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Imananer

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  1. Yes I have seen the same thing happen. From one city the great works site said it still needed 2/3 of both metal and alloy. Then I switch the my TV producing city and from that city it says the great works no longer needs alloy or metal.
  2. Epic Traffic Jam

    1. Use dirt roads to connect to your main avenue 2. Zone a lot of residential early on Believe me when I say that pretty much everyone who is getting to larger cities is noticing that traffic, and the need for workers seem to be very difficult to manage in this game. Certain things will compound the problem. The more people you have in the region the harder the traffic situation gets as more commute between cities. Especially if none of your cities are making enough money to support more mass transit options. Some helpful hints though: The main avenue you place will slow down the more intersections it has, which are formed by every type of road connection except for the dirt roads. Keep it to only a few important intersections such as a T shape that splits only at the end to connect to Important industrial buildings (mines, trade depots) so they have easy access to main transport. The low density dirt roads add only stop signs and not an actual intersection so having a lot of these will not slow down your main avenue at all. So you can have all your 'residential and commercial areas connected to themselves by larger streets but connected only to the main avenue by dirt roads. when it comes to the job positions. It seems the jobs open depend on the type of businesses/factories available. I get the impression that city buildings us a different variety of $, $$, and $$$ workers so every time you place one (like the town hall) suddenly the need for $$ goes up. Im sure that factories, commericial and services work the same way so its very difficult to determine which buildings use which workers before you place them. A game design that i do not agree with is that only 10% of your population actually 'works'. The more your population grows, the greater the need for services becomes yet you can only get 10% of them to actually work in factories and that 10% never seems enough to fill open positions. You cant match the increase in workers needed with an equal increase in residential density. What has helped me so far is place a lot of residential as soon as possible using low density dirt roads so it doesnt decrease movement through the main avenue. Placing them early helps because residential density increases basically at a set timely basis so zoning those areas later isnt as helpful because they take a while to increase density. then you can keep an eye on unemployment and add more businesses as needed (or just dont worry about it and get rid of buildings as they become vacant from unemployment because your industry WILL catch up and be asking for those workers later)
  3. I found another post that describes places a sewage treatment plant right next to a water plant, the sewage treatment actually produces water and keeps the supply going. Its worked so far!
  4. I just tried adding those dirt roads as shortcut paths to my trade centers it was immediately a huge help! now keep in mind my city only has 42000 when it comes to traffic issues but I could still notice a difference. Thank you!
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