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kenkoo1987

weird demands

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Sorry if this has been mentioned before, but i can't really find anything about it using the search...it's rather imprecise. anyways, i have a city of about 40k with NJZs popping up everywhere. The residential demand for low and medium wealth residential are all the way to the top while that for high wealth is also positive. However, commerical demand is negative, even though i have an airport, a tourist trap, an exhibition centre etcetc! there are also heaps of neighbour connections (but there are no neighbour cities cos i haven't got around to building them yet) i would assume this is a bug, but i ain't got much experience with the game. doesn't make much sense, for people clamouring to get into a city filled with unemployed people. mm? or am i just doing something wrong?

Cheers!

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Last Online: A long, long time ago... 
 

I would assume it's a bug too, unless you making an obvious mistake which you should know.

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Hi Kenkoo,

I would stop building further with this city and start building a neighbouring city. Develop that to 20-40 K with enough Manufacturing jobs as well as CS and CO. next plop back to the first city.

Your NJZ will be gone as the neighbouring city demands grows.

SC4 actually has a refined regional play. Though it is possible to build one huge city, it is much easier when you develop several cities in the region at once. This also helps to get your anger regarding th NJZ down.

Good luck.

Nik-Nik

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You seem to be a little confused by the demand graph (RCI).  Wealth is not represented here, but only building types of single, medium and high density.  Things may be a little misleading, but don't allow yourself to get off track.


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How's education in ur city, it takes several yeard for ur sims to be educated enough for office jobs.

Also, you did not mention industry demand, if its sky high, just zone some industries to get rid of those no job zones.

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  • Original Poster
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    mm...education is fantastic, and industry demand is decent. the NJZs don't seem to affect anything though, no abandonment or anything like that, and new immigrants keep coming in. so maybe they have actually been resolved but the program hasn't updated it 4.gif starting on a few farming villages around the main tile.

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    Originally posted by: N_O_Body You seem to be a little confused by the demand graph (RCI).  Wealth is not represented here, but only building types of single, medium and high density.  Things may be a little misleading, but don't allow yourself to get off track.quote>
     

    Hang on.... The RCI graph shows the wealth not the denisity, surely.  The headers all have R$ R$$ R$$$ CS$ CS$$ etc.  This is wealth of the demand is it not?

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    Well, I opened the game and checked.  You could well be right, in which case I stand corrected.  However, how does that reconcile with the industrial lots which are by class?


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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    The industrial part of the chart also corresponds to wealth. I-D is low wealth, I-M is medium wealth, I-HT is high wealth. I-R is also low wealth but it can behave a little differently to the other industry classes sometimes.

    All parts of the chart are by wealth which is why new players often get confused, because you can only zone for density, not wealth. The wealth levels that grow in game can only be influenced indirectly, ie by providing the right conditions for their growth. Each wealth level has different conditions it needs to grow, which is how you can control what grows where.

    The trick is to maintain a good balance between in its Developer Types (R$$, IHT etc) and this is where most players run into difficulty.

    Kenkoo1987, it sounds like you need a lot more R$ and R$$ to balance your city again. My guess is that you may have let your residential sims get too wealthy too early in the game. This limits the growth until you have provided enough R$ and R$$ to even up the balance again. Then your city should start growing again. (Also check your industry levels. If there is demand for any of those, you will also need to address that)

    There could be a commute time problem, ie your transit is not keeping up with the number of people or the distance they have to go to work. Just check, are the NJZ's mainly on R$$$ lots?

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    well yeh, NJZ's are almost always on R$$$, then the R$$$ disappears and is replaced by some ugly mouldy building. mmm should just jack up the tax rates 4.gif

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    Can't hurt. A healthy city consists of mostly mid-wealth citizens. In most cases, though, NJZ's are related to bad traffic network. Unfortunately, you didn't show us any screenshots or tell us any stats about your city (how many industrial/commercial jobs already available, which tax rates for the respective category) so that it is impossible to provide any further information.


    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    R$$$ are particularly finicky, they really hate long commute times. R$ are a lot more tolerant. I still think its a case of your business sector has too many R$$$ and not enough R$ though.

    However you might want to try interspersing your R$$$ in with your CO$$$ and CO$$. That may reduce their commute time and keep the population more stable.  Also with your residential areas, don't have too many buildings having to use the one road to the business district, and try to limit the through traffic in residential areas. Through traffic in your Commercial areas will be beneficial though as it will provide more customers.

    Some pictures would be very helpful though.

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    oh..there are heaps of roads and a highway. problem is, the sims always use the roads and not the highway (pathfinding again!) and...even though there are small commerical offices just next to their homes, they choose to travel all the way to the other end of the city for high-tech industrial jobs, while sims from THAT end of the city drive all the way to this end to work. makes no sense,really.

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    Well the pathfinding varies. Sims don't necessarily take the quickest route. In an unmodded game low wealth sims prefer public transport. They may take public transport even if there is a quicker route. High wealth sims prefer car and won't take public transport even if it is the quickest route. These are just examples. Pathfinding is complex and depends on many variables. Mods affect the variables further.

    Jobs are just as complex. For example it is not necessarily true that high wealth sims will all be able to work in Offices. The job simulator may require some of them to work in industry for example, or elsewhere depending on their education levels. Perhaps the sims are commuting to the opposite sides of your city because they are the only jobs that are suitable for them.

    There are some tables of the job distribution around the site somewhere, I don't recall where but someone else may have the link. However those tables give the proportions of job types required for Sims of each wealth and education level.

    But without pictures of your city we are all really just guessing here. Some pictures would really help.

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    in talk about weird demand:

    Why is it so that the demand for something can be at the top in one city and then at the bottom in next?

    Often when i want to build a city with something, maybe R$ or Hi-tech industry, the demand in the city i want to build it it's low but in other cities it's at the top.

    Now i have a city full of R$ citizen, there nothing else there, just them. But after a while the demand for them got to zero in that city but in all other cities where i don't want them the demand is full.

    Sorry for stealing your thread, kenko1987. But the questions are similar.

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    kenkoo1987:  You may not find this acceptable, but whenever I get an R§§§ building ababdoned, I dezone it and replace it with a commercial lzone of the same density.

    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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