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  1. Cities: Skylines has a very flexible road system. The zoning system lags behind. Here is my proposal for a new zoning system. You can also support this suggestion on paradoxplaza: https://forum.paradoxplaza.com/forum/index.php?threads/my-proposal-for-a-better-zoning-system-less-gaps-bigger-plot-sizes-intuitive-usage.883848/ How zoning works right now My proposal Gapless zones which you can draw along the road. There is no grid. Houses spawn at invisible spawn points in the grid. The algorithm can also divide the zone into plots. The plots will be filled with props asset creators placed in the asset editor when there is space left. Plots can also be surrounded by walls and hedges, or the ground can be set to concrete/gravel. Zone size: The current system Zones can have a max depth of 4 cells (32m). Zone size: My Proposal You can just drag the border of the zone to make it smaller or bigger. Large zones are perfect for malls, farm fields, factories and hosing projects. The size of the spawned buildings can be controlled with policies, or with a slider. Current System: 30% of the space is lost here My proposal: Fill entire blocks with a single click Current System: Ugly dirt/grass gaps between buildings My Proposal: No wasted space (of course more than this is possible...) A first step would be to fill the whole zoned area with concrete. The next step would be a better building spawn algorithm which places the buildings closer together and fills the center with a large building. The final step would be dynamic placement of decoration and parking spaces. The final goal
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