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Rhadamant5186

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About Rhadamant5186

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  1. New DLC, official info

    They're at it again! EA and Maxis hard at work attempting to further alienate their customers!! At first I though they were just trying to dig their own graves, but now I see the bigger picture, they're trying to dig to China.
  2. Great Works

    Nope.
  3. Where are my trees going?

    Now now ... lets be fair, the game has always been stupid and it is only now that we are understanding why, like an autopsy on a soon-to-be Darwin award recipient.
  4. Nope. I'd buy a 60 dollar bottle of scotch and have fun that way instead.
  5. traffic Mastering traffic

    My whole point is that needing to find work arounds for all the bad coding put into this game makes it so that rather than designing, customizing and personalizing cities we are forced to lay cities out in a very cookie cutter way in accordance to the major restrictions passed down to us by the very flawed game engine. Don't you agree?
  6. traffic Mastering traffic

    Your solution to issue #1 is a bad fix. Industries actually LIKE and PREFER to have Community colleges and Universities near by, not only does it raise their tech level, it makes them HAPPY! Sure, you can solve traffic issues by moving your education buildings to some far flung corner, but then your enrollment will drop and your tech level will drop and Processors/TV/Computer manufacturing will drop and in an extreme example you could even suffer a nuclear meltdown if the university enrollment drops enough. Your fix is fail. Issue #2 and 3 would work, sure, if you wanted your city to be more like a sprawling suburbia, but I am fairly sure the game is called SimCity, not SimSprawlingSuburbia, so in regards to both of those fixes, yeah I admit they will work, but they are just work-arounds for the really bad agent scripting that was programmed into this game. As a software developer myself I know I would be ashamed if that's the solution I sought to a complex pathing issue. I think I can speak for many players when I say that we want high density cities. All your solutions just provide us for a way to make medium density suburbias, so basically you too are saying that a high density metropolis with function traffic is effectively impossible if your solution to traffic is to avoid high density low and medium wealth buildings. Given this is a simulator I would like to think that the game we purchased should be able to simulate a variety of cities, not just one cookie cutter templated city that works in sync with the JUNK coding put in this game.
  7. 1.8 million sims!

    I think the point was for that one player to prove that this game fails as an accurate simulator. I don't think having 1.8mil people in 4 square Km is realistic (or 450000 per km^2). The most densely populated city in the world only has a population density of 43,000 per km^2. SimCity missed realism by at least a factor of 10. I would go into other bullet points about how a city with no services, power or water would almost overnight become a desolate wasteland of filth, disease, fire and squalor, but there's no point, you all know how stupidly unrealistic this city is.
  8. Recycling, how to do it?

    The educational building you use doesn't determine the amount of recycling you have, enrollment percentage determines this. You need to enroll a high percentage (ideally 100%) of your kids in your town into schools, and with their education they cause the houses of which they belong to start to be more aware of your recycling center. The higher your education (1-5 books) and the longer they've been educated (like if you started to have education yesterday, you won't have much demand for recycling today) will determine how many people recycle. I bet collection percentage also plays a roll where if you have a lot of people who want to recycle but never actually collect it, eventually they'll stop recycling, or maybe I'm wrong on that.
  9. Where's The Garbage?

    Did a giant lizard eat it? Is one of your neighbors sending garbage trucks to your city and taking your garbage away for you? If both these answers are no, you've got a 'dirty' bug.
  10. The Maxis team mentioned that one of the next upcoming patches will address Casinos and their viability as a specialization.
  11. Thanks, so I can place the trade port anywher I want? I see rail entering my city. Does the port have to be there? Your port has to be near the rails or water. Basically you deploy a trade port and then there is a rail module that you can place on rails near the trade port. If you want it on water you make the trade port near water and then build the sea port module. Thanks. I need the depot before I can get the port . Any preference to rail or water? Sea Ports Highest Capacity Most Infrequent Rails Medium Capacity Medium Frequency Roads Least Capacity Most Frequency
  12. Thanks, so I can place the trade port anywher I want? I see rail entering my city. Does the port have to be there? Your port has to be near the rails or water. Basically you deploy a trade port and then there is a rail module that you can place on rails near the trade port. If you want it on water you make the trade port near water and then build the sea port module.
  13. Anyone else lost interest?

    I've been playing recently, but I wouldn't really call it playing. I've been setting up cities to test how the simulator works. I am sure everyone else has noticed that the way this game 'simulates' a city is VERY counter-intuitive. I spend my time trying to run experiments to figure out what everything does and why the game works the way it does. It seems like rather than enjoying immersive gameplay I'm performing an autopsy to figure out what the hell went wrong with the code.
  14. "Out of money"

    Different jobs does pay different money. A low wealth person working at a nuclear power plant brings home A LOT more money than one that works in low wealth C or I. I don't have exact figures for you at the moment, but I've seen many other people confirm these suspicions in other posts. I've seen it happen for myself as well.
  15. Low class parks will make improve the land value but not allow the low class buildings to upgrade to medium or high wealth class.
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