Jump to content
  •   Announcement

  •    Alternatively see here for an enhanced Google site search, which you may find provides more accurate search results. (More Info)

Search the Community

Showing results for tags 'weissenfels'.



More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


Forums

  • Simtropolis Department of Public Works
    • Simtropolis Recovery Project
    • The Planning Commission
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • Mapping Community Room
    • SC4 BAT & Lot Workshop
    • SC4 Modding - Open Discussion
    • NAM & Transit Networks
  • Cities: Skylines & CS2
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
  • Challenges Forum
    • SC4 Challenges - Info and Discussion
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Furry Community's Topics
  • Simtropolis Italia's Discussioni
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics
  • City Journal Club's Topics
  • City Journal Club's Photo Shopping, Type Faces, Page Layout !
  • City Journal Club's Writing
  • Coolio Club For Cool Children's Topics
  • Atlantic Energy Co.'s Topics
  • Micropolis's Topics
  • City-Builders Website's Club Topics
  • SimCity Polska Organization's Topics
  • Simtropolis em português's Topics
  • Simtropolis em português's Fórum
  • My Little Pony Club's Topics
  • SimCity 2000 Resource Club's Topics
  • Simtropolis中文's Topics
  • Simtropolis en français's Topics
  • NewCity's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Topics
  • Southeast Asian Mayors's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Request Maps
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Social and Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Mapping
  • SimCity 3000 Resource Club's Information
  • The Great British Simtropolis Club's Topics
  • Roller Coaster Park Builders's Topics
  • Banished's Topics
  • Banished's Modding
  • Banished's Questions
  • Banished's Stories
  • Android City Builders & Other Games's Topics
  • City-Builders Website's Banished Toolkit
  • City-Builders Website's Banished Villages
  • City-Builders Website's Banished Achievements
  • Spooky Souls Building's Topics
  • TheoTown's Topics
  • Found Custom Contents's Topics
  • Cities in Motion's Topics
  • SimCity 3000 Resource Club's SC3000 Ordinances
  • SimCity Societies + Destinations's Topics

Categories

  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews

Categories

  • News
  • News
  • News

Categories

  • SimCity 4 Files
    • Residential
    • Commercial
    • Industrial
    • Agricultural
    • Building Sets
    • Civic & Non-RCI
    • Utilities
    • Parks & Plazas
    • Waterfront
    • Transportation
    • Automata
    • Gameplay Mods
    • Graphical Mods
    • DLL Mods
    • Cheats
    • Tools
    • Maps
    • Ready Made Regions
    • Dependencies
    • 3ds Models
    • Obsolete & Legacy
    • Reference & Info
  • SimPeg (PLEX) Files
    • PLEX Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • SimCityBrasil Files
  • SimCityPolska Files
  • WorkingMan Productions (WMP)
  • Cities: Skylines II Mods
  • Cities: Skylines Buildings
    • CSL Maps
    • CSL Roads & Traffic
    • CSL Vehicle Assets
    • CSL Game Mods
    • CSL Props
    • CSL Programs & Tools
  • SimCity (2013) Buildings
    • SC13 Game Mods
    • SC13 Roads & Traffic
    • SC13 Vehicles
    • SC13 Programs & Tools
    • SC13 User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • SC3K Cities & Maps
  • CitiesXL Buildings
    • CXL Mods & Tools
    • CXL Maps
    • CXL Textures & Props
    • CXL Lots
    • CXL 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Furry Community's Files
  • Simtropolis Italia's Archivio
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files
  • City Journal Club's Files
  • Coolio Club For Cool Children's Files
  • Atlantic Energy Co.'s Files
  • Micropolis's Files
  • City-Builders Website's CB Files
  • SimCity Polska Organization's Files
  • Simtropolis em português's Descargas
  • My Little Pony Club's Files
  • SimCity 2000 Resource Club's SCURK Tilesets
  • SimCity 2000 Resource Club's CITY Files
  • SimCity 2000 Resource Club's Multi Object Tilesets
  • SimCity 2000 Resource Club's Single Object Tilesets
  • Simtropolis中文's Files
  • Simtropolis en français's Files
  • NewCity's Files
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Files
  • Southeast Asian Mayors's Files
  • SimCity 3000 Resource Club's SimCity 3000 Starter Towns
  • SimCity 3000 Resource Club's SimCity 3000 Cities
  • SimCity 3000 Resource Club's SimCity 3000 Terrains
  • The Great British Simtropolis Club's Files
  • Roller Coaster Park Builders's Files
  • Banished's Banished Mods
  • Banished's Kid's Mods
  • Android City Builders & Other Games's Files
  • City-Builders Website's Banished Save Games
  • Banished's Modding Files
  • SimCity 2000 Resource Club's MAC Files
  • Spooky Souls Building's Files
  • TheoTown's Files
  • Found Custom Contents's Chinese Sites
  • Found Custom Contents's European Sites
  • Found Custom Contents's Japanese Sites
  • Found Custom Contents's North America Sites
  • Found Custom Contents's Asia-Pacific Sites
  • Cities in Motion's CiM Maps
  • Cities in Motion's CiM Mods
  • SimCity Societies + Destinations's Files

City Journals

There are no results to display.

There are no results to display.

Calendars

  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Furry Community's Events
  • Simtropolis Italia's Eventi
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events
  • City Journal Club's Events
  • Coolio Club For Cool Children's Events
  • Atlantic Energy Co.'s Events
  • Micropolis's Events
  • SimCity Polska Organization's Events
  • My Little Pony Club's Events
  • Simtropolis中文's Events
  • Simtropolis en français's Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Events
  • Southeast Asian Mayors's Events
  • The Great British Simtropolis Club's Events
  • Roller Coaster Park Builders's Events
  • Android City Builders & Other Games's Events
  • Spooky Souls Building's Events
  • TheoTown's Events
  • Cities in Motion's Events

City-building game(s)

Found 1 result

  1. Entry 9: Weißenfels

    We are here: Replies: @RobertLM78: Thank you very much! Fortunately, as for wiping out my cities, it won't be all that extreme - Storchenfeld will stay for now, and Lobnautal and Erlengrund have already been wiped out, only Ulmengrund remains. Usually, I also make screenshots of the development before wiping a city out, in order to get some inspiration of what to make next. @RipRap: Thank you too. Unfortunately, as for the large stream, I currently don't have an idea how to design the riverbanks - they are supposed to be mostly rocks because it's an artifical riverbed. I'll try to add some detail every now and then, although I need to admit, I like making overviews much more. @ulisse, along with RipRap and RobertLM78: Thank you too. I'm glad you like the MMP work, I'm usually not very good with this, I've seen better work. Unfortunately, MMP-ing everything costs much time, so I hope I'll find a solution to this some time. @koumus corporation: Thank you very much, it is especially pleasant to hear from you, since you've provided me with some good plugins I'll try to put to good use in Maxiland. I definitely had something like this in mind - compact villages along rivers like the Donau, or along main roads. @TheMurderousCricket: Thank you very much for your nice words. I do, in fact, have plans for the entire region. I'll include a map of them in a later update if you're interested. @MissVanleider: Thank you very much. It's just a pity that there are no downloadable wolves, so I guess my background story will have to do. Contents: In this update, I'm continuing the development of this lowlands area I already depicted in last update. This type of landscape has formed partly due to human influence and partly due to geological changes. As already mentioned, about 10,000 years ago, there has been a big lake there, but over time, the rivers, especially the Lobnau, have carried huge amounts of sediments and pebble into the lake, thereby slowly causing it to dry up and form new land. Now, only a few puddles are left. The interesting result of this process is a very high groundwater level, which sometimes causes trouble because in order to make farm fields there, the surplus water had to be drained with drainage canals. Speaking of which, the inhabitants of Maxiland have over time cut the forests there in order to gain land for farming. Only a few areas remain, and in order to protect at least the birds there, parts of this area are now protected in a way that farming is allowed, but you are not allowed to erect buildings and roads there. The northern parts (not being part of this update) are more protected; usually there's grassland, along with wetlands forest, and the only type of human influence there is cutting the grass once per year. As you can see, the two western city tiles take up much more space in this area than the two eastern city tiles, so I decided to start my work there. The only reason for this is the fact that I need to let the farm fields grow first before growing towns and villages because the farming demand will drop. We'll start at city tile A6, Erlengrund, in the village of Weißenfels (lit. white rock), to be exact. First, let's recall this picture of Storchenfeld from Update 6: Note the two main roads at the top of the picture. The right one is the new main route, leading to Weißenfels, and it's not a big distance. The left route, however, also holds a few points of interest. Being a former main route which has been degraded over time, there are still some farmhouses along it (I already showed this picture in the Show us your farmland thread): The right route continues to Weißenfels, and here we also see a few farmhouses. I'm currently considering to make me a T21 mod that puts trees on the gravel route, to improve the picture, because, unfortunately, everything looks a bit barren, and I can't just put fences along the gravel roads because I can't lay out zones anymore. This will cost me the money from the farms, and I'd need to plop my fields everywhere which is a major hassle. This is an overview over the village of Weißenfels. Again, a rather compact village, although with some empty spaces that are used for planting fruit trees. We can also see the prominent rock formation which gave the village its name "white rock", with the church on top and other old village parts on the bottom. And some close-ups, of the old village parts and the brook: At the outskirts of this village, there's a small lake with an interesting backstory: This is a man-made lake that appeared some decades ago by coincidence. Before that lake was there, someone got a licence from the village council to dig for pebble there and sell it. (This also explains the rather regular shape of this lake.) When he was done, this, of course, left a big hole in the earth. But due to the already mentioned high groundwater level, the hole filled up with water over time, creating this lake. The pebble factory isn't there anymore, but instead, the entire area has been transformed into sort of a recreational area, with a small park, a restaurant, and some areas partly protected, because reeds are growing there, being a habitat for water birds. And an overview: The federal route 4 continues its way to the west of Maxiland, leading past this area with a spring made from groundwater, where the water flows to the north (north is at the bottom of this picture). In earlier days, the wooden bridge was the only bridge over this brook, but with the arrival of motorized traffic, it turned out that it couldn't carry cars and buses. So, a new road has been built. The old bridge now is still kept there, but only pedestrians and bikers are allowed to use it. There's also a restaurant there, next to the watermill, and the local farmers sell berries and flowers that you can pick up on your own in the fields. Also, since large parts of this area are protected, farmers have built large farmhouse complexes close to the main road. (I had to turn off the shadows for this screenshot due to strange graphical glitches with the brook.) As an extra, this is an overview over an area with a lot of fields. One can see the drainage canals there. I'm thinking to add some forests there, I just added this picture so you can get an idea of how I'm developing this area. That's it for now. Next up, probably further developing this city tile - there's still much left to do, especially the large village of Erlbronn, and two small and remote mountain villages there. Hope you liked it.
×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections