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Everything posted by MI-Native
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So it seems this issue may have been caused but the NAM files I was trying to carry over to the Mac. I was using older NAM files from a previously saved Windows SC4 game. For whatever reason, it left out some of the essential .dat files (i.e. the diagonal streets .dat) that caused the aforementioned glitch. After I re-downloaded fresh NAM 36 on the Windows machine and brought them over to my Mac plugins folder, it resolved the issue with the glitching diagonal streets. Hope that helps clarify that aspect of this discussion.
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The vanilla 64-bit game seems to work just fine. You should be good to go.
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I see no difference in game play, but I haven't dived in too deeply either. I posted a follow up upthread regarding how, with NAM installed and the folders causing CTD removed, the streets cannot be built diagonally without glitching out. Everything else seems okay at first glance.
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I did this as well, and mine is working now without crashing to the desktop. However, small detail that I felt was worth noting. When trying to run streets diagonally, there appears to be a glitch. It doesn't show the new street at all, and only shows the ground beneath it. Anyone else encountering this issue?
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I did not Datpack any files. I did not need to do this on the 32-bit version of the game. I can give it a try, but I'm not certain that is the fix.
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Getting the same crash to desktop due to the NAM plugin. When it's in my Plugins folder, it crashes when I attempt to open a city. But as soon as I remove it, it opens up a new city just fine. This seems like a rather big issue, since NAM is essentially part of the game at this point. I opened a ticket with Aspyr's support team. Will advise if I get any feedback from them.
