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Baniseb

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About Baniseb

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  1. Agreed RawMaterial, Profession, ...

    Hi @catty-cb I have already added the white chicken, lettuce and fig from the examples. And also integrated thee Agreed New Limits. It will be easier to have a more common base, to avoid a new modder to overwritte profession, remake all rawmaterials, ... Which helps on which value to use. Baniseb
  2. Agreed RawMaterial, Profession, ...

    Hi catty-cb, Thanks for the answer. So to make a mod for new greenhouse building which grow only textie (flax, cotton, hemp), with buid required iron, glass and lumber, and require water and fertilizer for production. I need to create my own rawmaterial for lumber, glass (meaning the whole production chaine from sand), water (+ well), modify livestock template (don't have the model files) to add fertilizer, and also for flax, cotton and hemp),... and maybe profession, toolbar, ... And how can I being sure that those rawmaterial will be correctly recognize/used by the weaver ? Sorry, again with questions.
  3. Hi, I'm new to modding. I would like to know if there are already agreements for RawMaterial, Profession, ... like for the New Limits. I also wonder what structure would you recommend for the mod : Like ressource folder : /Dialog/StringTable.rsc, /Dialog/Sprite/ Or like exemple folder : /UI/StringTable.rsc, /UI/Sprite/. Thanks. Baniseb
  4. Hi Catty, Thanks a lot for your quick and clear answer. I'm just starting with the mod creation for Banished. I'll check to integrate my mod in the Community toolbar. And I'll also follow your tip, regarding the debug option, to keep it separately. I have also found that some agreement exist between the modder, like for the new limit. But does it also exist for the profession, or the ressources (NaturalRessource, RawMaterial, …)
  5. Hi Catty, I have tried to include the debug option in my mod. But I didn't succeed to compile it, I also try the debug option in a separate mod. Which files is required ? I have Added the referenced files like /Template/UtilityDebug.rsc, spritesheet, stringtable, … But I cant find the Debug.rsc file. Can you describe a little bit more what you mean with : If you're building a mod in a separate directory from the normal resource folder, you'll have to copy the Toolbar resource into your directory in the same relative place so that the game will see the change. Thanks.
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