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Modular Railyard Set

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Modular Railyard Set beta 02

 

I've Updated the package to include new expansion lot options and an added texture package.

The main Transit Enabled Lots will appear in the Transit/Rail Menu, and the expansion sections in the Landmark Menu. Be warned! This is an incomplete package. Results may vary.


modularrailyard011rl0.jpg

This is the new Lead Left Yard. There is also a Lead Right Yard  (The yards fit together by rotating one of them 180 deg.)


modularrailyard013cs2.jpg

This is an example of a Joiner section.


modularrailyard014us4.jpg

This package is still incomplete. I'm still working on additional transition lots, custom menu icons, prop and dependency lists, etc. Included with this beta is a new texture file necessary for these lots to look right.

ncd/Arf

"oh, and welcome to page 2."



"If you make it idiot proof, they will only make better idiots." -me

 

"Any fool can criticize, condemn, and complain, and most fools do. But it takes character and self control to be understanding and forgiving." -Dale Carnegie

 

"Ackkk thhhbbbbtt!" -Bill t. Cat

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GREAT work! 4.gif Now this set will finally make full use of your superb textures. Good idea, and with people like you on the lotting and texturing job, the outcome is guaranteed to be good. 2.gif Keep it up!

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-=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
-=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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I know there hasn't been much activity posted concerning the construction of the Modular Railyard Set, but I have been working on it. aleking? hello? where are you?

Anyway, I've created a total of 40 different Lots that can be made into various sized Railyards. These are straight sections. There are no diagonal or 'bent' sections.(that will take some new textures that have not been created yet.)

My plan(muwah ha ha) is to release this as the 'Basic' set, with add-on sets to follow(no promises!!) Currently, the beta version 3 is larger than 1mb so I cannot post it here.(sorry)

sample3pa4.jpg  sample2pj9.jpg  sample1rh6.jpg

These are some ideas I've put together for the different type lots. The main Transit Enabled sections will appear in the Rail menu, while the expansions will appear in the Landmarks?? menu.(the overcrowded Landmarks menu).

ncd/Arf

@T-Wrecks, thank you, thank you, and thank you for your kind words.43.gif


"If you make it idiot proof, they will only make better idiots." -me

 

"Any fool can criticize, condemn, and complain, and most fools do. But it takes character and self control to be understanding and forgiving." -Dale Carnegie

 

"Ackkk thhhbbbbtt!" -Bill t. Cat

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Theoretically both options are possible - lots that allow passenger trains or lots that don't.

Considering that north country dude is an absolute perfectionist and realist, however, my guess is that he will mod them to NOT allow passenger trains to pass through - not because he didn't know how to mod them, but because in reality you would never see a passenger train line run through such a railyard. You may have a rail line composed of several tracks (some for freight, some for passengers) that run parallel. Then, you'd have the freight tracks branching off to one of these rail yards. Passenger trains wouldn't even get near!

I happen to live near such a configuration, maybe 10 kilometres away from Germany's second-largest freight railyard, and less than 2 kilometres from such a multi-track rail line with two tracks for regional trains, two for freight trains, and two for high-speed inter-city express trains. 2.gif

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-=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
-=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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Exactly what T Wrecks says, these will/are transit enabled for freight only! That's because they are Freight Railyards.

Although I didn't clarify it in my earlier post, the custom menu icons are being designed by an outside source who will get credit in the STEX description and read-me file. Those pictures were just an idea I had and gave up on. A coherent system of identification for the railyard pieces was necessary because most users already have a lot of custom content crowding thier menus.

As for a series of modular passenger maintenance yards, it's in the works, but will not be released until the Basic Freight Set is done.

ncd/Arf


"If you make it idiot proof, they will only make better idiots." -me

 

"Any fool can criticize, condemn, and complain, and most fools do. But it takes character and self control to be understanding and forgiving." -Dale Carnegie

 

"Ackkk thhhbbbbtt!" -Bill t. Cat

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This project is definitely a success! Given that my local time and ST's display time are the same, this set had 79 downloads in just 6 minutes!

Clipboard03.jpg

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exactly what I might need the upcoming time...


k1v7e2y.jpg

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Originally posted by: SHADD0W09 love the lost they are a bit big though

quote>

umm...yeah, this is a quote from the STEX description:

"The Railyard components are further categorized into small(24 tile start section), medium(32 tile start section), and large(48 tile start section). Even though the small yard section is relatively large on the game maps, please keep in mind that real-life Railyards are, by their very nature, very large real estate hungry enterprises. Anything smaller, is just a freight station or siding."

If you look at the photos in the begining of this thread, you will see why.


"If you make it idiot proof, they will only make better idiots." -me

 

"Any fool can criticize, condemn, and complain, and most fools do. But it takes character and self control to be understanding and forgiving." -Dale Carnegie

 

"Ackkk thhhbbbbtt!" -Bill t. Cat

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Originally posted by: SHADD0W09 love the lost they are a bit big though

quote>

 

Info taken from Wikipedia:

Bailey Yard is the world’s largest railroad classification yard. Owned and operated by the Union Pacific Railroad, Bailey Yard is located in North Platte, Nebraska. The yard is named after former Union Pacific President Ed H. Bailey.

The gigantic Bailey Yard covers a total expanse of 2,850 acres (12 km²2.gif and is over 8 miles (13 km) in length. The yard is made up of some 315 miles (507 km) worth of track, including 18 receiving and 16 departure tracks.

Bailey Yard handles over 10,000 railroad cars every day. Approximately 3,000 cars are sorted daily in the yard’s two humps. Because of the enormous amount of products that pass through Bailey Yard, Union Pacific describes the yard as an “economic barometer of America.”

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I see it's been a while since anyone's posted here, so hope this gets read. Can someone please post a Tutorial on how to properly use all of these lots? The pics above don't do much to help me figure out how they go together. Thank you for your trouble.

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A simple explanation?

Let's see,...this is going to be somewhat tricky since my Rush Hour disk broke in half which means that I don't have pictures. What could be useful is to know that the MRyS was designed to create 3 basic length rail yards of varying widths.

The sizes are in tile length: Short=24, Medium=32, and Long=48. The turnouts from the main or start sections are 4 tiles from each end, or 8 tiles total. The starter sections are either 1 or 3 tiles wide, so you can choose how wide you want to start your yard.

Therefor, the next sections that will fit are: Short=16 (24-8=16), Medium=24, and Long=40. You can choose to use either end sections or expansion sections at this point.

If you chose expansion sections, the final sections for these have turnouts at 3 tiles from each end, or 6 tiles total. Theses sections are: Short=10, Medium=18, and Long=34. At this point you can choose to use 1 of 3 types of end points, and they are: End=no adjoining yard space, Joiner=additional yard space(must have it's own start section), or Divider=additional unconnected yard space.

Finally, there are four wild card type start sections: Lead Left fits only a rotated Lead left section, Lead Right fits only a rotated Lead right section, a 48-32-10 will allow yard expansions for 32 tile and 10 tile end sections, and a 48-24-24 will allow a dual yard expansion of (2)24 tile lengths.

Hope this was helpful. 2.gif


"If you make it idiot proof, they will only make better idiots." -me

 

"Any fool can criticize, condemn, and complain, and most fools do. But it takes character and self control to be understanding and forgiving." -Dale Carnegie

 

"Ackkk thhhbbbbtt!" -Bill t. Cat

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Hallo geek

I'm confused by your explanation.

Your Quote:

14 Transit Enabled start sections which function as freight rail stations

Special note: This package is not intended to function as a Freight Station, but to simulate the function of a large railyard. The start sections should act as the freight stations for the expansion sections only.

3 times you used the words Freight Station.

What I understand is, the Railyards are just eyecandy for industrial sites with each one transit enabled track for freight trains. But I also thought there is an section for picking up freight goods for trucks coming from industrial zones.

In my Hillside Region I am using the short 24 tile sections and thought the Modular Freight Yard Main 1x24 together with the lead left and right lot can make my Freight Station, since each has a capacity of 6000 tons. But the freight trucks don't use the yards. The do, when I bulldoze and plop any other freight yard.

Please tell me, how can I build a 24 tile freight station, using this 3 pieces. Is it correct connecting the roads in front across to serve the freight station? How else?

Thanks - I'm ready for any clear instruction .6.gif

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i dont know if this has been answered but can there be more then one way in to the yard?

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Originally posted by: Systron Hallo geek

I'm confused by your explanation.

Your Quote:

14 Transit Enabled start sections which function as freight rail stations

Special note: This package is not intended to function as a Freight Station, but to simulate the function of a large railyard. The start sections should act as the freight stations for the expansion sections only.

3 times you used the words Freight Station.

What I understand is, the Railyards are just eyecandy for industrial sites with each one transit enabled track for freight trains. But I also thought there is an section for picking up freight goods for trucks coming from industrial zones.

In my Hillside Region I am using the short 24 tile sections and thought the Modular Freight Yard Main 1x24 together with the lead left and right lot can make my Freight Station, since each has a capacity of 6000 tons. But the freight trucks don't use the yards. The do, when I bulldoze and plop any other freight yard.

Please tell me, how can I build a 24 tile freight station, using this 3 pieces. Is it correct connecting the roads in front across to serve the freight station? How else?

Thanks - I'm ready for any clear instruction .6.gifquote>

Sorry for the delay, but in answer to your question, "How can I make a freight station that is 24 tiles in length". You can't with the MRyS. I don't mean to sound sarcastic, but this is, was, and probably always will be just an eyecandy simulation of a Rail Yard. As stated, It is NOT intended to function as a Freight Station, in any capacity.

I will state this again,..."In real life, Rail Yards are NOT freight stations, they are for the sole purpose of classifying rail freight within a rail system",...this is beyond the capability of SC4's simplistic freight handling system.

An simple explanation of how SC4 handles freight:

1) Freight is generated by an Industrial Lot.

2) It is then transported to the edge of a region map by one of three methods:

     a) directly by truck to the map edge.

     b) directly to a nearby freight station, then by rail, to the map edge.

     c) from a nearby freight station, to a nearby seaport( or a modified airport Lot), then to the map edge.

3) SC4.exe picks the fastest route(a,b,or c), to the map edge.

4) Map Edge equals oblivion, gone, done, out of sight forever, never to return, poof!, disappeared.

Now, using the above described parameters for handling freight, how would you simulate the function of a Rail Classification Yard?....well, you can't.

But, you can fake it.

In the MRyS system, the central Lot becomes a Freight Station type Lot, as defined by the game mechanics. Next, the MRyS expansion Lots are defined as "Industrial  Landmark" type Lots and are placed along side the central "freight station" type Lot.

The Industrial expansions are not Transit Enabled and therefore have no transit switching, they just produce freight. The central MRyS Lot, which has been defined as a "freight station"  has been transit enabled for "freight rail" and can only handle the freight produced by the Industrial MRyS Lots along side it.

[--------------------------------- ( RAIL ACCESS ) ------------------------------------]

   [( INDUSTRIAL MRyS )--> *MRyS STATION*  <--( INDUSTRIAL MRyS ) ]

[--------------------------------- ( RAIL ACCESS ) ------------------------------------]

In order for the MRyS "freight station" type Lots to accept Truck Freight, (which they won't) they must be defined as such within the transit switching parameters given when they were transit enabled, AND, they must have road access (which they can't).

Even though it has the name "Freight Station", it is meant to function in this manner only for the Industrial MRyS Lots placed next to it and nothing else. On the traffic simulators, it should appear that freight moves into, through, and out of the Rail Yard, but only through the rail, not the roads. For this part of the simulation to work, additional Freight Stations must be placed before and/or after a MRyS type setup.*

Hence, the MRyS is NOT a "Freight Station" and will function poorly (if at all) if used as one.

*(Probably the best way to work around this, in your situation.)

i dont know if this has been answered but can there be more then one way in to the yard?quote>

I don't understand this question. It is transit enabled for rail freight only. Tracks go in, tracks go out. Nothing else.


"If you make it idiot proof, they will only make better idiots." -me

 

"Any fool can criticize, condemn, and complain, and most fools do. But it takes character and self control to be understanding and forgiving." -Dale Carnegie

 

"Ackkk thhhbbbbtt!" -Bill t. Cat

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