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Everything posted by GarrFarkel
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recover on their own when demand returns, or is it best to demolish them and let the zone regrow what is needed?
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I started building Tram in Road for the first time when an advisor popped up informing me that a marriage between my existing Subway and Tram would make the system more efficient. He offered me a transition piece from subway to elevated light rail. I passed on it for the time being because I wasn’t using elevated. Later I tried using the closest piece I could find to connect the two systems but it doesn't look right (rail elevation doesn't match) and it doesn't seem to function. Please advise. Thank you.
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Subway/Tram in Road connection...
GarrFarkel replied to GarrFarkel's topic in SimCity 4 General Discussion
Oh of course, duh... Why exactly? Because the NAM traffic simulator has Sims switching between networks to reach a destination and the original simulator didn't? Or... ? I later noticed the RTMTV3 has Tram Avenue stations that join these networks, but I'd really like to know what about the NAM you were referring to. Actually, they are in line. It's a three way junction - subway east, tram in road west (parallel), tram avenue north (perpendicular). -
Will abandoned buildings...
GarrFarkel replied to GarrFarkel's topic in SimCity 4 General Discussion
Thanks for the input guys, more questions soon to come. -
Wunderbar! Thanks Joe.
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Hello again ya'll. Today I'm working on sunken highways and overpasses and such. I'm trying to replicate Haljackey's Sunken Diamond Interchange from his interchange guide It's an older guide using RHW v3.0 so I'm sure many things have changed. Anyway, here's what I'm out to do: He didn't specify but I'm pretty sure he used Road puzzle pieces to build the overpass (white textures and pylons). But in 31.2 the Straight Road OnSlope puzzle piece won't allow any connection at that spot (reserved tile). And even if it would, the MIS ramp won't link up. The "T" Road OnSlope puzzle piece allows the close connection but again there's the MIS thing. I can build the overpass using the RHW-2 Ground-to-Elevated (L2) T-OnSlope transition and MIS will join with it, but I miss the white texture and the pylons. ( I even tried using the Elevated Road puzzle piece in the center to get the pylon and according to DrawPaths it should function but the textures don't match and it's fugly). I've looked several times through the menus and can't find a way to join MIS to Road. Am I missing something? Can the interchange still be built as shown? Or, is there a better way with the current version?
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I hope this helps.
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Thanks for responding Haljackey. After demolishing the exit ramp on the left, and the level transition on the right, then demolishing the overpass and rebuilding it, I was able to drag it from left to right. Still wouldn't go right to left. At least not in the grid right next to the east to west portion of overpass. I could pull it all day long from either direction one or more tiles away. Anyway, problem solved. Thank you very much. And now can you perhaps direct me to one of you excellent tutorials on RHW FA Curves? Thanks again.
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I just built this T interchange pursuant to Haljackey's tutorial: https://www.sc4devotion.com/forums/index.php?topic=14073.0 Got it all complete with one exception. I can't drag RHW-4 from under (1/2) ERHW-4. The grid section turns brown below as it should, but any attempt at dragging results in red tiles. Suggestions?
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I was just watching a tutorial on YouTube wherein the poster was zoning industrial. But instead of large yellow blocks, his zones were smaller and had arrows to streets like Commercial and Residential zones. I assume there's a mod for this: 1. What's it called? 2. Is it really beneficial? What are the draw backs if any? Also in his video, while zoning residential, as the streets appeared in yellow, has able to turn then off and continue to draw as he liked without the game inserting streets. It looked like he could also force the arrows to face the direction HE wanted them to. 3. Same mod perhaps? 4. Or is there another to accomplish this?
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Gotcha! This wasn't in any of the lists of hotkeys I'd found so far. Thank you.
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Aha!! At last!! The manual doesn't lay that out in detail. z1 said my track was too close, but didn't fully clarify. Using the full filler thrice per side gets it done! Thank you VERY much.
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Well it has me scratchin' my head, but yup it seems to work regardless of broken arrows (green, magenta and orange). But I DO see yellow arrows indicating trains. Haven't seen an actual train (tram?) but I haven't watched long. Thank you very much kind sir.
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Actually, it is NOT fully activated. Look closely at the arrows provided by drawpaths. On the upper half of the station the green arrows on the blacktop carry all the way through. The magenta/orange arrows on the upper half of the track go through the full filler on the right side, but are broken where the upper corner of what would be the left full filler if I could get it to place. On the lower half, OWR won't drag all the way through. It stops and turns red where the white crosswalk lines are. That's where the half filler is placed. The green arrows on the blacktop are broken and the magenta/orange stop where the track is missing from the filler piece.
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Here's the sequence as best I can depict it in a single frame (steps 1-6): 1. Station plopped. 2. Station + right side dia. TIA 3. Station + right side dia. TIA + full filler with track 4. Left side dia. TIA added 5. Left side full filler with track won't go (like the fourth ramp in RHW and MHW) so I substitute half filler without track. It looks wrong (white triangle bottom left of station) but it fits (fills in road anyway). 6. Attempted activation. Top half of station is activated on the upper right side (north east corner). But on lower road, dragging OWR from left to right just turns red. Dragging right to left - gold activation graphic stops at crosswalk. Any farther it turns red. Upon realease (with gold to crosswalk) the lower half of station is not activated nor is the top left corner. Has to be because of the missing track in the half filler. Thanks for sticking with me on this one.
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The Moose Factory - Virtual Bar and Grill - Version 3
GarrFarkel replied to A Nonny Moose's topic in General Off-Topic
Where's the chocolate covered cherry? -
The Moose Factory - Virtual Bar and Grill - Version 3
GarrFarkel replied to A Nonny Moose's topic in General Off-Topic
Thanks for the invitation Nonny. Beertender, I'll have another bubble dourbon. What's the organ grinder's monkey doing with that blonde's hair extensions? -
I've been trying to do it per the manual (not arguing, just explaining) leaving the 3x2 footprint for the station. In that senario the second filler (full) refuses to go on either side. I'd also tried plopping the station first, but whatever sequence I tried to fill in around it, the fourth piece (filler or track-ave) won't go. Per your instruction, I've now been putting down a station a leaving visual space, but I just don't see how the half filler (with no track) fits. Thanks for your patience, can I buy you a drink? :-)
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Chaulk up another $%&^! with egg on his face.... Thanks Z. About the diagonal station... I can't get the second filler piece to place. Same issue as the HWY ramps? Any work around or just have to wait for 31.2? In any case, thanks for taking the time. Your efforts are very much appreciated.
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Still working with my "test platform" city experimenting and learning to set up various networks. Fooling around with Tram Ave presently. I can't seem to activate the station. I laid down track-ave with puzzle pieces, left two space gap and plopped the station per manuel instructions but when I drag OWR to try to activate it, no matter what I do I get the reserve tiles error. What am I doing wrong?
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How do you recognize the correct orientation when installing them? They look the same (to me) either way. EDIT: I just saw it. Had to REALLY zoom in, but now I see the wht/yellow lines that need to match the MIS transitions. Thanks Tarkus.
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Thanks Tarkus. I'll take a swig of my patience juice . Next problem: I've done searches and read threads but can't find a tutorial specific to my issue. I built my first RHW 6S highway and a connected overpass that SIMs won't touch. Can anyone spot the problem? Also, I need some schooling on drawpaths. Please explain what it's telling me (red + at top of transitions maybe?) Did I use the wrong intersection there? Thanks.
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That's my issue too. I can only get it to face east or or south. Is there a trick to orienting them properly?
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I love the look and function of hittwice99's 'Bionic Fusion Power Plant' but I can't find one of the dependencies so it doesn't look quite right. The link he posted in the exchange leads to a missing page. I've tried several search engines all resulting in 'file removed' messages and such. Does anyone have a copy of the file they're willing to share? Thanks
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Thank You!!
