Jump to content
         

Homernoid

Member
  • Content Count

    3
  • Joined

  • Last Visited

Community Reputation

1 Recognised

About Homernoid

  • Rank
    Freshman
  1. The mod idea sounds great. What I really miss in C:S in comparison to SimCity is the very good distinction of different wealth classes in SimCity. The high wealth houses really stand out which isn´t the case in C:S. But I guess that this is not really the objective of this mod as you aim for the simulation part of it, not aesthetics.
  2. Hm, as someone with almost zero knowledge about textures, I just dont get how these spec-maps work. Do you think that it should be possible to change the specmap with these textures that the mod-tools extract (normal and specmap in one file)? I dont get it to work.
  3. Hi boformer, just yesterday I started playing around with your resource replacer and I´m really loving the idea! I use it to change the vanilla assets to my personal taste which is less realistic and a little more comic I really love the aesthetics of SimCity 2013 and I´m kind of stunned that almost everyone seems to love the more realistic graphics of C:S. So what I´m trying is to get the textures "cleaner" and get rid of most of the bump maps. But the most annoying thing for me are the specular maps of the buildings/vehicles. The first building you chose for your review got a specular on its roof like it is out of metal plates or something. I would love to change that, but I don´t get how I change the specular texture (which is the blue channel of the *.xys file, correct?). Oh and by the way, what you did with the texture change of the buildings in your first picture in this thread is amazing. So much better than the vanilla ones!
×