Jump to content
  •   Announcement

  •    Alternatively see here for an enhanced Google site search, which you may find provides more accurate search results. (More Info)

Search the Community

Showing results for tags 'workers & resources'.



More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


Forums

  • Simtropolis Department of Public Works
    • Simtropolis Recovery Project
    • The Planning Commission
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • Mapping Community Room
    • SC4 BAT & Lot Workshop
    • SC4 Modding - Open Discussion
    • NAM & Transit Networks
  • Cities: Skylines & CS2
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
  • Challenges Forum
    • SC4 Challenges - Info and Discussion
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Furry Community's Topics
  • Simtropolis Italia's Discussioni
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics
  • City Journal Club's Topics
  • City Journal Club's Photo Shopping, Type Faces, Page Layout !
  • City Journal Club's Writing
  • Coolio Club For Cool Children's Topics
  • Atlantic Energy Co.'s Topics
  • Micropolis's Topics
  • City-Builders Website's Club Topics
  • SimCity Polska Organization's Topics
  • Simtropolis em português's Topics
  • Simtropolis em português's Fórum
  • My Little Pony Club's Topics
  • SimCity 2000 Resource Club's Topics
  • Simtropolis中文's Topics
  • Simtropolis en français's Topics
  • NewCity's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Topics
  • Southeast Asian Mayors's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Request Maps
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Social and Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Mapping
  • SimCity 3000 Resource Club's Information
  • The Great British Simtropolis Club's Topics
  • Roller Coaster Park Builders's Topics
  • Banished's Topics
  • Banished's Modding
  • Banished's Questions
  • Banished's Stories
  • Android City Builders & Other Games's Topics
  • City-Builders Website's Banished Toolkit
  • City-Builders Website's Banished Villages
  • City-Builders Website's Banished Achievements
  • Spooky Souls Building's Topics
  • TheoTown's Topics
  • Found Custom Contents's Topics
  • Cities in Motion's Topics
  • SimCity 3000 Resource Club's SC3000 Ordinances
  • SimCity Societies + Destinations's Topics

Categories

  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews

Categories

  • News
  • News
  • News

Categories

  • SimCity 4 Files
    • Residential
    • Commercial
    • Industrial
    • Agricultural
    • Building Sets
    • Civic & Non-RCI
    • Utilities
    • Parks & Plazas
    • Waterfront
    • Transportation
    • Automata
    • Gameplay Mods
    • Graphical Mods
    • DLL Mods
    • Cheats
    • Tools
    • Maps
    • Ready Made Regions
    • Dependencies
    • 3ds Models
    • Obsolete & Legacy
    • Reference & Info
  • SimPeg (PLEX) Files
    • PLEX Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • SimCityBrasil Files
  • SimCityPolska Files
  • WorkingMan Productions (WMP)
  • Cities: Skylines II Mods
  • Cities: Skylines Buildings
    • CSL Maps
    • CSL Roads & Traffic
    • CSL Vehicle Assets
    • CSL Game Mods
    • CSL Props
    • CSL Programs & Tools
  • SimCity (2013) Buildings
    • SC13 Game Mods
    • SC13 Roads & Traffic
    • SC13 Vehicles
    • SC13 Programs & Tools
    • SC13 User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • SC3K Cities & Maps
  • CitiesXL Buildings
    • CXL Mods & Tools
    • CXL Maps
    • CXL Textures & Props
    • CXL Lots
    • CXL 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Furry Community's Files
  • Simtropolis Italia's Archivio
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files
  • City Journal Club's Files
  • Coolio Club For Cool Children's Files
  • Atlantic Energy Co.'s Files
  • Micropolis's Files
  • City-Builders Website's CB Files
  • SimCity Polska Organization's Files
  • Simtropolis em português's Descargas
  • My Little Pony Club's Files
  • SimCity 2000 Resource Club's SCURK Tilesets
  • SimCity 2000 Resource Club's CITY Files
  • SimCity 2000 Resource Club's Multi Object Tilesets
  • SimCity 2000 Resource Club's Single Object Tilesets
  • Simtropolis中文's Files
  • Simtropolis en français's Files
  • NewCity's Files
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Files
  • Southeast Asian Mayors's Files
  • SimCity 3000 Resource Club's SimCity 3000 Starter Towns
  • SimCity 3000 Resource Club's SimCity 3000 Cities
  • SimCity 3000 Resource Club's SimCity 3000 Terrains
  • The Great British Simtropolis Club's Files
  • Roller Coaster Park Builders's Files
  • Banished's Banished Mods
  • Banished's Kid's Mods
  • Android City Builders & Other Games's Files
  • City-Builders Website's Banished Save Games
  • Banished's Modding Files
  • SimCity 2000 Resource Club's MAC Files
  • Spooky Souls Building's Files
  • TheoTown's Files
  • Found Custom Contents's Chinese Sites
  • Found Custom Contents's European Sites
  • Found Custom Contents's Japanese Sites
  • Found Custom Contents's North America Sites
  • Found Custom Contents's Asia-Pacific Sites
  • Cities in Motion's CiM Maps
  • Cities in Motion's CiM Mods
  • SimCity Societies + Destinations's Files

City Journals

There are no results to display.

There are no results to display.

Calendars

  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Furry Community's Events
  • Simtropolis Italia's Eventi
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events
  • City Journal Club's Events
  • Coolio Club For Cool Children's Events
  • Atlantic Energy Co.'s Events
  • Micropolis's Events
  • SimCity Polska Organization's Events
  • My Little Pony Club's Events
  • Simtropolis中文's Events
  • Simtropolis en français's Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Events
  • Southeast Asian Mayors's Events
  • The Great British Simtropolis Club's Events
  • Roller Coaster Park Builders's Events
  • Android City Builders & Other Games's Events
  • Spooky Souls Building's Events
  • TheoTown's Events
  • Cities in Motion's Events

City-building game(s)

Found 2 results

  1. My name is Lavrentij Vaslov. Son of Mikhail Vaslov a prominent member of the Central Committee of the Communist Party of the Soviet Union. I was sent by my father, to build up and industrialize a rural area. Starting some iron mining and exports to the Russian Soviet Federative Socialist Republic via the nearly Grodno region. Luckily, I will get some help from my father, providing me with many of the basic needs, water supply, fuel, electricity and he will also see to the delivery of materials from Grodno, but we will of course have to pay for those. He will also guarantee a trusted supply of inhabitants with a respectful attitude towards the Communist Party and our projects. Editorial: Since I don't have the patience for the comprehensive tutorial and campaign. I want to start with a relatively easy setup. The game can (and should) be played on "realistic" so you have to produce everything yourself, or transport it from a border station. Vehicles need fuel, buildings need heating and electricity, farming needs fertilizer, roads need asphalt factories, buildings need concrete, and so on. But I need to run a few test scenarios to understand it first. To show the original game, this play-through has no workshop items.
  2. First Steps

    For centuries, the Kingdom of Elomere was dominated by an entrenched nobility and powerful church leaders. The royal family ruled from the central island in the lake of Elomere. However over time powerful dukes assumed most of the day-to-day governance over the surrounding lands. The old Royal Palace was dominated by a large church. Crown and Faith where closely interconnected in these old days. Citizens of several towns slowly demanded more autonomy. Everything changed, when the grand flood struck. The royal palace fell victim to the disaster and was washed away by the water. The last queen, Ilina III. was never seen again. The old order collapsed in the next years. While the Dukes tried to maintain order, many towns declared themselves to be “Free Cities”. A civil war ravaged the land. Each duke and each town raised their own militia. To defend themselves and to create a better future, several towns joined together and formed the Egalitarian Community. They dreamed of a common republic with common ownership of the means of production. But not all towns joined. Several majors feared, that they would loose their independence in such a union. Some wealthy citizens where concerned about a collectivized economy. This lead to several autonomous city-states who defended their sovereignty at all costs. The territory of the aristocrats was now split into several domains. With the passing of time, they realized, that a reconquest of the whole kingdom was now impossible. But the Egalitarian Statists failed to subdue the autonomous towns. Due to exhaustion these fractions agreed to an armistice, focusing now on rebuilding their own communities. Some autonomist communities allowed the Egalitarian Statists to use key roads to connect their territory in return for guarantees of their independence. Red is the territory of the Egalitarian Statists, Blue are aristocratic remnants, white-grey is the territory of the Autonomists Fractions and Ideologies 3 Ideologies already control most of the map. After the fall of the kingdom towns and villages fell under their control. Aristocrats (blue, fleur de lis) Aristocrats see themselves as the guardians of tradition. Usually they govern from their castles, palaces, monasteries or cathedrals. They prefer small to medium density buildings. They tend to give patronage to the arts by building museums, art galleries and opera houses. Their areas are highly hierarchical principalities dominated by protocols, titles and traditions. Each territory has their own ruler Egalitarian Statists (Red, three arrows) Egalitarian Statists prefer a strong state and large economic networks enabling a high standard of living. They want to create a large democratic state with a contiguous territory. Egalitarian Statists prefer a society without poverty or rich elites. Usually large parts of the economy are administrated by the state. They prefer medium to high density development. Autonomists (grey, black fist) Autonomists reject being part of a larger nation. Independent towns and villages are the ideal form of organization. They want to preserve their independence at all costs. Economic self-sufficiency is more important than large scale production. They prefer low to medium density. Each local community has their own structure and traditions. 3 Ideologies could appear later in the journal. To appear, they first have to establish new settlements. Libertarians (yellow, torch) Libertarians reject state governance; in their view an unshackled economy is necessary for human development. Their society is dominated by large corporations. They live in free trade zones with multiple companies or in company towns dominated by a single enterprise. Libertarians prefer medium to high density buildings, except for low density mansions for corporate elites. Their cities are hubs of heavy industry and modern entertainment. Futurists (green, microchip) Futurists want to embrace the future. They want zones of control free from traditions. Technocratic leadership should plan and implement new projects to create a better, faster and more productive society. They prefer small towns with a high density. Futurists want to live with all amenities of modern life. Open-minded, they embrace contact with other groups around them. Futurists are very enthusiastic about space travel. Outlander (brown, bow) Outlander live outside of larger settlements, either as nomads or in small villages, outposts and block houses. They have no central organization. Dawn of a new era? - Building the town of "Solidarity" After the end of the civil war, delegates of the Egalitarian Community gathered in the town of Engelberg. They developed ideas and visions how to develop a strong economy. However many people doubted that their grand visions could become reality. The economy was based on simple subsistence, small farms and artisans. The main method of transportation was still the horse carriage. And the entire country lacked electricity. Their territory was split, and only the transit roads allowed basic transport without crossing borders. Instead of modernizing all towns simultaneously and crash the economy and spend all limited funds, the delegates decided to create the prototype town of tomorrow. A special development district was formed under the direct control of the government. This district should later become the town of Solidarity. Municipalities of the Egalitarian Community, including the special district of "Solidarity" in the South The first step for a modern economy was the construction of a coal power plant, a coal refinery and a coal mine. A regular bus line should connect these essential industries to the nearby town of Solidarity. Everything had to be imported from abroad ... The town was rather small but with most essential services. A large bus station became the center of the town. Public transit was integral to the planning and construction of "Solidarity". Private Car ownership was entirely absent. To modernize agriculture and produce some domestic consumer goods, a large modern cow stable and a slaughterhouse where build close to the power plant. This was the first step away from subsistence farming. But the future path for development was still uncertain. The council of the Egalitarian Community was split between supporters of consumer good production and heavy industry. They had to develop further industries to earn export revenue while increasing the standard of living. How would the Aristocrats react? Would they also begin to industrialize? Will the independent towns choose their own paths of development or become dependent from others? Would new ideas arise and challenge the status quo? Only the future could tell. Dreams of a better future? Science and education was horrifyingly neglected under the old kingdom. But a small community of hobby astronomers emerged. And some of them dreamed big. Could they reach the stars? Could they build rockets and see the planet from above? Several Space Enthusiasts and Astronomers gathered in the Astronomic Society. To prove the possibility of space travel, they build the low-budget R-1 rocket. This sub-orbital rocket gathered some basic data. Instruments where rather primitive. The R-1 had a magnetometer, a black and white camera, a simple barometer and a thermometer. The R-1 reached the edge of space, a huge success. But the Astronomic Society lacked the resources for future space travel. The towns had to invest in space travel and scientific infrastructure before further space exploration could became a reality. The base map is "Perbatalia" from Roves on the Steam Workshop https://steamcommunity.com/sharedfiles/filedetails/?id=2291032615&searchtext=perbatalia Thank you for the map! Thank you to all Workers & Ressources modders and the game developers!
×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections