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Everything posted by Pixelrage
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I hope this hasnt died, yet I don't have much hope for it I'd like to throw in: Bridges that go under other bridges. Also, curved bridge ploppables - both turns and ground to elevated highway curve transitions.
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Originally posted by: Shoreman905 In regards to zoom crash, since I used Cleanitol and Dat Packer obtained at SC4Devotion, I have absolutely no crashes related to zoom. The only crashes I have had are traced to texture problems. The use of the above utilities also reduces loading time for the game and cities noticably . Both are easy to use and understand.quote> I just wanted to go back to this subject and say that it is a surefire way to stop the zoom crash issue! I was totally amazed at Dat Packer - once I ran it, it compressed all of the dats into a handful of files and not only does the game load in under 30 seconds, but you can zoom in and out as much as you want and never have a game crash again. Highly recommended!!
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Show Us Your Citys Signature Avenue/Boulevard/Drive!
Pixelrage replied to DuskTrooper's topic in SC4 Showcase
thanks. Unfortunately there was no way to include pillars in that kind of setup, without leaving a 1 block median. A 9-lane highway would have been nice -
Show Us Your Citys Signature Avenue/Boulevard/Drive!
Pixelrage replied to DuskTrooper's topic in SC4 Showcase
A little project I worked on - a grand toll booth, one of the hallmarks of Bay City: Yes, it all works (all lanes, etc), and it gets quite crowded at times, too! -
Getting rid of Brown Boxes
Pixelrage replied to Simtropolis Help Squad's topic in SC4 Bugs & Technical Issues
Cuahtemoc: the USMC war memorial is the Iwo Jima statue -
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that is sweet
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Great job so far two questions - where did you get that narrow pedestrian bridge from the first page?! Secondly, on the 4th picture of your last post, there are fallen logs near the water, where did you get those from? I see so many CJ's with them and I just cant' find them on STEX, I'm guessing it was part of a tree pack, but I have every one of those...
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Originally posted by: Shoreman905 In regards to zoom crash, since I used Cleanitol and Dat Packer obtained at SC4Devotion, I have absolutely no crashes related to zoom. The only crashes I have had are traced to texture problems. The use of the above utilities also reduces loading time for the game and cities noticably . Both are easy to use and understand.quote> Nice tip! I'll have to try this. My game crashes 90% of the time when I zoom out now. I'm used to restarting every 10 minutes at this point.
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Getting rid of Brown Boxes
Pixelrage replied to Simtropolis Help Squad's topic in SC4 Bugs & Technical Issues
I'm using one of those roadside tree mods, and half of the trees show up as brown boxes. The worst part yet is that I simply cannot find the file to delete it, and every single thing I download is put into a separate and clearly labeled folder the trees only show up on streets that have a building next to them, if that helps. I also have various buildings that show up as beige tiles. One of which keeps showing up all over the place, it has a TV screen with a news anchor talking, which hangs in mid air. It drives me crazy. I think it's called "Akiro Plaza" or something like that. One more question - I have several tiles that are ploppable farm pieces. I know as a fact that I didnt download them, so it must have been coupled with something else I'm using. Their names and descriptions are in Spanish. I have no idea what they are or what file they're coming from, but it wastes a good 12 squares on my park menu. -
I just wish that downloads would appear consecutively...for instance, I get really annoyed when there's a 7-piece fence that has 3 pieces, then two more pieces 10 squares down, then two more further below that.
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Originally posted by: vgcpapa If something like this already exists, please let me know.But I was wondering if someone could (or tell me how to) change the color of the streets to fit better with roads. quote> This is something I've wanted very badly
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hkabat-forum-threads Massively Gigantic Japanese BAT Gallery
Pixelrage replied to Odainsaker's topic in SC4 - Custom Content
I like the grass that Somy created for that castle....wonder if he could create a terrain mod with it -
Multi lane RHW (Rural Highway) Guide & Thread
Pixelrage replied to Haljackey's topic in NAM & Transit Networks
Originally posted by: JCarter That center median is nice!quote> QFT. Where do you get it?!?! -
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looks cool - but how do the cars enter/exit to and from the top deck?
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simmars-forum-threads Transit Network Workshop
Pixelrage replied to AndisArt's topic in NAM & Transit Networks
mars would need dirt paths and rovers -
That's decent looking - no dirt at all! I like it. Did you modify the texture yourself?
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Originally posted by: crazychickensc12 here you go guys these lots come with 1 filler lot that matches your rail textures....Linkagequote> sorry to be a pain - but I'm still getting that nasty looking gap between the rail:
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A good alternative is to just do the split ground highway deal. When you line a bunch of them up, it looks pretty decent. Unfortunately, there's no way to curve or end them beyond using a one way road.
