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Showing results for tags 'weissenfels'.
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We are here: Replies: @RobertLM78: Thank you very much! Fortunately, as for wiping out my cities, it won't be all that extreme - Storchenfeld will stay for now, and Lobnautal and Erlengrund have already been wiped out, only Ulmengrund remains. Usually, I also make screenshots of the development before wiping a city out, in order to get some inspiration of what to make next. @RipRap: Thank you too. Unfortunately, as for the large stream, I currently don't have an idea how to design the riverbanks - they are supposed to be mostly rocks because it's an artifical riverbed. I'll try to add some detail every now and then, although I need to admit, I like making overviews much more. @ulisse, along with RipRap and RobertLM78: Thank you too. I'm glad you like the MMP work, I'm usually not very good with this, I've seen better work. Unfortunately, MMP-ing everything costs much time, so I hope I'll find a solution to this some time. @koumus corporation: Thank you very much, it is especially pleasant to hear from you, since you've provided me with some good plugins I'll try to put to good use in Maxiland. I definitely had something like this in mind - compact villages along rivers like the Donau, or along main roads. @TheMurderousCricket: Thank you very much for your nice words. I do, in fact, have plans for the entire region. I'll include a map of them in a later update if you're interested. @MissVanleider: Thank you very much. It's just a pity that there are no downloadable wolves, so I guess my background story will have to do. Contents: In this update, I'm continuing the development of this lowlands area I already depicted in last update. This type of landscape has formed partly due to human influence and partly due to geological changes. As already mentioned, about 10,000 years ago, there has been a big lake there, but over time, the rivers, especially the Lobnau, have carried huge amounts of sediments and pebble into the lake, thereby slowly causing it to dry up and form new land. Now, only a few puddles are left. The interesting result of this process is a very high groundwater level, which sometimes causes trouble because in order to make farm fields there, the surplus water had to be drained with drainage canals. Speaking of which, the inhabitants of Maxiland have over time cut the forests there in order to gain land for farming. Only a few areas remain, and in order to protect at least the birds there, parts of this area are now protected in a way that farming is allowed, but you are not allowed to erect buildings and roads there. The northern parts (not being part of this update) are more protected; usually there's grassland, along with wetlands forest, and the only type of human influence there is cutting the grass once per year. As you can see, the two western city tiles take up much more space in this area than the two eastern city tiles, so I decided to start my work there. The only reason for this is the fact that I need to let the farm fields grow first before growing towns and villages because the farming demand will drop. We'll start at city tile A6, Erlengrund, in the village of Weißenfels (lit. white rock), to be exact. First, let's recall this picture of Storchenfeld from Update 6: Note the two main roads at the top of the picture. The right one is the new main route, leading to Weißenfels, and it's not a big distance. The left route, however, also holds a few points of interest. Being a former main route which has been degraded over time, there are still some farmhouses along it (I already showed this picture in the Show us your farmland thread): The right route continues to Weißenfels, and here we also see a few farmhouses. I'm currently considering to make me a T21 mod that puts trees on the gravel route, to improve the picture, because, unfortunately, everything looks a bit barren, and I can't just put fences along the gravel roads because I can't lay out zones anymore. This will cost me the money from the farms, and I'd need to plop my fields everywhere which is a major hassle. This is an overview over the village of Weißenfels. Again, a rather compact village, although with some empty spaces that are used for planting fruit trees. We can also see the prominent rock formation which gave the village its name "white rock", with the church on top and other old village parts on the bottom. And some close-ups, of the old village parts and the brook: At the outskirts of this village, there's a small lake with an interesting backstory: This is a man-made lake that appeared some decades ago by coincidence. Before that lake was there, someone got a licence from the village council to dig for pebble there and sell it. (This also explains the rather regular shape of this lake.) When he was done, this, of course, left a big hole in the earth. But due to the already mentioned high groundwater level, the hole filled up with water over time, creating this lake. The pebble factory isn't there anymore, but instead, the entire area has been transformed into sort of a recreational area, with a small park, a restaurant, and some areas partly protected, because reeds are growing there, being a habitat for water birds. And an overview: The federal route 4 continues its way to the west of Maxiland, leading past this area with a spring made from groundwater, where the water flows to the north (north is at the bottom of this picture). In earlier days, the wooden bridge was the only bridge over this brook, but with the arrival of motorized traffic, it turned out that it couldn't carry cars and buses. So, a new road has been built. The old bridge now is still kept there, but only pedestrians and bikers are allowed to use it. There's also a restaurant there, next to the watermill, and the local farmers sell berries and flowers that you can pick up on your own in the fields. Also, since large parts of this area are protected, farmers have built large farmhouse complexes close to the main road. (I had to turn off the shadows for this screenshot due to strange graphical glitches with the brook.) As an extra, this is an overview over an area with a lot of fields. One can see the drainage canals there. I'm thinking to add some forests there, I just added this picture so you can get an idea of how I'm developing this area. That's it for now. Next up, probably further developing this city tile - there's still much left to do, especially the large village of Erlbronn, and two small and remote mountain villages there. Hope you liked it.
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