Hey gang!
I've been on the hunt for more details on how the lot size for growables and the yard area work.
From cslmodding.info:
How does this "optional yard area" work?
I have noticed the area being represented by the blue tiles in the model preview in Asset Editor, and seen it "in action" when some props I had placed on a building didn't appear in-game. I understand that the game uses it as a form of generating building variations by omitting/adding that area when a growable spawns. I'm also aware that you can shift this area to the front of the building with the "Expand Front Yard" flag in Asset Editor.
What I'd like to know is, when spawning/growing a building, how does the game decide whether to include that area or not? Am I correct in assuming that it would (for example) fill a 4x3 zoned area with a 4x4 building by removing the yard? Does this also mean that I can "force" the game to grow only lots with full depth if my zoning is always exactly 4 cells deep?
I know "Everyone™" just plops their growables these days, but I'd really like to know more about how the zoning mechanics affect custom asset use.
Thanks! <3