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AndisArt

simmars-forum-threads BAT Workshop

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Is this the Nightlighting in the building you talking about?

This is PlutoNashOffices for co$$

PlutoNashOffices_mars.jpg

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It's a good start renemone. But that building will need improvement though.

One: The building needs better textures

Two: Needs to be more curved, not boxed.

Three: Try using the omni lights. You're able to choose the nightlighting color you want and modify more options.

Four: Great start!

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I have worked up another one of Evillion's BATs - a CS$$ Levy's Genes - specialising in genetic modifications to adjust the Sims to their simulated environment, Levy's also has a wide selection of implanted AIs and provides custom tweaking of Alternative Realities.

Here is a link:

http://www.mediafire.com/?yyoj2e

I took the liberty of naming it.

Levys2.jpg

And everybody listen up!!  For the sake of neatness everyone dump all old Dao folders and download this one, Dao33, instead; it clarifies the wealth associations some and puts some signage up on a few buildings.

http://www.mediafire.com/?zzujrzgz5ji

That should straighten out some of the mess.

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EDIT: Did you just turn my Prefab into a CS$$? Nice job on it!

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Here is a quiet, peaceful place - maybe a spa, but for now my villa.

Uranius1.jpg

Uranius2.jpg

Uranius Spring

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ok this is the building you taking about but this is a remake of scurk's future tilesets

due to tecnical problems due to the poor condicion of my pc i ma unable to put some

nitelites to my bats, but wait soon i will have a new laptop pc to put some

nitelites to my bats.

here the look of the building.

PlutoNashOffices_mars-1.jpg

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I like it, Rene. In fact all your BATs are nicely modeled; but the nitelites and low resolution textures are distracting. Would you like me to reshoot some of these? If so, post the gmax files and I'll have a go at it. Don't be too hard on your old pc - I built mine from other peoples throw-aways and it ain't pretty but it does work.

For my own update - here's the full Uranius Building with new parks

GoldRush1142.jpg

GoldRush1225.jpg

And two new large plazas - Rojo and Aphrodite

GoldRush298.jpg

I would like to point out a texture conflict with the new NAM - not just the roads but the rails have several tiles that are poorly textured for Mars.  Maybe we could look into getting that fixed by one of the NAM team members?

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Ledah2445-I have a couple of concepts for a fusion reactor. I just need to get around to BATting them...

I have almost completed Red Rock Realty. Here it is at night (Zoom 5).

RedRockRealty-2.jpg

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Oh wow these buildings are so cool!

Remember the Forest Acrology from SimCity 2000? I made a building with the same basic shape and structure. However, it's not detailed very well, and I'm not very good at doing details. Could somebody help me with the detail please?
Forest Acro - Clic for larger pic

Thanks

Notice: I didn't make a set of LODs that conform to the shape of the building yet.

Stat Box
Size: 64 meters x 64 meters x 128 meters (Including antenna.)
Size: 4 tiles x 4 tiles - Just in case you weren't sure.

ForestAcro.zip ForestAcro.zip  (3236 KB)

-BD

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Posted:
Last Online: A long, long time ago... 
 

bdswin, the Forest Acrology from SimCity 2000 is great

wen i was able ti bat the sc200 future and 2050 tilesets.

tim this is the file with the models in the folder models

and texture in the folder texture.

high quality take long to export and draft quality quick to export

all models are refill inside to have less polygons.

 link

http://www.mediafire.com/file/gntlt0x52gn/gmax.zip

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I agree - the Arcology is beautiful but a little out of scale - I would reduce it a little, then stack it up to about 40 stories ( I tried, but I messed it up).

I will definitely take a look at your files Rene. I don't mind long renders for good BATs and I can't wait to see the Renedius Foundation in High quality.

Here is my latest upload. I have modded several Landmarks to be functional; follow the instructions in the Readme to prevent conflicts with previous versions.

folder Jul30: http://www.mediafire.com/?mtjz3xaytwd

Also contains the new Facade Building, home of Aries Corporation; and the new 3g Plaza.

Changha1.jpg

Changha3.jpg

Changha2.jpg

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Nice ones! But while uninstalling SC4, I deleted everything. So I have to start over again. 15.gif

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OK, I have made some slight changes to the Forest Acro. I haven't changed the size yet (don't know if I can do it all that great, but the base size should be around 4x4 tiles because the one in SC2K is 4x4), but I hollowed out the 3 floors that cannot be moved (I used a Union, don't know why) and placed lights in them so that it isn't pitch black. But I haven't put any props inside, though.

Then, I tweaked the top 2 floors so that they can be moved. The top floor shouldn't be removed, but the one below it can be removed or cloned. (I didn't know if it would stay or not, so I didn't bother making it hollow.) Then the vertices of Support Stilts can be moved around (it won't mess up the UVW map, because they have no texture, only a reflection map but they don't show up in the rendering unless they are Screen, even though they do have an effect on the colour of the stilts) so that they connect the rings but don't stick up through the floor.

In the Earth-Like Ring, the supports and interior lights are part of the group, so you don't have to worry about moving these to the perfect spot anymore.

The dome and central cylinder are grouped together, sharing an Edit Mesh modifier. To move the dome up or down, select ALL of the vertices OTHER THAN the vertices on the bottom and then move them up or down. Just one thing, the antenna and dome lights aren't part of this group. 15.gif

-BD

ForestAcro.zip

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Here's a few (about a dozen!) from Rene - I haven't seen them all in game yet but they are looking good so far. I tried not to make any changes to the textures but some weren't in the upload and others were (IMO) too bright. Hope you like them and hope to see some more.

Renemone1.zip - http://www.mediafire.com/?dizjdzdyrih

I'll post more pictures as the lots show up in game.

PlutoNash.jpg

Protondia1.jpg

Grocery.jpg

Ardo.jpg

Most are High Wealth as I thought the style was unique - you can re-lot them if you don't agree.

The Renedius Foundation building wasn't in that upload, Rene - nor most of the others from your first upload (Konami, Okapi, Xarnotech ...) maybe if you like these I can do some more for you.


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sorry for the delay tim, but my internet went down for two days but my internet restore.

Ok The Renedius Foundation does not show fine because has some bugs on render The Renedius Foundation due to bugs.

I will give to you The Renedius Foundation because i exported the model 4 times but till bugs on it can you solve the issue?.

great tim, that i was looking for i like it nice job.

http://www.mediafire.com/file/ege1oo2eiym/ReneDiusfoundation_mars.zip

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Here's the Delta Apartment. (Should I call this something else, maybe just the Delta? Just seems like “Delta Apartments” is quite long.) but I need to add some roof junk to keep the top from looking bland, as well as the entrances for an underground parking lot. (I rendered this building on Medium, but it looks quite trashy because it’s a JPEG and the quality is 82 and I used Smooth to make the file smaller - it’s still 132 KB despite the fact that it looks like junk.)
Click for full size

And if you were wondering, the lot that I put this on will be 4 x 4. Can’t be sure what the size in tiles this building is, but it’s between 3.75 x 3.75 and 4 x 4.

-BD

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Nice apartment, bdswim.

It reminds me of the Apollo command module. You can call it "Apollo" or something.

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Well I guess you could.

Anyways, feel free to use my BATs at the SMEX for your own uses! Please give credit to me for creating the base. And the rest is all yours.

-renemone, do you mind editing some of my BAT's at the SimMars Exchange? I really like it if you could.

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Shape reminds me of LandSat.

Try taking what you've got (Minus the sign) and clone it upward about three times to get a midrise tower. Lift all that and build a Lobby or Entry level under it - maybe visible parking for about five floors. I would then call it Delta Cube. We need more mid- and hi- rise. Are you sure it's not commercial?


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Well this building can be residental and commerical offices. Make two versions if these of you're going to download this, (or in a pack).

Offices1.jpg

Hope you like this..

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I turned the Delta into the Delta Cube, a skyscraper (yeah, it's so huge I rendered it on zoom 4 and I had to make this picture as a mosaic of different screenshots. Even then, it was too big for most screens [1024 pixels high - my computer screen is 768 pixels high!] so I had to scale it down so now it's the same as zoom 3.) that has 4 sections.
3 are identical (except they're rotated) and the bottom one is a parking garage in case you didn't notice the spots for rovers (any Mars vehicles, whatever) to drive in. There will be 5 visible floors when I'm done. (They are much higher than the other floors. They must be able to hold a colony shuttle [Martian city bus?] to explain why they are so tall, and the floors/ceilings must be strong enough to hold 250+ vehicles on each floor, which explains the floor thickness.)
Delta Cube, Zoom 3 (Rendered on Zoom 4, but I downscaled it.)

For future reference: This is probably mentioned somewhere else on SimTropolis, but anyway if you render a building and there aren't any shadows high up, you need a larger light rig. I had issues with this because on the middle tube, I could see something weird going on, and I noticed that that was where the shadows stopped.

By the way, should I adjust the UVW map for the reflection on the windows?

I'm going to put windows and cars in the box, but do you have any idea what to put on top of it, or should I just leave it empty?

-BD

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Wow, really cool. Maybe they could both be in the game and bdswim's could house more colonists?

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Since I don't seem to see much CS$$$ and CO$$$, I've started a new project.
SimMars needs some designer stores for the rich, so I made MartianOne Quality Goods (Can be called MO [MartianOne] or MO QG.)
Since it's a store that's always open, all of the windows light up and stay lit all night.

MO QG Small Store [CS$$$]:
MO QG Store

This is the MO QG Office [CO$$$]: (Not all of the offices are used all the time, so not all of the windows light up at night.)
MO QG Office - Click for full 1024x786 resolution

The buildings will be 5x6 6x3, 6x4, and 5x4, but the building itself is actually around 3x5 5x3.
The pictures are from zoom 4 (I rendered the bottom one on Draft because it's big, but the 3-floor store was small enough I could render it on High Quality without it taking all night).

-BD

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I've uploaded another pack of my BATs to the SMEX. Download it and please edit or modify some of the buildings since I don't have the time to render them.

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sorry about that but since i register to the smex view sm content and download

one of his content to have better use to my simmars with remake of sc2000 stuff

i lost the address of the link to the smex and i am not sure if i can use the smex.

sorry about that.

more bats coming soon.

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