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So I believe I found the lines for Population and how it moderates.
SIMRCI.DLL+42E68:
045D2E62 - 8B 41 14 - mov eax,[ecx+14]
045D2E65 - 8A 51 31 - mov dl,[ecx+31]
045D2E68 - 89 41 0C - mov [ecx+0C],eax <<
045D2E6B - 8B 41 18 - mov eax,[ecx+18]
045D2E6E - 89 41 10 - mov [ecx+10],eaxEAX=0009DF3F
EBX=10060A98
ECX=102FF880
EDX=045DCB01
ESI=0FE6C0D8
EDI=03FF17A0
ESP=1132FE60
EBP=1132FE9C
EIP=045D2E6B

This is an Image of after and before messing around with it
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So if anyone want's to, you can take my created Cities and "break" them. What I mean by this is, how optimal can you make these maps and push the populations. Also, Not quite sure how Subway Systems work for early game
