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ladytetsu

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About ladytetsu

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  1. With unmitigated pleasure - THANK YOU!!!!
  2. got it. I had simrollerv61. Trying again with v.62. . . YESSSSSS! We are LIVE! You, sir, are a god among modders! Thank you for taking the time to walk my dumb self through that, I had only downloaded the rar an hour or so before I ran into trouble, but something in there just didn't want to work!!!!!
  3. huh. I yanked it out of the folder and everything after I renamed it and put it in with my big pile of random game vanilla files. What can I do to give you more info? edit: I have SimCity-Scripts_257365692.package last modified 3/30/13 SimCity-Scripts_262995499.package LM 5/9/13 SimCity-Scripts_261657876.package LM 5/9/13 edit the 2nd: I just yoinked 7876 to see if it was the problem. Origin promptly redownloaded it for me. Ditto 5692.
  4. bloody. . . same deal. I do NOT have bag of trix in here given the 3.0 bork. Is that the problem? Has it been fixed? Hos stupid am I?
  5. let me go and recheck the scripts loadouts. . . brb. And again, thank you - I am very much looking forward to using this!
  6. going to try this again. . . Sorry, I'm a rampant middle-aged newb who avoided everything after C++. . .
  7. Nope, I'm NOT a moron. I cannot grab the greyed out items. It doesn't matter which end of the toolbar I use, either set of choices maxes me out. For instance 2 incinerators and 4 garbage trucks plopped, maxing me out and preventing me from grabbing any more. . . I treid to post a pic but apparently I can't post images.
  8. oh bloody hell. I'm a moron. THANK you! I'm going to go fire it back up and I'll report back momentarily!!!!
  9. it *seems* to be everything. . . a firehouse I had plopped pre-mod shows everything maxed out at 8/4, as does the hosp and cop shop. Garbage, trade, consumer electronics. . . I'm sorry. I probably borked it up somewhere. . .
  10. After 3.0 (oh joy) I seem to have run into your double-plop limit - i.e. 1 dump garage counting as 2. I have not used this mod before and was really looking forward to playing with it. I *think* got everything right, simrollercomplete in Data and scripts tucked neatly into Ecogame, after saving renaming and moving the old version. Also using crossoverallroads and expensesmap, otherwise vanilla. Did not use bagoftrix after it failed out from the new patch and you updated this to not need it. I have new ploppables in menus and better traffic, but the derned double plop limit. Ideas? I'm not a pro but I do attempt to read the directions. . . btw, love the hard work, thanks for making playing better!
  11. yeah, me too, same mod on. I'm going to go quarantine it and try again. . . they had to get smart eventually. confirmed. Removing bag of trix allows for loading. My changes to the regional road network have stayed, but it won't load up so long as the package is in there.
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