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BarbyW

BSC SNM Project

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We are finally getting close to a release date for the SimNation Military first phase. These will for the land based lots and will be preceded by the release of the buildings and vehicles props packs. This thread is for information and subsequent support. Each lot will have a comprehensive Readme but to get the ball rolling here are some images and  an advance list of additional prop packs required for the first phase of over 20 lots. A new list has been added to a later post.

ammodepot.jpg

The small ammunition depot

basehq.jpg

Base HQ - this will have a custom query reporting information on the military in the city

BOQ.jpg

Small BOQ Barracks

medbarracks.jpg

Medium Barracks

largebarracks.jpg

Large Barracks

fieldsite.jpg

Field site

obscourse.jpg

Obstacle/Confidence Course

qmstores.jpg

QM Stores

railyard.jpg

Military Railyard - acts as a freight station

offices.jpg

Company Offices

hospital.jpg

Base Hospital

maingate.jpg

Main gatehouse - acts as a Police Station

largemotorpool.jpg

The largest of three motor pools

The BATs by ripptide have been lotted initially by teddyb4492 and later modified by barbyw. 

These will be posted first for the PCG at Pegasus' site for final testing and later here to the STEX.

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Totally geeked about this project.

thanks for the heads up about the dependencies.. i'll be sure to make a specific folder for SNM and its dependencies so its easy to organize in start up manager.

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Last Online: A long, long time ago... 
 

More amazing stuff!! Simply Fabulous! I can't wait to download these....Thanks for the dependencies list. I'll make sure everything is available so my game can welcome these cool-looking lots.

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  • Original Poster
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    This is a revised dependency list for the SNM project. There are now over 30 land based - Army - lots plus prop packs so you can make your own lots. Please make sure you have all the packs and lots listed if you want to use the SNM lots.

    Essentials:

    ·         SNM Essentials – to be included in the Support Files

    ·         Kleine Mietshaeuser Pack – by stephenh – for small barracks

    ·         Larger High School by simgoober – for Base Hospital

    ·         DEDWD IHT Pharmaceuticals – by deadwoods

    ·         SG_FoodLionCenter – for Base PX Store

    ·         SNM SNCG Rescue Station for Base Officers’ Mess

    The following are also essential and will be uploaded the day before the first of the lots:

       BSCBATProps RT SNM Vol01 

    BSCBATProps RT SNM Vol02

    BSCBATProps RT SNM Vol03

    BSCBATProps RT SNM Vehicles Vol01

    BSCBATProps RT Emergency Vehicles Vol01

    SNM Support Files

    Prop and Texture Packs:

    ·         BSC Mega Texture Pack

    ·         CP_PropPack_Vol01

    ·         BSC_TexturePack_Cycledogg_V 01

    ·         BSC MEGA Props - DAE Vol01

    ·         BSC MEGA Props - Gascooker Vol01

    ·         BSC MEGA Props - JES Vol01

    ·         BSC MEGA Props - MJB Vol01

    ·         BSC MEGA Props - Misc Vol01

    ·         BSC MEGA Props - NewmanInc Vol01

    ·         BSC MEGA Props - RT Vol01

    ·         BSC MEGA Props - SG Vol 01

    ·         BSC MEGA Props - swi21 Vol01

    ·         CSX MEGA Props - Vol02

    ·         CSX MEGA Props - Vol03

    ·         CSX MEGA Props - Vol04

    ·         BSC_Flag_Pack_1

    ·         PEG_MTP_RESOURCE_vol1

    SG_RLS_Extras – installed with most simgoober RLS Homes

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    Double post - accidental9.gif

     

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    great... I'm really needing it!

    the bsc once more saved my life


    k1v7e2y.jpg

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    It looks like the whole SNM Military Project is now available for download over at Pegasus' site

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    just curious, im assuming this is using a flag mod because i see flags, and obviously nobody is going to want any flag other than their own flying over this thing

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    Last Online: A long, long time ago... 
     

    @hamsterTK, it doesn't use the flag mod, thats a custom flag made for us by geoffhaw. We stayed away from country flags to eliminate the inevitable "But I want it with MY country flag".  You'll have to modify the appropriate lots if you want something else.

    @simdad1957, not the whole SNM project yet, just the core Army and multipurpose lots. The Navy and Air Force lots are still being worked on.

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    Holy Moly thats a huge amount of dependencies. Any chance we can have total file size for all these dependencies please. Also Im gonna have to use my universities broadband here to get all this. Anyhow looks good. The navy Next?

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    @Palpatine001: the Mega prop packs vary from 3MB to 10MB each in size. If you don't have them there will be details such as trees missing. These are the things that bring the lots to life but you can changes things yourself if you wish. The Essential list files also vary from 1MB to 5MB each but if you don't have those there will be missing models and so brown boxes. Please remember, however, that the list covers 35 lots and will also cover many of the future lots for the Sea and Air based lots.

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    I just got done installing all these (and a few dependancies of SG's I could not believe I did not have, lol) and I love them! Big thanx goto all of you, and your hard work! can't wait for the rest!

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    Tried these out last night - super! This enormous undertaking reminds me of the farming EP you guys put out last year. Thanks so much for your hard work on this and for adding such a rich and varied dimension to the game!

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    All of these are fabulous, but just 1 question, where in what menu are they in? Or are they scattered about?

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  • Original Poster
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    They are all in the Landmark menu

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    Except for fire police and hospital, which are in the appropriate civic menus, the rail station which is in the rail transit menu, and the power and water lots which are in the utilities menu

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    Thank you, I wasn't sure. Future "packs" like this should all be in an unused submenu, such as highways or garbage.

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    These look great. Well polished and superbly profesional lots. This is the military not exaggerated but at its most realistic.

    Gret stuff. Choco.

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    Future "packs" like this should all be in an unused submenu, such as highways or garbagequote>

    I'm not sure the military would take kindly to being lumped in with the garbage.

    It seems that no matter what menu was used it would be overloaded. The general lots all keep together in the menu so a bit of scrolling shouldn't be a problem. The next ones - sea based - will be in the water transit menu which is also overloaded but will be together at the end of the menu.

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    agreed Barbyw, this set is definately not garbage, I just have to say again how great I think this set it, you guys (and gals) did a "killer" job on this set, I thought I would show a pic of my new army base.....if you don't mind.

    image114le.jpg

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  • Original Poster
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    Thanks, greyveil. That certainly looks impressive.

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    Well rpptide is away for two weeks and a decision will be made when he returns.

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    Hey BarbyW, et. al.

    Love these lots! They are really first rate and fit in so well with my new CJ. Great work!

    I just have two suggestions:

    1) It would be great to have the large gated entrace with a dirt street option rather than road - that would fit in better with a more rural base as well as with the road texture on the fence lots.

    2) It would  also be great to have the fence lots with the gated ends be transit enabled so that they look like the connect up with your road/street network.

    Otherwise, the lots are great!!! Thanks guys!

    -C

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    Posted:
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    I was lucky enough to be a tester over at Peg's site and I have to tell you people, these are really fun! You can configure your base any way you like and the customs sounds are a hoot!  (Greyveil, are you sure you want the ammo dumps so close to your runways?    17.gif)

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    FanG, sure its a firehouse runway, keeps them on their toes, lol

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    Like I said, that is what's so fun about this, you can make your base any way you want!  I just hope there are no 'Oopsies'   2.gif

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  • Original Poster
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    Glad to see you here, JCS. Ihope you enjoy these lots. We have more on the way but ripptide returns home on 29th and I go away for the weekend so it will be next week before I can chat to him.

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