-
Content Count
6 -
Joined
-
Last Visited
Community Reputation
0 Clean SlateAbout Konogisan
-
Rank
Freshman
-
I have tried that solution, however I am unable to find the numerical identifier for the GPU in the Chip Type row. https://www.dropbox.com/s/da7c4twb5mt74wa/Screenshot 2016-08-01 11.00.34.png?dl=0 Ah then: https://www.techpowerup.com/gpudb/b463/gigabyte-gtx-660-windforce-2x-oc
-
Log generated on 7/31/2016, 15:35 Flags ----- hardwareDriver = false DXT = true fullscreen = false MMX = true FPU = true backingStore = true forcedFSAA = false Strings ------- userName = seeke_000 appName = SimCity 4 version = 1.1.641.0 osVersion = Windows NT 6.2 computerName = THEFURRYMACHINE CPU = GenuineIntel sglDriverName = Software sglDriverVersion = 1.0 driverName = nvd3dum.dll driverVersion = 10.18.13.6881, GUID: D7B71E3E-5280-11CF-E877-4E150EC2CD35 cardName = NVIDIA GeForce GTX 660 cardVersion = Vendor: 10de, Device: 11c0, Board: 354e1458, Chipset: 00a1 cardIdentity = NVIDIA GeForce GTX 660 soundDriverName = soundCardName = Primary Sound Driver buildType = Release Numbers ------- cpuSpeed = 3506 memory = 4096 freeMemory = 3384 screenWidth = 1440 screenHeight = 900 screenBPP = 32 videoMemory = 16 textureMemory = 16 textureStages = 1 bogoFPS = 0 bogoMPPS = 0 Rules ----- applying Sound applying high sound detail applying City Detail and Day/Night Settings applying low computer power> applying high computer power option 9 = 3 option 13 = 1 option 15 = 3 applying Texture Quality and Building Variety Settings applying low memory> applying high memory option 3 = 3 option 14 = 3 applying Variable Speed Automata applying default option 10 = 1 applying Standard software option 0 = 1 option 1 = 1 option 2 = 1 option 4 = 0 option 5 = 0 option 8 = 1 option 7 = 0 option 6 = 0 option 11 = 0 option 12 = 0 applying Standard software> option 0 = 2 applying Standard software>> option 4 = 1 Options ------- Visual Effects current: 3 recommended: 2 Cars/Sims current: 3 recommended: 1 Shadows current: 3 recommended: 1 Atmospheric effects current: 1 recommended: 1 Water effects current: 0 recommended: 0 Software/Hardware current: 0 recommended: 0 Cursor current: 0 recommended: 0 VariableSpeedAutomata current: 1 recommended: 1 Translucent UI current: 1 recommended: 1 Graphic Detail current: 3 recommended: 3 Building Load Speed current: 3 recommended: 3 Texture Quality current: 3 recommended: 3 Properties ------- forcesoftwaredriver = false renderdynamicview = true renderstaticview = true renderwatereffects = true rendercloudsandfog = true forcepointsampling = false forcebilinear = false forcenoalphablend = false forcenoalphatest = false rendershadows = true renderdecals = true usesecondstage = false forcedebugtexture = false renderparticleeffects = true renderflorashadows = true renderterrain = true showupdateregions = false usecursoreffects = true drawlottextures = true drawlotfoundations = true drawlotwalls = true forcetexturerepeat = false usescreenshake = true renderui = true useupdaterectclipping = true usevertexbuffers = true showboundingboxes = false useoverlayculling = true rendersnapshot = false noaddsigned = false nopartialbackingstorecopies = false usescreenflash = true renderautomata = true preferopaque = false displayalertborders = true drawlotopaquetextures = true useviewcleanup = false doautozoomandrotationchanges = true viewoffsety = 0 viewoffsetx = 0 texturebits = 32 lodoffset = 0 shadowdebug = 0 maxparticlestarget = 10000 particlelodoffset = 0 effectprioritylevel = 5 backingstoremaxzoomall = 5 backingstoremaxzoombuildingsprops = 5 backingstoremaxzoomterrain = 5 backingstoremaxzoomflora = 5 shadowquality = 2 minvehiclezoom = 3 minpedzoom = 4 cursortype = 1 depthoffset = 2 debugtexture = 0 dirtyrectmergeframes = 1 sounddetail = 2 buildingvariety = 2 buildingloaderspeed = 1 modellodoffset = 0 stringtexturecachesize = 1024 particleeffectslod = 5 splattexturescale = 50 texbindmaxfree = 4 particledensity = 1 particledamping = 0 particlescale = 1 lightingupdatedelta = 0.0001 shadowmodelthreshold = 12 demolishmodelthreshold = 12 rendermodelthreshold = 6 rendermodelthresholdscroll = 40 particlesizethreshold = 300 maxvehiclepct = 1 maxpedpct = 1 opaqueuialphavalue = 0.55
-
1440x900 is a very odd res, but that's what my monitor runs(It's an old 2010 ASUS). I've gone ahead and tried a few resolutions, however regardless of any, if the game is running in full screen mode the flickering with happen, but works perfectly fine in windowed mode thankfully. I'll just need to go ahead and scale the resolution down to 1366x768 since for me that's closet.
-
I've tried the first command you suggested, however flickering still persists. The second, however does not give me any flickering, though when I attempt to match the resolution to that of my screen it doesn't show nor allow me to grab the menu bar that would usually appear at the top of the application. The resolution I use for my monitor is 1440x900 and this is what I get when I try matching it. https://www.dropbox.com/s/avibo2v59pxo0nz/Screenshot 2016-07-31 15.09.11.png?dl=0 https://www.dropbox.com/s/cmyjdzc6a7ckkow/Screenshot 2016-07-31 15.09.14.png?dl=0 Though it does appear to work with other resolutions like the one you have in your command. I'll try messing about to see which ones I can use to best fit to the screen.
-
Thanks for replying rsc! I have copied the following text up until the the Numbers row. Log generated on 7/31/2016, 03:54 Flags ----- hardwareDriver = false DXT = true fullscreen = true MMX = true FPU = true backingStore = true forcedFSAA = false Strings ------- userName = seeke_000 appName = SimCity 4 version = 1.1.641.0 osVersion = Windows NT 6.2 computerName = THEFURRYMACHINE CPU = GenuineIntel sglDriverName = Software sglDriverVersion = 1.0 driverName = nvd3dum.dll driverVersion = 10.18.13.6881, GUID: D7B71E3E-5280-11CF-E877-4E150EC2CD35 cardName = NVIDIA GeForce GTX 660 cardVersion = Vendor: 10de, Device: 11c0, Board: 354e1458, Chipset: 00a1 cardIdentity = NVIDIA GeForce GTX 660 soundDriverName = soundCardName = Primary Sound Driver buildType = Release
-
I have an issue where the game does run, however anything behind the game screen glitches in whether it's my desktop or other windows and creates artifacts. I have looked for solutions already since I am getting the Direct Draw error, however so far to no avail. I do not have the game on steam, but through Origin since I have the original box case and code, but can't use the CD due to the outdated DRM on the disc and the windows update from last year. The game automatically runs in software mode since it is unable to see my GPU and settings will not change even after setting them to be changed. Here is a video of the graphics bug I'm having. If you're prone to seizures from flashing objects then don't watch this please. I have tried the following command lines below. -autoconfig -CustomResolution:enabled -rWxHx32 -intro:off -CPUCount:1 -d:opengl -d:software I have tried using Compatibility Mode with the multiple versions of Windows XP to 7 with no changes. Here is a dxiag of my system. https://www.dropbox.com/s/wo6gweiwjhezfl8/DxDiag.txt?dl=0 The basic components I have are a: Intel I5-4670K GeForce GTX 660(Non TI) 10 Gigs of RAM 250 SSD(System) 1TB HDD(This is where the game is operating from) I have the Deluxe Edition of the game through Origin since my original box copy doesn't seem to work anymore due to the windows update and am running Windows 8.1. Simcity 4 is running at version number 1.1.641.0. I have also tried using SC4 Launcher in an attempt to make the game work to no avail. Any help at all would be highly appreciated as I miss playing this fun classic, but don't want the my experience to be marred by these bugs.
