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Entry 17: Sebastianskirch Bay, Buchberg Adlerkanzel
11241036 posted a City Journal entry in Maxiland
We are here: Comments: A big thank you again to @Honolulu for visiting my CJ and his nice comment. I'm taking back my statement in Entry 14 that I'll only write a comment on your posts if I think it is necessary (it's more personal and appropriately grateful), and thus, I'd like to also write a big thanks to @Lazarou Monkey Terror @Kuba138 @albireo38 @mayorleers @justforfun @JulioC for their nice comments. My special thanks also goes to @memo for his Submenus DLL mod - without this mod, I would not only have given up playing SC4, this entry and its vast MMP work would have been nigh impossible. The ability to put all MMP's n my Plugins folder into submenus (and, you know, there's only one in-game menu for MMP's) has made this process 5 times faster and easier. Content: We're still not done with the city tile of Sebastianskirch - we are going to visit the eastern coast of the bay, as well as a small mountain close to Buchberg in this update. It was really much work - I had to place MMP's about almost everywhere, and I'm not the best MMP landscape designer - but I hope it works out. Please do not hesitate to write me a comment in case something is unrealistic or if there's something I could improve - I've never made such an intense effort in placing MMP's before, especially along a coast (after all, I'm living in a landlocked country, I've barely ever seen the coast myself...). This small cove is the connection between Weinbach and Sebastianskirch. Nothing special here, except maybe the greenhouse complex, but I still wanted to show it off: We continue along the gravel path (mostly for the tourists) to this area below a cliff: This is a special place with a lake being fed by ground and rain water. After enough rainfall, the surplus water is flowing out of the lake through the now dried-out riverbed. Two pictures from different angles, on the second one, you can also see the dried-up waterfall and the paths better: Here, I made something very special: The entire mountain ridge where Sebastianskirch is located (almost everything from Storchenfeld to the east) is actually of volcanic nature. One of the interesting results of this development are the many mesas in this area, made from granite which can resist erosion much better than the surrounding basalt. This mesa is called "Zwergentafel" (lit. dwarf table). Some historicians think it got its name from its small altitude in comparison to other mesas (we'll see them later), some think because of the 5 dwarf rocks on its surface - having been placed there in ancient times to worship the 5 Holy Dwarf Gods, the Gods of the earth who protect the miners and the shepherds. Three pictures, two overviews from different angles and a close-up; we can see the unique flora up there as well as the rocks and a small chapel (having been placed there in times of early Christianization in an effort to divert people from the old Pagan rites): At the northeasternmost area of this section, there's this part of the coast, mostly steep cliffs and a bit of special grassland and shrubbery: I already posted the small cove there in the "Before-After" thread, but I'm repeating it here because it has been a special experiment for me: This cove is very small in size, and one can clearly see the 16mx16m cells on the first picture below. I was trying to mitigate that effect by placing MMP's there - I hope it turned out well. And we continue to the eastern arm of the bay of Sebastianskirch. There's a small hamlet there; centuries ago, people there lived from fishing and harvesting the salt from the cord grass at the salt marsh (the cord grass emits the salt it receives from absorbing the ocean water on its surface, and the salt can actually be harvested). First, an overview of this area: This is the small hamlet, nowadays only a few people sticking to the old traditions, as well as a restaurant, are there: And a close-up of the salt marsh. The beach is barely above sea level, and the salt water flows into the marsh through small channels. I've placed Simmer's small brown stony sand MMP's in order to give it more visual depth, it is supposed to look like wet sand. Other parts of the bay arm are overgrown with pine trees, feather grass, and shrubbery. And the last picture from the bay, the legendary Simlore's Rock. According to old lore, Simlore was once the most beautiful woman living in this area. Every man seeing her fell in love with her, but she only had eyes for the only man that did not love her (who was a sailor). This was supposedly the rock that she occasionally sat on, looking for her love, and unintentionally making some of the sailors that fell in love for her careless enough that they shipwrecked nearby. And after enough ships sank at this location, it was decided to relocate the harbor of Sebastianskirch to a different location. (Nowadays, the industrial harbor of Maxiland is at an entirely different location - well, things have changed, and industrial harbors nowadays consume enough space that I would probably need more than a region of 7x7 large city tiles to make one.) And an overview of the entire bay. I altered the picture a bit to remove a small island at the bottom of the picture - I'm going to move it a bit to the north, outside of this city tile, it's supposed to be a bit easier to make something there. We now leave the sea and head for the mountains. This is the mountain Adlerkanzel, located between Buchberg and Sebastianskirch. If you are lucky, you can see eagles from its top; this is why the boardwalk next to the restaurants and the infopoints have been placed there. Speaking of which, here's a close-up of the restaurants, the infopoint, and the Adlerkanzel itself: We also have a closer look at this part of the street leading up to the restaurants, as well as the surrounding pastures. The brown spot is supposed to be a bit of a wetlands area overgrown with "Seggen" (in German we call this "Seggenried", I couldn't find an English translation for this word), a plant with a higher stalk than grass, usually brown or green. I used the ALN Pasture brown rye grass, but I'm not very satisfied with it; it isn't high enough, and cattails, however, are too large. Here in westernmost Austria, we unfortunately do not have large coherent wetlands, marshes, bogs, or swamps anymore, but occasionally, there are some small protected wetland spots. A bit further to the west (on the top of the last picture), there's a place where a rockslide occurred a good time ago. Nature already started to overgrow the rocks with shrubbery and the first trees. The rockfall also dammed up rainwater in the cove there, forming a small mire with a lake and reed grass. Three pictures, first an overview, second a close-up of the rockslide, third a close-up of the mire: And that's it for today. It was quite picture-heavy, I hope you liked it nonetheless. Next up - I'm not sure. I'm already having some plans to redo the mountaineous area in the next city tile to the west (Storchenfeld), as well as the city tile to the east (Birkenhang). Hope to see you again.- 6 Comments
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We are here: Comments: @Honolulu Thank you very much. That's quite an honor to hear that from you, your last pictures were quite mindblowing and among the best contributions to SC4 so far. @Ke|is Dito for you, your last Japanese scene was quite impressive. Content: This entry, again about Sebastianskirch, will be shorter than the previous one. It will cover two smaller areas but with more detail. We'll start with an island not seen so far. It is actually located in the city tile of Neumarkt, to the north of Sebastianskirch, yet regarding administration, it is part of Sebastianskirch. Here is a picture of where we are: In the last entry, I mentioned the land gaining efforts of the Republic of Maxiland in the late 19th and early 20th century. This island was actually there long before that, and land expanding has been performed there already in the 17th century. Nevertheless, it should be noted that Maxiland's land gaining has been adapted to this island in a way that it remained as much as possible the way it was. First we have a look at the small old town section at the coast, as well as the Sebastianskircher Konservatorium (conservatory, a college for musical education): As already hinted at, the history of Maxiland goes back as early as the time before Christ, and an important reminder of this area has recently been reconstructed, namely, a part of the temple district, throning above the city. There's also a modern building with a restaurant and an info point where you can learn about the history of these temples. Another historical landmark is this palace, seat of the former Lord of the area ranging from Sebastianskirch further to the east. We can also see the modern observatory; the old one has been destroyed. In fact, priests and priestesses back in the First Empire also sometimes have been sort of scientists, exploring matters of astronomy, mathematics, and musics, thus, the city council deemed it appropriate to erect a new observatory there. We can also see that actually only a small part of this island is inhabited. A few houses can also be found at the northern (to the left on the subsequent picture) side, close to the lighthouse. And two overview pictures, the first from the west, the second from the east. We now leave this island and move back to Sebastianskirch, this time to the hills. Remember the hillside expansion from Entry 14? We now continue along the street at the west (at the right of the last picture) to an are where a few cow pastures are located. Sometimes, where the slopes aren't too steep, the forest has been removed to make place for animal husbandry. Two pictures, the first from the north, the second from the east. And a close-up. There are some areas that formerly were pastures as well. They have been left alone for a few years, and have slowly been overgrown with shrubbery and stuff. Since these mountains are a nice hiking area, and there are children living in these farmhouses, this area even has a bus stop. That's it for this entry. I hope you liked it. Next up: There are still a few loose ends to tie up on the city tile of Sebastianskirch, mostly in the bay and the mountains. I'm also redeveloping a part of the next city tile to the west, Storchenfeld, which has already been featured in Entries 4 through 7. There's also been some considerable development in Erlengrund. Hope to see you again.
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We are here: Content: In today's entry, we are going to have a look at the lower elevation levels of Sebastianskirch, directly at the coast, as well as the old town parts. Brace yourselves for a long entry, because it will also cover historical aspects of Maxiland. In the beginning, when humans first moved into the area which is now known as Maxiland, those were mostly nomadic tribes. Sometimes those tribes were founding settlements, sometimes they retained their nomadic way of life, although those disappeared over time. Among the more politically successful tribes was the one that founded the city of Maxima at the shore of the Maxistädter Lagune (lagoon of Maxistadt) in 723 BC; thus, the First Empire was formed, the Imperium Maximum. Unlike the later empires, people there spoke Latin (in later empires until present-day Maxiland, German succeeded Latin as lingua franca). This empire, led by kings, senators, and dictators, eventually was able to take over large areas, even outside the boundaries of present-day Maxiland. It was more or less an era of culture, big marble cities, science, and law (unfortunately also the era of a good amount of violence towards other countries and people who did not do what the Empire wanted, as well as slowly spreading decadence and destruction of the environment). This is a makeshift map of the Imperium Maximum. Note that the northwestern quadrant actually never was part of the First Empire (but of later empires). What we know now as Sebastianskirch is basically the successor of the ancient Vitellium. The map covers all important cities and fortified settlements, as well as the most important rivers: Tibris, Fluvius Ruber (red river), Fluvius Albus (white river), and, of course, Lobnavius, the most important river, which has already been featured in previous entries. Very little traces of that era remain in the field of architecture - over the next centuries, people just tore down existing buildings, selling the materials or constructing new buildings. But recently, some ruins have been discovered, and an ancient temple disctrict has been partly reconstructed (more about that in Entry 16): As already mentioned before, the First Empire started to crumble, and eventually fell to its own decadence, and the immigration of Germanic tribes in app. the 5th century AD. The Imperium was shattered, and again saw an era of countless small tribes. Some historicians called it a dark era, but it was not without its laws and rights of people; besides, the decadence, and destruction of the environment, as well as the waste of valuable resources (can you imagine how expensive it is to build an entire city from marble?) came to an end. The temples and big marble buildings were removed, making place for simpler and more unpretentious timberframe buildings. The year of 812 marked the beginning of the Second Empire, Maxirrîchi, as this was the first time it has been mentioned on a document somewhere. This empire started expanding over time, by marriage and still sometimes conquest, more or less retaining the timberframe style of architecture. It should be noted that unfortunately, civilian unrest and attacks by marauding bands and hostile tribes and countries were quite common, and thus, settlements have often been founded on elevated locations, giving them a defense advantage. And a view from a different angle, showing the Rathaus (city hall), as well as the big church, constructed in the 12th century AD. In 1352, the Emperor Woyzeck's only daughter (and only throne successor) Simone eloped to a hostile city. An attempt to get her back by attacking this city resulted in defeat. In 1357, the Emperor was assassinated (some think by his own wife, some think by other nobles), therefore, due to the royal line dying out and its humiliating defeat, an interregnum began. Unlike the fall of the First Empire, Maxiland didn't break apart, but the lack of a king/government/whatever made life very difficult. This interregnum was finally put to an end by the takeover of Emperor Kasimir Falkenhorst, founding the Third Empire, called Maxireich, and his own dynasty, the House of Falkenhorst. Over time, his dynasty was able to put an end to all the intrigues, inner unrest, and various scandals (such as banning people from the Empire for not accepting Christianity or inventing curious new machinery). As for the architecture part of this history, the people started to rediscover their artistic roots. The town expanded over the hills, colorful buildings popped up everywhere. Some call it a mess - that is the result of centuries of growth and addition of new buildings. Two pictures, one from a more distant zoom level, and one covering 4 particular areas of interest: the old church, the market hall, the old lookout tower, and the old noble quarter. The growth of the city increased in the 19th century with the advent of industry, and thus, the first land reclamation efforts began. The newly gained land was quickly filled with Gründerzeit buildings and rowhouses. You may have noticed the small canal below the old town parts. Back then, the land areas below them didn't even exist, those are results of land claiming in the early 20th century. In 1906, due to pressure from both inside and outside Maxireich, as well as economic disaster, the last Emperor had to resign, making place for the Republic of Maxiland and a parliamentary democracy. I'm really not a fan of modern architecture, although, if it comes to modern buildings, I prefer the content I've been using (mostly SOMY, madhatter106, and LBT) over other stuff. The land gaining efforts continued, two new islands have been constructed, new buildings been erected, and extensive recreational areas laid out. Two pictures, showing both islands: Here, we see the passenger harbor, along with the recreational (and also cultural) center, mainly, the Musikverein, the open-air stage, and the museum. We conclude this entry with various different pictures of Sebastianskirch which aren't actually related to the historical development of Maxiland. This is one of the arms of the Sebastianskircher Bucht (bay of Sebastianskirch), where the swimming pool, restaurants, and the sports area are located: A close-up of the colorful area at the bottom. This is a small, very shallow area with mostly sand, overgrown by cord grass. This type of plant (in reality, there are huge areas of this grass on the coast of the North Sea, ranging from Denmark over Germany to the Netherlands) can tolerate high amounts of salt and looks interestingly colorful. In comparison, a real-life picture from the island of Langeoog, Germany (courtesy of Huebi, Wikipedia): Another picture of the Fine Arts College, located on top of a small cliff. Some free areas in this city are interestingly sometimes used as farm fields. At the opposite end of the city, there is a hillside park close to the old town parts. We can also have another look at the small cove with a beach there. And finally, an overview over almost the entire town (there is an additional island located on another city tile; it will be shown off in Entry 16). Note the small cove at the top right, and the bay. You can also see the villages of Weinbach and Buchberg, which are part of Entry 13. There's still some work to do - the area around the overly green spot at the top shall be cow pastures, and the eastern parts of the bay (at the bottom of the picture) need to be MMP'ed. I hope you liked this entry, it was - quite intense and long.
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We are here: Statement: I hope you don't mind, but to keep things easier, I'll only write comments to your posts if I think it's necessary. I'll however read them and give you a heart if I like them. As you may have noticed, there's been quite some time (more than 2 years) between this entry and the last one. This has several reasons: Real life keeps me busy (however, during summer I'm having less work, so I might write a few entries over summer). I was quite appalled by the behaviour of some people here in the beginning of 2022 related to this Russia-Ukraine war. I thus decided to leave this forum for a while until things started to get normal again. Scrolling through endless menus was becoming tiresome to me. I'm having some hobbies beside playing SC4, namely, occasionally surfing through the internet and reading various articles about nature and cities, as well as hiking. This made me laying out various plans for the region I'm playing, but since no one is playing SC4 better than Mother Nature, I started to become pickier and dissatisfied - especially with my own content. I'm really no expert in graphics and MMP-ing. However, let's give it a try again, perhaps I can find a way to improve my skills; doing nothing surely won't help. Introduction: In this entry (and most likely the next one), we are going to explore the city tile of Sebastianskirch further. Let's first recall three pictures, one from the last entry, showing an overview of the entire area: Next, a picture with an overview of part of the peninsula where Sebastianskirch is located: Next, a picture from Entry 5, Biberstein. Please make note of the river, the road, and the cobblestone street - they are connected to Sebastianskirch, and we are very soon going to see where they end up. Content: Sebastianskirch is a town with about 50,000 inhabitants, being located on a very hilly peninsula. I decided to make some small changes to the terrain, but the area itself should be pretty recognizable. For this entry, we are going to explore the areas at higher altitude, with mostly 19th century expansion, more modern apartments, and industry. I should note at this point that I tried to make the town look like after centuries of slow growth. This is a makeshift sketch of how I was imagining this process to be happening (it is a bit outdated, but you should be able to get the gist of it): bis 15. Jh.: before 15th century AD When traveling from the B4 from Storchenfeld via Biberstein to Sebastianskirch, we first get to this industrial area close to the river: At the outskirts of the town, a small suburban settling has formed. The area here is a pretty weird mixture, with empty spaces covered by forests and small farm fields: As we continue to the town itself, we get close to the main railway station. We can partly see that the engineers had a hard time building this railway line: Two tunnels are there, one in the industrial area and one running under the town itself (the tunnel entrance is behind the Kitagata Apartment building). There are also at least two bridges necessary, one covering a pretty big distance, as seen above. Next, we make a bit of a jump to the east (the view of the last picture was from the north, thus, east is at the left). When coming from the federal route B2 from Weinbach, we end up in a bay with a small cove. There are some condos there, as well as a few beaches: And a close-up: A bit higher than this, this is mostly the 20th century expansion of this city, trying to adapt to the terrain. After creating it, I quickly noticed the high abundance of forests here - after all, the government of Maxiland decided to keep them because it helps preventing erosion. And last, the area where both starting areas we have seen touch, the highest levels of this town. It is even starting to expand into the hills. And that's it for today. The areas in the lower altitude levels are already under construction, so you may expect the next update to cover this area. Hope you liked this entry, it didn't cover anything very special, but as already mentioned in the last update, I like building on hilly terrain, it's much more challenging.

