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Solo experimentation struggles to crossover in Region play, and that's what makes this version special
GoalLineStalker posted a topic in SimCity (2013) General DiscussionI've spent more time reading about SC13 than I have playing (such is life), so I've seen lots of "Proof of Concept" cities that focus on RCI balance, wealth balance, RCI extremism (which of course, never work once the camera goes off), road design, etc. As a standalone city, many of these experiments provide a lot of insight into how the mechanics work by effectively isolating variables. However, in the "real world" of the game--multiple connected cities in a Region, with specialization, utility sharing, and regional benefits--a lot of these successful Proofs of Concepts seem to fall apart. It's one thing to try to build a city with well-managed traffic and no public transportation (as is my personal preference); it's another thing to try and build a city that has teched-up beyond your ability to educate at 15k population due to a regional University. Similar principals apply, of course, but the problem must be solved using a different set of tools. I know a lot of people are rejecting Region play, and a lot of time early on is spent perfecting the solo dynamics before (maybe?) moving on to Regions. I think once more people step into Region play, they'll appreciate the added layer of complexity that brings new, predictable challenges, yet ones that remain out of your direct control.