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Trolca

Train Mods

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Well, my guess is that the parts of the engine were accidentally broken when Maxis added the undercarriages to the mesh.  It is odd that they show up the editor but not the game.  If I knew more about all this, I'd just fix them with gmax or something.  I'm going to look into learning how, but it may take me awhile.  I hope to be able to make new engine styles eventually anyway.
 
-Dearnen

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Last Online: A long, long time ago... 
 
the normals are flipped around, the reader is *I believe* normalizing both sides, it's putting textures on both sides, the game is not, on top of backface culling, it is only texturing the texture side, the s3d's have errors.

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Posted:
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Who cares about stock trains, I run trolca trains 3.gif A minor bug report trolca, after installing the bayline series I now have half a dozen freight trains in the u-drive menu. The missions still seem to function (not sure about the steam engine mission) as I said it's minor, CP next? 2.gif 
PS Can I assume that all previous 'non-engine' cars work with RH?
 
 

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    ----------------

    On 9/29/2003 5:20:35 PM disk_error wrote:

    Who cares about stock trains, I run trolca trains
    3.gif
     A minor bug report trolca, after installing the bayline series I now have half a dozen freight trains in the u-drive menu. The missions still seem to function (not sure about the steam engine mission) as I said it's minor, CP next?
    2.gif
     
    PS Can I assume that all previous 'non-engine' cars work with
    RH
    ?
     
     


    ----------------

    From what I can tell, the cars should work but the engines will not. They will appear correctly but you wont get the correct U drive mode and the headlight wont work at night. Plus they don't have undercarriages which doesn't seem to be important to anyone at this time.


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    Posted:
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    Maybe found a problem Trolca, I am only seeing one type of locomotive. I am not positive but when I was playing before with stock trains (RH BTW) It seemed like there was only one kind of frieght loco. Maybr this is something they have done to incorperate u-drive. I will keep looking but thought you may wan't to check it out, as more then 1 loco replacement will be useless if this is the case.
     

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    ----------------

    On 9/29/2003 10:33:37 PM disk_error wrote:

    Maybe found a problem Trolca, I am only seeing one type of locomotive. I am not positive but when I was playing before with stock trains (
    RH
    BTW) It seemed like there was only one kind of frieght loco. Maybr this is something they have done to incorperate u-drive. I will keep looking but thought you may wan't to check it out, as more then 1 loco replacement will be useless if this is the case.
     

    ----------------

    With the Bay Line set, there is only one model of engine. There are four different skins in use though. The replacement for the original, replacement for the steam engine and two additional ones as well. If you zoom you should be able to tell them appart by weathering if nothing else.

    I will introduce other models, the switching engine is nearly done. Rush Hour does having me struggling some what though.

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    What SC DAT. file has the subway and passenger train?

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    Posted:
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    Ah I see the light, I thought the 3 different bay line models were there. Now that would bring up another issue then, the steam engine is still being shown. If there has to be a steam engine, because of u-drive mission, might I suggest a union pacific 4-6-2 "forty-niner"  3.gif or any 4-8-4 but they are pretty long.

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    Posted:
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    Well, I've been able to use gmax to restore the normals to the engine rear and cab backsides.  After getting the file reconverted back to S3D format and importing it into the DAT (there were a number of stumbles on the way), the locomotive looked fine in the reader (what good that does, since it apparently ignores the normals).  Unfortunately, now it is completely invisible in the game.  Engineless trains are kinda funny lookin. 3.gif  But, I haven't the foggiest idea what's wrong now.  I'll keep plugging away, but I think I'm in over my head with the 3d files.
     
    When I get this figured out, I intend to release a package with several western American railoads:  Southern Pacific, Union Pacific, Bulington Northern, Santa Fe, BNSF.  I'll have both replacement and independant versions for each locomotive.
     
    If I ever get used to working with 3d files, I'm thinking of making some earlier diesels (F7s, GP9s, etc.) and some different steam engines.  No promises, though.
     
    -Dearnen

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    What SC DAT. file has the subway and passenger train?
     
    The S3D and Exemplars are in the Simcity_1.dat. The FSHs are in Simcity_2.dat. The Instance numbers start at 10980000 and end at 117A0000 with some cars/trucks mixed in.
     
    -Dearnen
     
    I'm looking forward to seeing your work.
     
    Ah I see the light, I thought the 3 different bay line models were there. Now that would bring up another issue then, the steam engine is still being shown. If there has to be a steam engine, because of u-drive mission, might I suggest a union pacific 4-6-2 "forty-niner"  3.gif or any 4-8-4 but they are pretty long.
     
    One of the engines should have replaced the steam engine as well. It has the Instance number of 11790000 or ID 117900.

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    I haven't been producing lately because I thought my post Rush Hour work had flaws. Now I'm not sure if its mine or Maxis's work that is flawed. I wish I could post the images but basically I have cars that are ghosting. Even after removing all of my train mods this still happens. One or more cars in some trains are invisible. It looks like some cars on a train have become detached but continue to fallow.

     

    If anyone else has seen this please let me know. I need to either find out that it is not my mods doing it or if they are, correct it before I can create more mods.

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    i have thatb problem too trolca, when i play the train u-drive it missions (or free drive for that matter) the cars on the passenger train disappear when i go over the switch tracks, i dont have any of your train mods installed yet on RH, so it cant be those.

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    Posted:
    Last Online: A long, long time ago... 
     

    ----------------

    On 10/2/2003 1:14:10 PM Trolca wrote:

    I haven't been producing lately because I thought my post Rush Hour work had flaws. Now I'm not sure if its mine or Maxis's work that is flawed. I wish I could post the images but basically I have cars that are ghosting. Even after removing all of my train mods this still happens. One or more cars in some trains are invisible. It looks like some cars on a train have become detached but continue to fallow.

     

    If anyone else has seen this please let me know. I need to either find out that it is not my mods doing it or if they are, correct it before I can create more mods.


    ----------------

    Well I have this issue also. The only train mod I have is the CP engine. But I was using the Steam Engine when the cars started disappearing.

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    Trolca, I wonder if that's related in anyway to my engines disappearing.  Everything seems fine, they appear fine in the Reader, but are invisible in the game.  As a newbie, I thought I was just doing something wrong somewhere along the process, but I wonder if something else (other than the undercarriage and U-Drive it data) has been changed, and we're simply missing it.
     
    -Dearnen

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    ----------------

    On 10/2/2003 2:26:25 PM Dearnen wrote:

    Trolca, I wonder if that's related in anyway to my engines disappearing.  Everything seems fine, they appear fine in the Reader, but are invisible in the game.  As a newbie, I thought I was just doing something wrong somewhere along the process, but I wonder if something else (other than the undercarriage and U-Drive it data) has been changed, and we're simply missing it.
     
    -Dearnen

    ----------------

    It might be related. In the past I have had this happen with mods I created but I have always been able to correct them. Some times I found mistakes, other times when I couldn't, just remaking the mod was enough. This had me confused as to what is causing it.

    We know the freight engine is flawed. I think some of the cars are as well or maybe when a car is matched to a pay-load.

    I think my approach to this will be to make a mod for every single car and see if that doesn't correct the ghosting.

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    I'm back to making mods again. After a lot of testing, it turned out that I only had the problem in the fastest mode. It isn't caused by any of the engines or cars.

     

    Here is the Bay Line set except the cabooses which I did not make any changes too.

     

    The set is divided into four ZIP files. Here is the first.

     

    This set is six engines.

    Original freight engine replacement

    Steam engine replacement

    Two additional engines

    Two engines that behave like the track checker. With these mods you can have engines operating independently.

    /idealbb/files/LoneEngine01.jpg 
    /idealbb/files/LoneEngine02.jpg

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    Here is the first of three box car sets (IDs 109B00 to 109B04). I'm not going to post any images to help out with band width. They all have the Bay Line theme.

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    Here is the second of three box car sets (IDs 109B05 to 109B09). I'm not going to post any images to help out with band width. They all have the Bay Line theme.

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    This mod replaces the two original box cars (IDs 109B00 and 10AB00) and follows the Bay Line theme.
     
    Now I'll pick up where I left off with the CP Rail set.

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    Posted:
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    ----------------

    On 10/2/2003 2:26:25 PM Dearnen wrote:

    Trolca, I wonder if that's related in anyway to my engines disappearing.  Everything seems fine, they appear fine in the Reader, but are invisible in the game.  As a newbie, I thought I was just doing something wrong somewhere along the process, but I wonder if something else (other than the undercarriage and U-Drive it data) has been changed, and we're simply missing it.
     
    -Dearnen

    ----------------

    I found the problem. The anim section of the s3d that you try to replace is unusual (each entry is 800 bytes long), and so the Reader is unable to correctly save the s3d. I'm trying to find a solution

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    Here is the beginning of the CP Rail set. This post contains the freight engine pack.
    Replacement for original freight engine
    Replacement for steam engine
    Two additional engines
    Two engines that move about freely.
     
    The next post will contain a two box car set that replaces the original box cars.
     
    The last post will contain a five box car set.
     
    /idealbb/files/CPR011.jpg 
    /idealbb/files/CPR02.jpg 
    /idealbb/files/CPR03.jpg

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    Here are the replacements for the original box cars.

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    Here is the five box car set.

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    ----------------

    On 10/9/2003 11:49:26 PM simfanheatermayor wrote:

    Trolca, i love your train mods. I would like new train sets for monorail&elevated/metro.

    ----------------

    I plan on it. It just might take a while.

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    Posted:
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    I THINK this is correct, but I'm not entirely sure...
    If I want your cars not to replace anything in-game, I should just change the instance ID so it doesn't match anything in the game, right?  I like to have as much variety as possible.  I wish we had more types of passenger trains...I just might have to start making some, dunno how this will turn out...
     
    Love the mods, keep 'em comin'!  9.gif

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    Posted:
    Last Online: A long, long time ago... 
     
    Thanks for the CP trains Trolca 1.gif Train town is pretty much done, I am going to upload it to SimcityScape, it is very sweet you should grab it. I'm off to drive the CP trains now 3.gif
     

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    I THINK this is correct, but I'm not entirely sure...
    If I want your cars not to replace anything in-game, I should just change the instance ID so it doesn't match anything in the game, right?  I like to have as much variety as possible.  I wish we had more types of passenger trains...I just might have to start making some, dunno how this will turn out...
     
    Love the mods, keep 'em comin'!  9.gif
     
    From now on all my freight sets will have both a set that replaces the original engines and cars and a set with its own ID numbers which wont replace anything. In a few weeks even with all the original cars replaced by my mods you will still have large variety without needing to make any changes.
     
    As for changing the instance numbers, there is more to it than just that. You also need to change the Model Resource Key in the Exmplar file and FSH has to be linked correctly to the S3D file by way of changing the instance number for the FSH in the Mats tab.
     
    I'm not done with CP Rail yet. I'm almost done with a covered hopper set. I might also make a hopper (ore or coal car) set as well.
     
    I also will make one or two cabooses.
     
    My next project is going to upgrading the Amtrak set now that the passenger cars are extended.

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    Posted:
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    It'll be really good to have several different rr lines in a city...like in, i dunno, Kansas where several railroads have yards...Speaking of which, didn't I read someone on a forum that RH would have freight yards for rail?? Also on a similar note, its a bit annoying how in RH all the LE stations created prior to RH won't work 23.gif They have no efficiency and no capacity or anything.
     
    Has anyone come to a rail mission yet? I've been waiting ages for one and none have arrived. Why is there loads of frieght trains in the u-drive it list, yet they all turn out to be Bay Line engines that appear? (I have RightRail, Conrail, Bay Line, CP and that fictional red one all on my comp).
     
    And finally, looking at all trolca's good work on the rail side of things, if someone had the time and inclination, how about a similar project for buses? 2.gif It would be great to see a variety of bus liveries, or if you're feeling very amibitious, double deckers or those ones that bend in the middle 3.gif I would have a go myself, but i'm a bit of a technical illiterate when it comes to computer programming...

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