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Everything posted by oldbrokenlink
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SimCity Hack Lets Users Destroy Anyone's Online City
oldbrokenlink replied to oldbrokenlink's topic in SimCity (2013) General Discussion
actually they know that, and they know they got u and u will be paying for the ingame store item to protect you from such destructions. would be devilish of them if they made it for n hours, days, uses! with these folks its turning out to be pay to win and get them for the most amount of money doing the least amount of work, ride the hype machine, abuse the long time fans, ect. they did it with bf series with the unlocks you paid $30 to unlock early. ive so far paid like over $100 for that game and i dont want to talk about the sims 3, thank god for steam 66% off sales. plus the ingame store for sims 3 can make u broke with these people its not just that it used to be you bought the game and could play it forever more. now its about microtransaction and reoccuring charges. so you buy the game and you will pay each day to play it. they will find ways, i mean you are not going to work on a city for hours and let them destory it, wouldnt u play $1 or more for that. google the EA CEO interview of what they will be up to. its there i think it whas shareholder meeting interview http://games.yahoo.com/blogs/plugged-in/ea-ruffles-feathers-visions-microtransaction-future-192443602.html -
SimCity Modder Tells Us Offline Regional Play Easily Done
oldbrokenlink replied to oldbrokenlink's topic in SimCity (2013) General Discussion
read the article the maxis insider (mole) says exactly what the problem is. in short because of the number of people they are forcing on to a single! they are saturating the servers. all those database writes are expensive and really not needed. its mostly there for their cheat / data mining / leaderboards / achievement engines which are off right now anyways still they recording all the stuff u will be sending up and then your city state and then they have to query the database for all the stuff being passed to u from the last time others where synced also they poorly designed and implement server side stuff and the sql db not optimized for how its being used. think about it how many people hitting one of those clouds. how many people having connection problems. ect those connection problems have more to do with not being able to get database connection. and those servers from what people are saying is running java and if u know anything about java and sql is that it can eat a lot of memory to bring in the result sets into memory to then process them. the database engine poorly utilized. anyways there is really no easy fix. and offline mode is just around the corner -
SimCity Modder Tells Us Offline Regional Play Easily Done
oldbrokenlink replied to oldbrokenlink's topic in SimCity (2013) General Discussion
they've taken it hard to fans im almost $85 in hole $80 for game and the bastards charged me almost $5 for tax worse you do not know how may times people have not been able to connect, and have had to wait long hours or go to another server and restart, abandoning their earlier cities. then iven if you can reconnect at a later time many people have complained about constantly not being able to access their city or their city rollback. even when they have done upgrade number people have complained theyve lost either access to their city, it was no longer there, or it was rollbed back. and worse is coming years down the road when servers are turned off and everyone loses everything so full offline mode with local saves is so very important so we can have our cities and continues to play like in past simcities anyways im hopefully that ea/maxis will see writing on wall. they will soon react. and its either let an offline mode mode exist or sadly they will try to stamp it out and call out the laywers on the poor people that are trying to save them from the self inflicted wounds. so far glassbox as described in all those videos and posts is not to be found, its not in client and its not in servers. what is there is very simple. like it was cooked together at the last minute. sure the support behind it is sort of there, but the logic the workflow that controls the supporting apis is so lame. we can see it as the sims run around so dumbly. and its not because it would require lots of processing by client or by server, its that they didnt write the code sure they did amazing sounds, video, 3d engine, but the client/server business logic as it were, they should have hired people with business application experience. or at least people who create game servers, which i think would have been better. since none of this stuff has to be put to database. it can be done like most first shooter games all in memory, using even udp and realtime. i mean most fts pass much more stuff and have lots more players. this is what up to 16 player per region and they may not be all online. so at worse 16 at best 1 and again its all done by your client all you get is something that is passed long ago and they get something others pass to them long ago. and as you see the servers really are not creating persistent world anyways since they keep losing stuff since they are saturated, i guess they flush older stuff from databases before they eat up all the storage with stale messages because people abandoned city, or too many players per server, ect. most likely abandoned city since they counldnt connect because not enough database connections! -
SimCity Hack Lets Users Destroy Anyone's Online City
oldbrokenlink replied to oldbrokenlink's topic in SimCity (2013) General Discussion
yes it could be saved he specifically dis not enable syncing of the data the code he did not write. the code maxis put in this and other stuff that we have been seeing like store are already in there for soon to come store and dlcs. its all there, just look at the source files that are in the pack files. if he wants to sync all he has to do is call the very function that the timer calls every 20 minutes. if u dont want to unpack it then google the source code, its online and then look for save its there easy to call. the problem is they have it all exposed and while this guy may not going to destroy your city others will either by modding it or eventually by getting a dlc maxis plans to sell you! they even plan to sell you way to stop it. just read what CEO of EA said in interview its all real and it why that code is there. ttp://www.reddit.com/r/SimCity/comments/1a9nzy/visit_any_players_city_and_improve_or_destroy_it/ http://www.reddit.com/r/SimCity/comments/1ae2vs/in_case_anyone_is_still_in_denial_about_a/ -
SimCity Hack Lets Users Destroy Anyone's Online City
oldbrokenlink replied to oldbrokenlink's topic in SimCity (2013) General Discussion
no its not evil modders, what they are exposing is stuff maxis put in on purpose! wait just read this from EA CEO about soon to come SimCity ingame store and you will understand that its all about the microtransactions that are coming (think sims 3 store) imCity 5 DLC Store to Include Nuke Neighbor, Remove In-Game Ad Paid Items http://www.p4rgaming.com/?p=1240 "in-game SimCity Store which includes free and paid DLC. EA CEO John Riccitiello has announced two paid items for the store: one to nuke your neighbor and another to remove the in-game ads." “We will allow players, for a small fee of 9.99, to remove these in-game advertisements from their SimCity. " “If you’ve been attacked, maybe you feel like exacting revenge so you pay a few dollars to nuke your neighbor,” he continues, “Maybe you might want to forge a treaty between you and your neighbor, which will be a future paid DLC item, to avoid nuclear war. It brings a new level of interactivity to SimCity.” https://i.imgur.com/25L9AZ3.jpg -
Sim City DLC store leaked via Dev Mode. $15 for one building.
oldbrokenlink replied to QCne's topic in SimCity (2013) General Discussion
SimCity 5 DLC Store to Include Nuke Neighbor, Remove In-Game Ad Paid Items http://www.p4rgaming.com/?p=1240 "in-game SimCity Store which includes free and paid DLC. EA CEO John Riccitiello has announced two paid items for the store: one to nuke your neighbor and another to remove the in-game ads." “We will allow players, for a small fee of 9.99, to remove these in-game advertisements from their SimCity. " “If you’ve been attacked, maybe you feel like exacting revenge so you pay a few dollars to nuke your neighbor,” he continues, “Maybe you might want to forge a treaty between you and your neighbor, which will be a future paid DLC item, to avoid nuclear war. It brings a new level of interactivity to SimCity.” -
Discussion about City Tile Size
oldbrokenlink replied to alex macnamara's topic in SimCity (2013) General Discussion
SimCity cities are actually ~0.5 km x ~0.5 km in size. ttp://www.reddit.com/r/SimCity/comments/1a8kzd/simcity_cities_are_actually_05_km_x_05_km_in_size/- 1,284 Replies
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Quigley says YES to modding! EA says NO, and we'll ban you!
oldbrokenlink replied to oldbrokenlink's topic in SimCity (2013) Modding - Open Discussion
aye the modders won now can they hire some of the modders who where able to get offline mode working and fire some of the maxim/ea employee who said it was impossible I think you're the second person I've seen who says maxim, why? i plead the 5th -
Quigley says YES to modding! EA says NO, and we'll ban you!
oldbrokenlink replied to oldbrokenlink's topic in SimCity (2013) Modding - Open Discussion
aye the modders won now can they hire some of the modders who where able to get offline mode working and fire some of the maxim/ea employee who said it was impossible -
Speculation & Discussion
oldbrokenlink replied to waybig's topic in SimCity (2013) Modding - Open Discussion
someone documenting simcity server api http://www.reddit.com/r/SimCity/comments/19y8ro/simcity_api_servers_more/ -
simcity offline game mode for offline saves and restore mod
oldbrokenlink posted a topic in SimCity (2013) Modding - Open Discussion
i was wondering if anyone would like to work on a simcity offline game mode for offline saves and restore mod i can program, but i welcome anyone that can help, including test. but i'm not familiar with simcity/sim stuff to start off with just so that everyone knows you will still be connected all the time and login ect to their drm server, so its not offline like you dont have to do drm or connect to them or be online all the time but what i was thinking was to find out where they get the list of servers that you can select to join either the list is on your computer or when you start the game it gets the list from some master server regardless the thing would be to add a server that you host locally or on another computer or someone else hosts obvious that server would have to support the functionality of the server you normally join when you play a private game and when you do things like saves and reload. it should not be too hard to get something that fakes the client. because it looks like the jason definition is included in the pack files. and its a matter of passing back and forth the correct things. wireshark and proxies can be setup to capture the packet flows, basically allowing capture and analysis or what goes on when you select a server, when you join a server, when u play a private the game while on a server and when you do save and restore then its a matter of writing the correct server code what makes it easier is the fact of what is coming out that when for example a fire truck goes from your town to another no fire truck really shows up in that other town. so its all fake and most likely just happening on your client. yeah a bit disappointing but the simulation of when something comes in or out of towns is fake from what people have been reporting when u for example send money, resources, or people or vehicles or anything out of your town and it says its going to another town but if u were in that other town it never shows up. and the same when u get from another town its really not coming from another town at all. they dont see the firetruck leaving, ect. so that simulation technology that they bragged about is either not there or broken or not fully functional, ect. but that is good cause it means we dont have to handle it so then the idea is to have the client pick local server or friends server ect and then play on like they were connected with themselves and thus have saves -
simcity offline game mode for offline saves and restore mod
oldbrokenlink replied to oldbrokenlink's topic in SimCity (2013) Modding - Open Discussion
good news someone found offline save directory! http://www.reddit.com/r/SimCity/comments/1aaftl/found_the_offline_savegame_directory/ or at least some journal directory until its synced with server -
Quigley says YES to modding! EA says NO, and we'll ban you!
oldbrokenlink replied to oldbrokenlink's topic in SimCity (2013) Modding - Open Discussion
will if mods are going to be allowed i want to use the one that removes the fudge on population. i rather see my real population and see the sims running around correctly not the way there are now. lets hope it is allowed so we can have it like sc4 or other sims games i look towards using all sorts of models and textures and fixes, ect. that sites like this one comes up with. sadly im just programmer so i really cant crete models and texture so this site is great. -
Quigley says YES to modding! EA says NO, and we'll ban you!
oldbrokenlink replied to oldbrokenlink's topic in SimCity (2013) Modding - Open Discussion
i'm cautious fellow but i want offline save so hopefully someone will create it. or else i'll get int here and do it myself. its rather easy. sadly they are telling us nothing but lies. the funny thing is within just a few days modders are exposing them for what they are. just lies. i mean did u see how they did offline mode its just a single variable the variable is the time delay between checks to see if you are online. change that and you can play off line, you still have the drm, but not those needless checks. ok off line mode is not complete without local saves, and at present you still have to save on their servers, but that is probably less than a week away, surely not more than a month. the code exists to serialize and deserialize the map to the server all you have to do is write that image to the file system and get it from the file system. its a matter of finding where in the scripts they do that and apply simple change. easier than what i originally thought would have to be done. since online stuff is totally not needed. i originally though it was to some extent. but now that we know its all happening on client anyways. the thing is you dont want to tamper with the drm since that will really upset them. so they can check for your license and your rights. plus people are working on allowing editing of full maps. now that debugger is up and running things will move more quickly. so i can just sit back and wait for mods and spend my time on modding other games. cause it appears this game is more than covered by some excellent modders. -
simcity offline game mode for offline saves and restore mod
oldbrokenlink replied to oldbrokenlink's topic in SimCity (2013) Modding - Open Discussion
there appears to be an offline mod already! with editing highways outside boundaries (if modders could open up boundaries to building we could have bigger cities!) and full debug mode http://www.reddit.com/user/trixisowned http://www.reddit.com/user/AzzerUK it does not however handle saves sadly i'm really interested in having local saves! and not in the removal of drm, it does not bother me. this is because i play exclusively offline so i dont need multiplayer regions, i control all the regions in private myself! and i mostly play in sandbox, since its more about building cities than playing the game and dealing with disasters. and i dont need things like acheivements, although it would be nice to have achievements for private sandbox mode. you know for like you've passed so much time or your city has gotten so big, but i dont need them since i can see that for myself the reason i want local saves so bad is because i keep losing either access to the server that has my cities and because i would like to trade cities with others and because i'm tired of getting corrupt saves or rollbacks and losing progress. or worse since i cant control when it saves there is no ability to roll back to a specific past version of map, no undo, or having a save in case of crash. it would be nice if i could specify save every 5 minutes, that way if it crashes or i make mistake i do not lose more than 5 minutes of game play why didnt maxim figure this out i never will know -
Is SimCity that bad?
oldbrokenlink replied to monsterjamp's topic in SimCity (2013) General Discussion
yes and worse been playing it for number of days now glass box has turned out to be nothing but smoke and mirrors nothing more than bait and switch. is not a simulation at all, more of an animation. lots coming out now and not one of the things theyve said have turned out to be true. real population sizes as low as 5000 and max 10000, the rest all fake and of the real ones theyre behavior is not based on the city that you are building, its all hardcoded and random events with no basis on the city, the population, the business, ect. so u can have everyone without a job buying away, business doing amazing not being a ble to ship their products or without employees, cops, firetrucks, ambulances, workes, ect all going to same location and not going where they supposedly should be going, the financials have no basis on what is happening, neither is hte population and what is happening to them or the business and what is happening to them. it just random events triggered to keep u entertained thinking something is happening, when its not. the worse things its all happening on your computer, no need for glassbox or always on! and forget that you are trading with other cities that too is all fake. basically the games does not communicate realtime to the servers! you can play for like 20 minutes without any problems only interrupted by drm checking if your stole the game or cheating! -
simcity offline game mode for offline saves and restore mod
oldbrokenlink replied to oldbrokenlink's topic in SimCity (2013) Modding - Open Discussion
Maxis Insider Tells RPS: SimCity Servers Not Necessary http://www.rockpapershotgun.com/2013/03/12/simcity-server-not-necessary/#more-145460 maxim simcity developer says that it would take minimal effort to do single player offline mode, people able to play up to 20 minutes offline without syncing! syncing is basically for drm, game saves, check for cheating, and exchanging information required for multiplayer, but not single player and also not for the most transactions between cities! its not real simulator, its mostly faked! hopefully maxim/ea will be forced to do single player offline mode, even if authentication when game runs, like in sims they have offline mode -
simcity offline game mode for offline saves and restore mod
oldbrokenlink replied to oldbrokenlink's topic in SimCity (2013) Modding - Open Discussion
while i hear your frustration over issues with saves, i think we all have it and some resonable solution would be welcomed, i even think by maxim. but i dont think using one of those supposed cracked games that allows you to play illegally offline is the way to go. first its illegal since you actually don't own the game and you dont have license to use illegal copy. what you have a very limited license to the game under the terms of the license. a bit complicated i know, but it's just how it is. so i would advice until something acceptable, like what i'm proposing, becomes available. plus you have to care what ea thinks because you entered into an agreement with them and with maxim and if you dont live up to that agreement they can take you to court, it could be very expensive, you may even end up in jail and certainly they can ban your account. so its always better to play within the rules, the rules does allow for a lot. just look at all the other games. there are lots of mods, i would say many game companies allow too much freedom in any mod that allows a person to cheat, make it easier to score, ect. i perfer neutral mods that dont give a player an advantage over others. -
simcity offline game mode for offline saves and restore mod
oldbrokenlink replied to oldbrokenlink's topic in SimCity (2013) Modding - Open Discussion
also keep in mind that it looks like all the stuff they have unencrypted. if they didnt want people playing around at some point they could have easily encrypted it. its just old maxim game format from what i read in the other thread, ok with some tweaks for this game. so its there the jason definition for what they transmit back and forth and some other site published how they got the server list to help people avoid servers. so its either on disk or being downloaded. and from what ive read all the stuff between cities is purely fake. so its not that hard to say this request go to us and this request to them. anyways let me chat with maxim. they must have someone there for modders. perhaps not this week or month cause they are busy but oneday not too distant the fires will be out and their attention will again focus on how to keep sales going before their next game and modding is one of the options they and others have had. think of it as free development. -
simcity offline game mode for offline saves and restore mod
oldbrokenlink replied to oldbrokenlink's topic in SimCity (2013) Modding - Open Discussion
i certainly dont want to be kicked from origin or from other games, never had any problem. so as i meantion i am in no hurry to run into any problems im going to go to maxim and try to find who over there is going to work with modders and see how i can fit in and yes anything someone like me do would be better when they are not changing things, since it will be a pain to develop and maintain, especially if they are making changes to formats and such anyways as u can imagine something like this also needs time to figure out so, its not like anything was going to be released anytime soon and if maxim was going to do it, i certainly dont want to waste my time and reinvent the wheel, but lets hope they have interface for modders. some thread they create like other games have on their forums and perhaps some contact. even an api / sdk ect since im new to simcity i dont know what they did in the past. or how it worked out. i do see a lot of stuff for older simcity. also i know that other companies, including ea, do give modders some room, for example i just got rage sdk from id and that is bertha is amazing what modders can do with it. and other major games i also have sdk and like i said ive been able to build all sort of stuff. i only do things in unranked mode, since i think otherwise is cheating. i dont mod weapons or anything that effect stats, ect. i do things like being able to list local servers so u dont join a far away one, ect. u know server browser and those are with public apis that i and others tie into. think of all those websites that list the servers for a game how do u think they did it using public api for all those games. including stuff that interfaces (legally) with their servers. they have api that we follow. and again i certainly dont do things to help people cheat or steal or break any laws ect i also done things for ea titles using sdk companies like dice have provided for modders think bf2. -
simcity offline game mode for offline saves and restore mod
oldbrokenlink replied to oldbrokenlink's topic in SimCity (2013) Modding - Open Discussion
oh one more thing the people who messing around with turtle speed (like in other thread) or with cheeta speed like in reddit, surely they are in big trouble then and people who would use such tools surely then would qualify as cheaters to be banned since it would fall under any agreement such as ea/simcity has the problem is agreement if well written should cover everything and its up to the party(ies) to determine what is and not allowed. ea / simcity folk just wanting to cover all bases so if they have to do something they have right to and people cant complain u banned me for what. we banned u cause u changed the speed of the game, gave u an unfair advantage, ect. im not saying they are going to do it, but i can imagine they would like to be able to have ability to do what they like. its about leverage and control more than anything. they certainly dont want people that cheat or steal or doing unlawful things. but i think they will tolerate, like they do in so many ways, others. so long as its not something that is cheating, stealing, ect. and being able to save and then restore that save or even share i cant see how that would apply. also im not planning to interfere in anyways with their servers, if anything they would see less traffic, cause when you would play in private game the save or load would go locally not not make request to their server. -
simcity offline game mode for offline saves and restore mod
oldbrokenlink replied to oldbrokenlink's topic in SimCity (2013) Modding - Open Discussion
i also appreciate everyones input, i'll look for someone at maxim to talk to, some one who will be working with modders. i think from what i read they are very interested in this and have been to much success in other games. i mean i go to some amazing sites for the sims. so perhaps for this too. i really like their games and would very much like to play within the space. but i cant to models and textures and sounds, ect im a programmer so i can perhaps do things like this or like the tool to unpack (already done so im not doing it) anyway i read what you and others said, and i am little confused cause how is the advice being given to me different than for any author of the software that unpacks/modifies/creates files used by any game for simcity or sims, or any other game. modding of anykind is certainly a grey area. and still there are both white hat modders and black hat modders. certainly ea is taking steps to shut down all cheaters, hackers, crackers, the black hat ones but ive not seen them go after any white hat ones. do you think the author of unpack/modify/create simcity game .package files or sim, ect is in any legal risk. what about users, do you think they will be banned if ea knew i certainly do no want to do something that would be illegal, but then again there maybe a lot in legal agreements that are not illegal, they just put it cause everyone does. anyways im not lawyer or claim to be a lawyer. ive been working on modding tools for numerous games. including numbers as ive said that worked with companies master servers, ect and those companies honestly didnt have a problem with them. they just said unsupported, ect. it actually helped them in a way to get more sales. i would think ea would not have a problem with people saving and restoring there cities or even trading them with friends perhaps they have just not gotten to that or had not had the idea, of trading. i would think that they would be happy to have people buying and playing their game and they continue to make money on it i certainly have not made any money from any of the stuff ive done also with all the problems that simcity is having with saves right now i would think they would be happy if they had a breather and people would be happy to have some utility if they like it im happy also to give it to them. to add to their list of modding tools that are unofficially not supported, but available. im not going to make a tool that lets u modify your saves, or makes u cheat in any way. i certainly hate cheaters and for that matter people that dont buy the game and steal it. so i certainly not going to make anything they can use. but there must be some modding that they will allow, even tolerate. its already happening. once those unpack / modify / create utilities come out people will be doing all sort of stuff even significant mods. i see games like cities xl, ect that are heavily modded. it does not hurt the company, i think if anything it keeps sales going -
simcity offline game mode for offline saves and restore mod
oldbrokenlink replied to oldbrokenlink's topic in SimCity (2013) Modding - Open Discussion
by the terms of most agreements any and all modding tools, ect "may violate the Terms of Service if, as determined by EA in its sole discretion," notice the use of the phrases "may violate the Terms of Service" and "as determined by EA in its sole discretion" it may be and it maybe determined so if EA determines it is then it is, if they dont then they dont lot of stuff for sims, and other ea games outthere some of it is and some of it isn't i'm not planning to go near the is part. i certainly dont want problems from the developers/publisher but ive created numerous programs to to for example unpack and pack game archives, like thosr presented in this forum and even to interface to their servers for example out of game server browser and not once have ive had any problem, often the companies do know and they while not supported have let them continues to be distributed through their forums. they basically say we dont support, we may do stuff in some future release where this stuff stops working, ect. again i have zero (0) plans to bypass the drm. im not going to touch or go near their requests. so if u dont own the game or some dlc my stuff will not help you. but like with other games im looking to give way to save and restore locally and perhaps even to offload some game aspects so you don thave to be hitting their none drm servers and only for a very limited amount of things and only when playing private game. i am not going to be doing anything that interferes with leaderboard, ranks, stats, or xp gained, ect. so perhaps it maybe even limited to sandbox mode. i have to see first what is possible. heck they may even welcome not having to deal with those expensive requests and with the added featue that then people can trade their cities with other people. yes u can then have some website where you publish your cities and share them with others or with your friends or even via email or thumbdrive, ect. re: "impossible" no not impossible. maybe hard, may take a long time, may not happen, but not because its impossible. others have done that and more for other games. all it takes is programming. plus one does notknow without looking into it and trying. -
simcity offline game mode for offline saves and restore mod
oldbrokenlink replied to oldbrokenlink's topic in SimCity (2013) Modding - Open Discussion
im not talking about doing anything illegal and i am not trying to go around the drm or calls they make to make sure you dont steal their game or that you dont access content you have not purchased. that is authentication and authorization and im not talking about that at all. you will still be connected to them for all those calls. but there is the drm and there is the saves and other requests that are not drm related that are being made when you are playing private game and certainly having some proxy that you run to handle those limited requests should not be a problem. again im not talking about being able to run without connecting to them. im basically giving a way to do saves and reloads from local and perhaps some of the city stuff without hitting their servers. wouldn't they be happy if they didnt have people hitting them so hard, certainly customers would and certainly they would have less need for servers and less cost to them. they still and make certain that people were not robbing them through drm calls which are most likely to authentication servers and not the server you pick for gameplay that has your cities. -
SimCityPak - Modding Tool
oldbrokenlink replied to oppie's topic in SimCity (2013) Modding - Open Discussion
one more thing im new to sim/simcity modding in settings u can specify a locale package and a default package can u please post paths where they are or a screenshot of of this dialog completed thanks in advance!- 627 Replies
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