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0 Clean SlateAbout A.D.
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Thank you for that bri3d. If I have time, I'll learn more about how to mod, but as it is I can barely find time to actually play the game. Good luck.
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I would really like a mod that had realistic construction of non RCI buildings and roads. How come RCI buildings take time to build, but buildings you buy just appear? Roads do too, even though it appears that they're being constructed it really takes no ingame time at all. I realize that this may be asking a bit too much. A (hopefully) simpler one would be to stop this ridiculous "I was in the bath and my house collapsed on me" type situations. In real life people have a time period, a few months, to leave their house. Mabye there could be a demolition zot over RCI buildings that are going to be redeveloped over or demolished by the mayor, and clicking on it will tell you how much time it has left, or mabye you could even change the amount of time there has to be for buildings to be demolished, but I'd settle for anything other than buildings disappearing all over when there's redevelopment.
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Future of SimCity Official Discussion Thread
A.D. replied to Compromise's topic in SimCity 4 General Discussion
I'm sure some of these have been mentioned before. 1. The game should include an eminent domain system, it would be so simple to provide say 2 months for someone to leave before demolishing their house to build a road or for redevelopment. When one of My Sims teels me that their house was demolished with them still inside or while they were at work it just sounds so ridiculous and unrealistic. 2. A city shouldn't be able to appear in the middle of nowhere with not so much as a single road leading to anwhere else. How do the people move in? Where do the supplies for building come from? The game should require everything to be connected to at least one road leading out the region. 3.Since when was transportation used solely for commutes? There should be traffic from residences to other residences, city buildings such as schools, shops, and out of the city. Tourism should generate traffic. 4. According to the terraforming tools, Death Valley would be filled with water. Water should be a tool that can be used to fill a valley to make a lake, or a canyon to make a river etc at any elevation that can hold it. Rivers should be able to flow. I know that this would be complicated, but imagine how realistic it would be to have rivers that aren't just canyons filled with still water. 5. There should be some form of weather, wind, rain, snow, seasons, etc. I know that this would be hell for system resources, but by the time Sim City 5 comes out it will probably be 5-10 years from now, computers should be able to handle it. 6. Appearing and dissapearing cars is so weird looking. This is especially apparent in very big cities where cars rapidly appear and disappear. Show them going into parking lots and driveways. 7. On that note, the game should calculate the direction the road is to a zone and place the parking lots accordingly. It's not very aesthetic to have a parking lot with exits going right into the walls of other buildings.
