Jump to content

buddybud

Member
  • Content Count

    394
  • Joined

  • Last Visited

Everything posted by buddybud

  1. High Speed Rail Project

    truly amazing work....i look forward to the final version...keep up the good work!!!
  2. Under Bridge Scenery

    thanx for the input djgspinhitz little off topic....as usual lol...me that is just thought id throw this piece out there... i like it i just have to figure out what to do with the top of the cap piece
  3. Under Bridge Scenery

    another quick pic.....seems the existing files work relatively well for roads to.....just some tweaking and a ramp for it
  4. Under Bridge Scenery

    well since sloppet is the only one to respond for my request for direction i chose to follow up on the walls.....heres some pics if you want to test these out download this Rural wall Demo youll need jeroij's rural wall mod and my underbridge intersection props, also the ind pieces seen above are the ones i offered for download above....but the base piece was raised .5m in lot editor to cover the under the bridges....have fun and let me know what you think....ps these demo arent set up beyond the basics....just lots...almost there though... and ill be able to fullfill prince of sims request now....i just have to set up photoshop to recalibrate the texture you provided.....cheers
  5. wwe building where r u ?

    hello fate556.... to get a response to this id suggest reposting in the BAT request thread in the custom content forum. Also your far better off providing a picture so as to inspire the the potential batters...good luck
  6. Under Bridge Scenery

    Kronos you can only set up tab circles for network items....and then only if you rewrite the nam.....not going to happen. thats why i initially put everything in the power menu...there are few options for organizing the menus other than order placement and location. Trust me we'd all be doing tab circles if it was possible. thanx Doxxp29
  7. Under Bridge Scenery

    no prob there in lies the problem....i lost my models so ill have to redo those....but why not...... ill make that my first task...bridges it be....im torn between using jeronij's new placement method alla a "transit enabled lot", or to go with the side placement like i had previously done.....
  8. Under Bridge Scenery

    thanx jackel.22....i was wondering about the tunnel slope mod also....hmmm i remade the basic model last night and made some props today if you want to try it out download the lots here BudUBInd1x1L its just a 1x1 prop and a 1x1 filler lot.....found in the parks menu...just a beta so to speak
  9. Under Bridge Scenery

    Wow thanx for the positive feedback.....its much appreciated.....first a big apology for being absent, i had a computer meltdown shortly after my last post and its taken some time to get back up and running. Sadly i lost all of my gmax models in the crash....im dumb...lol. but i still have my textures, sc4desc and sc4models of everything, and the knowhow....but it still sucks...lol what this does mean is that im starting fresh so i ask this......what should i finish first 1. road bridge pieces 2. underbridge ind pieces 3. multilevel peg bridge bits and also which textures should i focus on.... im leaning towards the second one....since that was my initial project...as for textures im also open to suggestion also so many options....lol and no....this isnt to tease you...im really back ...really...heh also i owe an appology to prince of sims...i promised to make him a specially textured UBProp which i sadly cant do now....sorry brother... again thanx for all the compliments
  10. New (also) Diagonal Walls

    wow man, nice to see someone implementing my ideas(based on pegs and marrasts work of coarse). i like the transit enabled piece i cant believe i hadnt thought of that myself..very efficient!!! Haven't tested the new pieces yet since i just returned.....long story...RW..lol. if you have any questions about design or implementation of overhanging props pm me. id be happy to share any of my ideas with you....sadly i lost all my gmax models so im starting from scratch so to speak....but im looking forward to reinventing the wheel!!...heh ps thanx for the thanx
  11. Under Bridge Scenery

    well im back after a 2 month hiatus...kind of got some basics in order and hopefully ill be getting some more stuff going in the next couple weeks...glad to see people have done some neat stuff...i love the aquaducts...cool...
  12. Under Bridge Scenery

    just another update with nothing in it...lol...but i will return...ive got some rw stuff to work out so it might be some time.... again i apologize....ill do my best to continue when time arises....thanx for all the interest thusfar
  13. What Music Do you listen to while playing SC4?

    syd barret, roy harper, jefferson airplane, john hartford, grateful dead, cream, pink floyd, neil young, hendrix, who, etc etc
  14. Under Bridge Scenery

    SimCityMafia4 glad it worked for ya...and nice photos thanx Rabid Tangerine been a bit of work to get this far
  15. Under Bridge Scenery

    SimCityMafia4..... i pm'd you the link for the underbridge road lot...i THINK thats what you want...no need to be sorry...i just have trouble understanding... marie thanx...glad you like it.. jacqulina...your lengthy prose always engage me E.J.C....yes im sick...sick in the head..lol..distracting avatar i must say...love it DJGspinNhitz...cheers deejayc...ok ...sure pikatchoum....cheers and working on it...(i contacted peg and he said yes but i dont think he really understood what i was doing..lol..so im going to try again....cause its half his work...i copied his prop textures...he thought they were his props...which only proves how well i reverse engineered his prop textures.....) Hordijk...as always thanx...though i just realized your avatar doesnt match your gender.....mind you i look nothing like a pig floating around the battersea power station.....ok.....well i look nothing like the battersea power station... sorry all for the lack of updates or uploads for that matter...i've been a bit busy and will continue to be so until i find employement.... i'm abit preoccupied with getting rent paid and such...but i have not abandoned any of this...RW temporary Interuptus...
  16. Can you Accept me into the Community?

    good'ay and welcome..... hey if im welcome here id imagine almost anyone is as many others have said 'just abide by the rules' which are 90% common sense and have fun....
  17. Under Bridge Scenery

    SimCityMafia4: hordijk is absolutlely right(thanx)....there is presently no way of doing this in the game...though there is a lengthy workaround to get the appearence of what you want...sadly at this moment there is only one piece abailable for roads to do this go here ....half way down the page is a tutorial and links to everything you need to do almost what you want...a warning...its a lengthy process and most think its just not worth it though i would beg to differ.... edit: as for the canal pieces...some sets provide a 'under elevated rail' piece...these can also be used for under bridges like you want
  18. BSC Texture Index

    good day....i have started batting and making my own textures some time ago and was unaware of this thread....makes sense though... anyways i would like to reserve say a hundred for myself...if thats realistic...if not ill take whatever...hey im flexible
  19. Show us your Industrial Areas!

    this is an old pic of mine...i still like it....kindof an old dissused waterfront... https://www.simtropolis.com/idealbb/files//0001zippo.jpg align=baseline> see my Under Bridge Scenery thread if you have questions..
  20. Scipios Canal Project

    canal looks great....pm about lods if you want.... specifically (if you know what im saying)...the lods need to be wrapped around the bottom and two brick wall sides...then the top and two water sides have to be extended a little above your 0 height level (covereing your railings) essentually it should be a big cube almost exactly the shape of your model but a little higher(say .5 m)....make sure the lod is named LOD5 and that it has no textures or umv wrap....clone it twice as LOD4 and LOD3 (capitals and numbering exact with lods)...You dont want Skin Tight lods on the surface since some of this is below ground and wont show otherwise...also make sure you click highresgeo and reset lights before you render....take care edit an above suggestion to extend the lods out on the two water facing sides is also important...hes correct...
  21. Under Bridge Scenery

    yeah its just eyecandy in the sence that it has very limited nimy effects....and the fact that it takes up space just to look good... there are no transit problems so far...it all works fine....occassionally if a bridge isnt place right a train passes through it and it becomes ghost like......like when going through a tunnel....but this is avoidable...but no..no known problems so far.. there have been people who have thought of this....theres a thread around about skinning a bridge......a BIG bridge... and peg has couple threads on his site about overhanging props...and how they can be used for foundation exposure and such... i truly think that the simplicity of this solution is what made it overlooked...plus the limitaions...slope and such...which have mostly been worked around by now....also the use of lods is neccesarry and common but i dont know if anyone used them to wrap around other objects to make them dissappear like i did....i think that may be a first for me...who knows...who cares...lol its all about fun....for myself and eventually for others...maxis probably thought of it but never had time to deal with this stuff...like much of the rest of the game....the engine and final product are two different beasts...the engine represents the potential...while the final product represents its shortcomings due to the rush and greed of ea games...oh well...
  22. Under Bridge Scenery

    thanx dusty didnt know that thut the bridges im designing.... as for straight...use single road tiles to flatten an area....its the best tool around...use it and only it...the other tools (street rail etc} act differently... peg also has a land flatner bat of some sort and smocrie has some hole digging lots.....check the stex
  23. Under Bridge Scenery

    edit...no you made no mistakes...its the way the game engine works...but thats got nothin to do with me...actually youll note that diagonal terrain acts differently in two of the four possible directions....this is what the ribbed corner and sunken corner pieces are for....though they dont look the same as the regular diagonals...these two https://www.simtropolis.com/idealbb/files//Corner%20Top.jpg align=baseline>https://www.simtropolis.com/idealbb/files//Corner%20Bottom.jpg align=baseline>....other than that we cant do anything about it...its part of the game engine... anymore problems let me know...
  24. Industry Fillers Set

    nice nice
  25. Under Bridge Scenery

    thanx all im quite excited about this...i made a middle piece a flat end piece and a 32 m deep piece...all the others are -16m so far... anyways ive discovered the limitation in terms of height..for those of you who care....the lods have to extend down in a pyramid shape to allow the model to be viewed at all angles THROUGH the embankment...thus the taller the model...the brioader the base of the lods and model...so -32m is about all im willing to do...it gives you a 5 square wide base so it takes up a bit of room.... but it looks stellar...heres some pics of all the pieces so far implemented...love it... https://www.simtropolis.com/idealbb/files//oo1zpegbrip001.jpg align=baseline> https://www.simtropolis.com/idealbb/files//oo1zpegbrip002.jpg align=baseline> https://www.simtropolis.com/idealbb/files//oo1zpegbrip003.jpg align=baseline> remember this is just regular nam elevated railway tiles...no modifications....cant get much deeper realistically but it adds....some depth...to the pieces me thinks...plus there all varable puzzle pieces...
×