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Buggi

Top 10 most desired info/mods

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Posted:
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So yeah.  First post.

LANDMARKS!!!!

(omg just kidding. what's with these people?)

I just joined here today, and this thread really piqued my interest.  I'm still a SC newb, but even I know customizable menus would make this game tremendously more fun and easier to manage.  I'll get back with more later on as I have dinner cooking as I type.

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Posted:
Last Online: A long, long time ago... 
 

Be patient guys. I think Buggi will post progress as soon as there is any.

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I have not been able to organize a pattern of requests around common sections of code, yet. This weekend I'll be traveling, so I won't be able to do it then, either. But I'm curious to review the request patterns and come up with 'top ten SC4 Code Segments we would love to have the source to'. Maybe Buggi already has something like this, but it wouldn't hurt if someone else took a shot at organizing a table while he does the wheelin' & dealin'. Ugh... next-next weekend perhaps.

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I'd like two things:

1. Allow multi-levelled subways (i.e. be able to run another subway on top of another without intersecting them.)  This would help the big dig a lot by hundred fold.

2. Allow zoom level 6 images to be made/used in BAT, so contents don't look so crappy when you zoom all the way into level 6.

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Info making it possible to writte a mod giving more control over zoning.

For instance, in real life, it's possible for a city to build a high-tech research industrial park, without worrying that it might suddenly spawn oil refinery if there's an economic down-turn. (Maybe it will empty out, but it should be possible to zone "you can have a software firm here, but not a strip mine.") I'd also like to be able to have subsidized housing for $, or to $ and $$. (And while I wouldn't use it, some might like to be able to zone a gated community only open to $$$, and some of the dystopians might want to zone industrial that can ONLY be dirty industial, none of that clean stuff allowed.)

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As buggi said, reposting suggestions makes them more popular, more popular means more likely so:

1. Menus

2. ability to skin the UI.

3. that graphic glich from going underground and comming up where area arround roads is black (picture in relevant post above)

4. ground work for people to mod their own dragable networks

5. ability to make new ordinances

6. don't know if this falls under ordinances, but you know that Dr. Vu guy, I'm not sure if there's an ability to make custom event characters like that in game, if there is, it certainly is an under modded field on simtrop from what I've seen. it would be neat to have the ability to mod our own characters like that...

that's it for me 4.gif

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Posted:
Last Online: A long, long time ago... 
 
6. don't know if this falls under ordinances, but you know that Dr. Vu guy, I'm not sure if there's an ability to make custom event characters like that in game, if there is, it certainly is an under modded field on simtrop from what I've seen. it would be neat to have the ability to mod our own characters like that... quote>
Like the Fat lady from SC3K.

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yeah, like for example, maybe you could set up a group of kids, like a neighborhod sandlot group. first, they want more parks, then, maybe they have bullies at school and want those police kiyosk's near the schools, then maybe they grow up in your city and thank you for everything you've done by awarding your city some big contract... I dunno

but custom character modding would rock.

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Thanks to Croxis, I viewed the link. Better support of CVS/ SVN issues could still help a great deal, particularly having SC4 ignore user specified directories and files (CVS/*, *.png, *.jpg, *.txt...) in plugins.

Cheers!

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@Shaunathan: By the way, Rush Hour/Deluxe already contains the "My Sim" feature, allowing you to do some of what you are suggesting. Beyond that, this is a city simulation, not the Sims... 3.gif

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Hi 4.gif

I've only actually got one thing I can think of that I'd really like updated and its the 'Download More Sims' feature in the Select A My Sim menu.  This doesn't work with TS2 sims (at least it doesn't on my computer - the computer icon' dimmed out).   I know the sims age and die in TS2, but still it would be nice to populate my cities with my TS2 characters and then update them as and when required.

If you can get rid of original The Sims (1) characters from the selection panel and have them replaced by the default characters from TS2 that would also be good.

Thanks Buggi :-)

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Mmmm. 15 days already.... and not even a single "to be done" list... no news (nor good nor bad) from Buggi or from the development of this idea....

I dont know what to think. Or Buggi will give us all our wishes together ( which could take a while) or he/she wont give them at all ?¿

I do pray you (buggi) that you tell us some news about how this is going or close this thread so we will know that is not necessary to lose more time with this.

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Posted:
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I would like to be able to expand the transportation systems...i.e. in RL cities add lanes all the time without demolishing the entire existing road or Freeway.Make it so you can perhaps drag to widen your road systems to at LEAST up to 8 lanes (not to mention rail...etc).

Aslo, aside from dirt /gravel etc type roads, I would like to see rain and snow and the drainage/sewage problems that RL cities have to contend with with floods and such...

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Posted:
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oh yeah, and it'd be cool to be able to limit building heights i certain areas of your city, particularly if you trying to build a small quaint town or something.

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dude u already can zone light and please use edit post button instad of a whole new post.

and jeronij i feel ya but think of it like this if it takes BATer and loter time

fighting RLS imagine what buggi is going up against in EA.

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Wow! I figgured Buggi is just busy at the moment or something. A contract developer suggested to me that Buggi, or other likely candidate sign an NDA and receive the entire source code for the purpose of bug corrections (like the transit puzzle piece crasher bug) and extensions that have been requested that can reasonably be applied by the developer. Said developer then sends updates for EA to review and post through http://simcity.ea.com/update/index.php. I'm not really clear on what else EA really would want to do besides something like that, particularly if they want to defend their intellectual property rights to SC4 while allowing some improvement and bugfixes without them having to spend cash for it.

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Or have My Sims be criminals, custom characters even better..."Hi, Mayor Demento, I'm chillin' off at this prison because you drove me to Big Gary's Pawn Shop for a gun and then off to 1st National Bank of Simtropolis! Thanks Demento!"

EDIT: How about breaking the isometric lock for UDI and CJs?


~ COMING SOON! Exciting new projects! ~

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Originally posted by: tchaos713 @Shaunathan: By the way, Rush Hour/Deluxe already contains the "My Sim" feature, allowing you to do some of what you are suggesting. Beyond that, this is a city simulation, not the Sims... 3.gifquote>
 

I don't want them living in my sim, I want a window with special conditions.  Simcity 3000 had that well before "the sims"  This IS sim city as expressed by my desire for a feature found in a previous sim city.

please save the smart remarks because you do not value my suggestion.

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Posted:
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Originally posted by: aleking dude u already can zone light and please use edit post button instad of a whole new post..quote>
 

Sorry everyone for the double post...don't you see I've only posted SIX times?!...cut me some slack.3.gif

I know you can zone light-but the buildings that generally pop up suck...medium and heavy give you the best looking building( mostly office ), but just like in RL buildings in certain areas have height limitations for different reasons including proximity to airports. I may want to zone for medium office but not have a 15 story building pop up, ya know.

b-t-w- you have some great CJ's! You actually made me totally delete my main region and start from scratch!33.gif

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Yeah, I got hammered for a double post, and I'm not sure how I did it. So I'm very careful to avoid that happening rather than face the hammer of 'STOP BEING A NEWBIE, YOU NEWBIE!'

Anyway, the issue of the thread happens to be one of 'what general sections of code should we ask to play with?', and unfortunately I'm not sure how a 'height limit' could be implimented. I could make a model that goes up 8000m and have it be in the early stages. Without knowing more about the data format, I can't even be sure the height of the model is 'visible' to the section of code that decides to place a given model hither & yon. I've also thought of other constraints on that section of code. I have a huge region of 96 small cities by 40 small cities in size. It covers terrain from islands, hills, plains up to a towering volcano. I want to use PEG's Mountain Theme Pack on the mountain terrain, and I would love for the PEG Coastal Development Kit to have residental lots.

The problem of the height of the lot that's choosen and what 'style' of lot is choosen is somewhere in the same area of code. Or, at least it would need to be. Maybe it would be possible to rip out the 'Style Selector' menu, the one that lets you pick Chicago vs. Houston and whatnot, and expand it into a menu that would let you select height caps as well as make up new, arbitrary styles. Maybe. I'm not clear where you toggle a given BAT LOT as one of the given four styles anyway. And it may be that the data format only allows four styles anyway, which would kill any chance of developing other styles.

But... until 'something', code or whatnot becomes available, perhaps we'll come up with alternatives towards making these things work. I've been very surprised by what's been posted in the STEX.

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Wow, this is some seriously funky news. Giving Buggi thanks doesn't seem enough... im up for giving him some Gold, Frankensence and Mirr... lol. Damn wise men. Anywho... so far, a few things are sticking in my head... so I shall release them!

-Draggable networks. Oh the joy of being able to drag GLR, Bus lanes, Ped Malls and El-Rail over Road... not to mention 4 tracked rail, 8 laned avenues and billion laned highways. Seems like a distant dream.

-Submenus... I need them... desperatley. It takes me AGES to scroll to the bottom of my Parks menu where all the good ones are!

-More God-mode tools. Things like more water levels are cool. I'd like to sculpt my land with medows, ponds, swamps, craggy rocks, felled trees and above sea-level lakes. Acctually...

-Climate... possible? In god mode you can change the climate of a city, possibly changing the tool bars to what flora that climate would have. I'd like to see maybe 6 possible climates- Desert, Desert/Temperate, Temperate, Temperate/Tundra and Tundra.

For instance, Deserts would have Cacti flora, small bushes, palm trees and Oasis' while having a lower water level, Tundra on the other hand would have hardly any flora apart from small bunches of wild flowers and you'd be able to place Animals like Polar Bears, Penguins, Arctic Foxes. The desert/temp and Tundra/temp would basicly be a barrier between the 2 harsher climates so the region looks even instead of suddenly changing from Desert to temperate to tundra.

Bah... long posts.... urgh. Nobodys going to read them... but anywho

-Style selector should be customizable as Romaq was saying. Instead of dumbing it down to the 4 they have, you can pick out a more specific style, like say- You want to build some low income housing for your sims, you click the High Density R zoning tool, you then click on the style button, choose Chicago wich then takes you into another menu with another 4 options... say All the Chicago style buildings (wich is default incase you just want a mix), Low Wealth Apartments, Medium Wealth Apartments or High Wealth Apartment. Choose low wealth apartments, zone as nessecary and boom! You have a slum.

Thats all I can think of for now... seems like a long shot, but I try 4.gif

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Buggi,

This is such amazingly wonderful news I had to read your original post three or four times just to make sure it was real.

I'm going to focus on things that are specific to the source code. So I'm not going for things like new lots and landmarks that can be handled via plugins. Nor am I going to ask for things that have already been handled via mods or plugins... what do I care whether they sit in the plugins folder or are coded into the .exe, so long as they work?

1. Override the road requirement for residential lot development (I believe it's been well established this is hard-coded in the .exe and can't be modded!)

2. Neighborhoods, not circles! Would like to be able to define distinct neighborhood borders. Each should have its own school, fire, police, etc, which would provide service throughout the entire neighborhood, regardless of shape. As an added bonus, adjacent neighborhoods should have the option of sharing some services. For instance an elementary school may service one neighborhood whereas the high school could service several. Clearly this would require significant changes directly in the source code and couldn't be modded, it's a fundamental change in the game design.

3. I still wish we could get off the square grid. I know this can't happen. I know I'm silly for mentioning it. Still, there, I did it.

4. Flowing water, the ability to create streams, rivers, etc flowing into the sea, with navigability based on depth of water.

I'll stick with those for now. I think each of them are things that absolutely cannot be modded, but require actual modification of the source code to be achieved.

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There's been too many replies already, so I doubt this will be seen. 6 lane avenues would be good. Possibly the addition of a right-hand turning lane. The mod community already took care of the left lane. I believe both of these additions would require access to source codes and can't merely be done by the MODs. Sorry if i'm wrong.

I'd like to see the addition of a fifth BAT set. We currently have Chicago 1890, New York 1940, Houston 1990 & European Contemporary. Perhaps making a blank fifth set and, somehow, making it so each player can choose which buildings (from the STEX) to put in it so only those buildings will be built if they check the set and leave others blank. This could fall in the category of customizable menus.

I can't think of anything else... besides maybe seasons, but that would take an extremely long time to accomplish. Like someone else mentioned - a grid fix would be nice, however I don't think it's possible.

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Buggi: If you want this closed, just ask.


Beware: Emancipated user.  No Windoze for me.
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  • Original Poster
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    No, don't close it! With everything EA and "corporate" things are SLOWWWWWW

    See extra cheat dll thread 9.gif

    Now then, I do NOT want this thread to die... I never bump threads, I make this exception 9.gif


    Flexible Games, my favorite type of game, also the name of my YouTube Channel *:)

    https://www.youtube.com/c/FlexibleGames

     

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    Buggi,

    I feel that the only things that REALLY need to be fixed are the transit puzzle piece crashing to desktop bug and the complete opening of transit networks, allowing what ever modders could come up with, be it double decked bridges or 18 lane freeways.

    Oh, and submenus would be fun as well. I'd really like those. Just sayin'.

    Three cheers for Buggi!

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    Posted:
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    Ok, let's see... better underground editing: road and railway tunnels layed down like subways tracks (with curves and everything, maybe even with overpasses 3.gif ), underground heavy rail stations, better subways (that means for example the possibility to have two separated lines crossing, "normal" an multi-track subway stations, instead of those one-tile blocks... I've got some ideas, maybe I'll post a sketch of what I mean).

    EDIT: and, maybe road under bridges 3.gif

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