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City-building game(s)

Found 1 result

  1. BRT Concept

    Hey Guys, How are you doing? I'm not sure that here is the correct area to post that, so if it's not here, I'll finish this post. I'm coming here today to present you my BRT concept, inspired from what I've learned from real systems. So sit down, and I'll show you how can you build your own BRT! But, what is a BRT? BRT is system that is operated by buses with high speed traffic, high frequency in exclusive lanes/roads. They're typically applied on major routes with frequent headways or where traffic congestion may significantly affect reliability. Median bus lanes are applied along the centerline of a multi-lane roadway and should be paired with accessible transit stops in the roadway median where needed. How can we bring that concept to SC4? Actually, is quite simple. You need: HTBusTerminal For terminals and Final Stops. MIS and RHW-2 Why using MIS? MIS is a low-cost solution for BRT traffic, because it splits traffic in separated Lanes, like an avenue, without extra-lanes, that could be expensive. RHW-2 Fits in even less space, but it's dangerous for High-Speed Traffic and it's only used in situations with fewer space. RTMT Ave bus stops Why using just them? In real world BRT's, Avenue Stops provides traffic increasing, because some buses can stop only in selected stations, providing a greater commercial speed. Traffic Blockers £ Filters Discipline your traffic for keeping your Bus in the Bus Lanes and the mixed traffic out of the bus Lane Ex:
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