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jackel.22

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Everything posted by jackel.22

  1. how do i make a highway turn into roads

    you have to split the highway first, like in lakeboys guide (should be downloadable) then you can use 1 way roads on the sections of motorways either side of the main section
  2. Conflicting theories about ploppable residential?

    there probably is a way, but that doesnt mean anyone will find it.
  3. Transportation Add-Ons

    ok make sure you picked the correct version, eg if your running the uk version you picked left hand drive, and if your picking any where else your picking right hand drive.
  4. Rail over/under highways?

    its easy if you have nam, just drag the rail over the highway problem solved.
  5. Airport Pier Type Terminal

    nice
  6. i agree that social aspects play important parts of real city life, i just dont want a city building game compromised by adding social aspects. if none of the city building is compromised i say why not add it in. however what i dont want is something that doesnt have city building as its main focus.
  7. the problem with having a social aspect to a city building game is just that, it becomes a social sim game and not a city design builder
  8. HOV Lanes?

    yeh i know what you mean, at least i think. i downloaded them they might be called Overhead Sign Traffic Control Pack if not search truck or something in the stex
  9. Hospital Ship Hikawamaru

    brilliant
  10. Cargo Wharf

    exelent
  11. Cargo Ships

    erm yeh is there a way to remove the wake from the ships at least? because it a shame that it ends so suddenly
  12. never really used them in all the years since i got the game, now i thought why not? my train stations are at like 500% capacity so there must be excess cars for the standard car park. so i build one of thoes multi story ones in the misc menu and no body, and i mean no body uses them bar the 2 workers. i tried placing them all ways round still nothing. im really confused is there some kind or bug or something because its stranges that they get no usage at all.
  13. ok im going to try placing them near subway stations in a new city im planning. the city should take off straight away so i should have high density all over the place because a majour neighbour is creating massive demand for res and co. we shall see if my sims will actually use them for once
  14. high buildings

    that was probably it come to mention it peorth i think it was a custom building.
  15. high buildings

    am i correct in saying that some skyscrapers also depend on the size of the zone? i remember reading some where that size 8 commerrcial wont grow on a 6x6 tile zone or something and then i remember a mod being uploadeed to the stex to fix this.
  16. can't bulldoze building

    the trusty medical menu comes in handy again. its amazing what they can fix at least you got 2 for the price of 1 now lol
  17. can't bulldoze building

    erm someone posted it on the boarsds a month or 2 ago. however that topics been cleared because of the new site. erm.... honestly i cant tell you where to get it and as i didnt bother downloading it my self i cant send it to you. ps: i think it used to be in the stex, try searching for it there..... it might have gone though after the update.
  18. ooohhhh ok thanks i was wondering why no one was using them
  19. can't bulldoze building

    i had the same problem with one of the geothermal powerplants off the stex i ended up deleting the whole city. you could always try building the army base and seing if you can blow the thing up with that tank or chopper. if not use some of the god mode tools and raise the land or tornado/firestorm it or something. i also remember that i downloaded a building once and when i bulldozed it the base texture was left preventing thing from growing there. the only way around was for me to plop a medical clinic on top of the lot which worked. then i deleted the clinic. maybe try the landfill eraser ? i heard it can mess up the game but it allows you to delete un-dletable things so it may actually work.
  20. High Security Facility

    dr. voo seems to have taken over burger king
  21. Eureka! --- Planning For The Future

    yeh i still can see the pics
  22. Pyramids???? How were they built?

    ramps could have worked..... the thing you have to remember is that the blocks were on rollers and if they were kept on the move with little time just standing still they could have made it up there without the blocks sinking into the ramp. also remember that the ramps would have been built on the blocks on the level below so they wouldnt be completely earth, they would have had teh previous layer of blocks as a base.
  23. Pyramids???? How were they built?

    Slaves... Lots of Slaves. actually this has been proven to be incorrect. the mass use of slaves would only have led to bad workmanship and escape attempts. which would mean there would have to be a load of other guards present ramming up costs. most experts now conclude that ordinary farmers when there were no crops to harvest would work half a year on the pyramids, then for the other half attend the farmland. ofcourse there were professionals employed that didnt work on farms, but im just saying that the old theory of slaves is incorrect.
  24. Under Bridge Scenery

    thanks for the links to the files buddybud,
  25. Commuters vs. Jobs

    wow mayormot thanks for the in depth explanation, thankfully ive never really got to the stage of circles because im a toll booth tyrant, i often have up to 10 in a row on all roads leading out of each city. i also tend to use the n,s,e,w connections as well - sothat sims have to travel to the center then out. Keiran Halcyon im going to try the tunnel idea out thanks for the idea.
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