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Everything posted by Thorseus
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Sometimes, but I like the city designing part better
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Introduction: Hello all. I have decided to share with you the construction, organization, and progression of my newest region, Zion. I custom made the structure of the map in Windows Paint and then used Simcity 4 to terraform it. As for mods, I am using the NAM mod, mods for different buildings and vehicles, and a few extras, however I will not be playing with the Radical Ordinance Mod or a money mod or any cheat like that. Please comment and let me know how I am doing and if I need any improvements. So, without further ado, allow me to introduce you to the City-States. About City Names: Cities that have a variety of plot types, such as a residential and commercial city, will be given a name, however, cities that have one plot type, such as a industrial and trash collecting city, will be called districts and given a designation instead of a name. The designation will include a letter, going in alphabetical order, and then a number, going in numerical order; for example, the first district in Zion is called A1. Whenever the number half of the designation reaches 5, the next district created after that will go to the next letter, in alphabetical order, and then restart at 1; as an example, the first district created after A5 will be called B1, and so on and so forth. Quick facts: Official name of region: The Federation of the City-States of Zion Common names or region: Zion, the City-States, etc. Flag: Motto: "United as One" Regional leader: President Anderson (Andy) Owens Regional Government Type: Corrupt Democracy Current population (as of first update): 54,707 people Largest City: Yale - 42,553 people Smallest City: Cotecka - 16,517 people Current Districts: A1 - Industrial (no Hi-tech), but also imports and burns the trash of both Yale and Cotecka and handles the power needs of Yale. Total amount of Simoleons: $2,413,731 UPDATE 1: THE FOUNDATION Current Year: 39 The Federation has just been organized. On April 3rd, year (Y) 39, delegates from the two cities and district A1 met in the city of Yale to finally organize the first regional government in order to boost interests with trade and commerce. They drafted the constitution, explaining in detail the structure of the government. The Federation will have a parliament to decide the mainline decisions and a judicial branch to manage the courts and the law system. Anderson (Andy) Owens, a politician and former police chief from the south side of Yale, was chosen by the council of delegates to enforce the constitution as the first president. Celebrations have erupted in the two cities, as people celebrate the new organization they had been waiting so long for. Yale has also been chosen by the council as the temporary capital of the region until they can get a better capital constructed. Meanwhile, Andy Owens will be formally inaugurated in June of Y39, where he will give a speech in Yale followed by celebrations and a feast afterwards. In other news, the new government has decided to let it's citizens have a vacation from work and school on April 3rd in honor of Foundation Day. Maps and explanations: Zion (Northern Half): The northern half of Zion mainly consists of cliffs and mountains at the edge, and flat land towards the middle. This half of Zion also contains the current three cities in the region: Yale, Cotecka, and District A1. The terrain in this area is mainly rough, despite the flat parts. Zion (southern half): Here we see the southern half, which is completely flat. 1/3rd of it is covered in dense forests, as seen in the picture. Geologists from Yale have been studying this area for several years now, and suggestions have been made by them to put the new Capital and the CBD (commercial business district) in this area, as it is flat, which is the terrain skyscraper architects prefer. There are also a lot of wild animals in this area, much more than in the north, which has also drawn zoologists to the area to study the animals and their habitats. Up to the north is the Cotecka River, which divides the north and south halves. Yale: Here we see Yale from a bird's eye view (with the cliffs on the left excluded). It is a commercial/residential boomtown. It has access to clean drinking water, electricity, and the newest technology available. Most consider the city a metropolis, as they have never seen a city this large before, but then again, they have come from living in sparse villages in the mountains up north to living in a commercial haven. There is no industry in Yale; it developed in A1, Yale's neighbor, which takes care of it's basic needs excluding water. Yale is 39 years old. The most popular form of transportation right now is the car, and the most used road is Central Avenue, located near the edge of the residential areas. The only form of mass transportation available is the bus, which was invented to help workers get to District A1 faster, however they are sparsely used. This may change when Yale reaches populations of 100,000+. Yale has two large hospitals, a large elementary and high school but no colleges or universities, a city hall and courthouse, and a small stadium. Rush hour along Central Avenue in one of Yale's busiest areas. Current commercial areas in Yale. The first residential district in Yale. This area is the oldest part of the entire city, with most of it being constructed between Y0 and Y15. In the upper corner of the picture, you can also see the city hall and the courthouse surrounded by a commercial district. This area will become Yale's first downtown. Cotecka (apologies for the icons on the bottom left. Forgot to take them off): This is Cotecka, the newest city in the region, founded just three years ago in Y36. It was formed when a group of several thousand people split off from Yale to form their own country to the south near the start of the Cotecka River. In just three years, the city exploded to a population of more than 10,000, mainly because of one thing: Industry. Industry had been banned from building in Yale, and thus saw Cotecka as a haven for industry. As a result, the city has suffered majorly. Pollution is terrible, no education, no healthcare, and tenements and slums dot the residential district. Disease is rampant.There is some commercial development, but they are starting to be smoked out by industrial competitors. The only reason Cotecka decided to join the Federation was the promise Yale had made to fix the city up. The main artery of Cotecka is the avenue at the bottom of the city, which connects it with Yale. Some people in Cotecka use it to commute to Yale to find better jobs. Close up of the Industrial sector. Close up of the residential and commercial sectors. Notice the abandoned, run down buildings and the gloomy grey look. District A1: Welcome to the most polluted city in the region (and the clouds of smog in the picture prove that statement). The district is pure industrial and really serves no other purpose but to burn trash, provide power, provide jobs, and produce goods. There has been discussion in the government about allowing residential construction here and moving it away from a district and towards a city, however many politicians have argued that the environment needs to be cleaned up before settlement can be allowed to happen. However, one thing is for certain: no one is moving into the city unless some sort of compromise is reached. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- LIST OF UPDATES: 1. The Foundation- https://community.simtropolis.com/topic/56912-the-city-states-of-zion/?p=1362551
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This is incredible. Good job
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I know, which is why one day I'll get around to starting a SC4 city journal... I'm looking forward to it. I'm planning to start a SC4 CJ also.
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Good job, but it just isn't the same as Simcity 4
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Herran (Part 3: Shoreton Part 2, what a rubbish update)
Thorseus replied to 89James89's topic in SC4 City Journals
Very good. -
Good job.
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Very good, but I would recommend not to overbuild, as this will cause buildings to be vacant. Build at a constant rate.
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nice job man. Nice pics
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The United Cities*4th Birthday and Retirement!*
Thorseus replied to nathanthemayor's topic in SC4 City Journals
Nice job man. You should be proud of yourself. -
This thread is now shut down. I am restarting with a brand new region. -NOTE: I am new here, so this is my first post. Critism and comments are appreciated. Mods Used: Police station mod, fire station mod, hospital mod, Bank of Simcity Plaza, Super Ordinance mod, and NAM mods. All mods came from Simtropolis. Update 1: Post-Apocalypse Era An overview of the region before the First Era. An early view of Queens before the First Era. The story of Fairview begins years before the region itself was founded. Before Fairview, the sims were originally from another region on the other side of the Abyss. The Abyss is a huge, bottomless trench that divides the Simcity universe in half. On the east side of the Abyss is where most of the sims lived. There were huge cities, filled with skyscrapers and huge commerial centers. Factories lined the coasts. Agriculture was to the north, industry to the south. Everything was perfect on the east side. However the west side is a land filled with darkness. Monsters lurk in the shadows. However to the north of the west side lays large amounts of land that have been undisturbed since the beginning of time itself. Then one day...something happened. A massive imbalance in the Abyss trigured the worst disaster the east had ever experience. The disturbance caused a huge earthquake, felt over the entire region. Lava was thrown hundreds of feet into the sky, and it came raining down on the east. The horrors continued for years. The east was left in ruins. Smoke and fire covered everything. The survivors, numbering a few thousand, came out of the trenches and proceded to find a new home. They managed to find a way across the Abyss. They left the east behind, and proceded to the undistrubed land in the north. They were led by a man named Korson, one of the survivors who took charge of the group. After weeks, they finally reached the land. Korson declared the land to be called Fairview- a place of hope. Construction on the first city in the region, Queens, quickly began. The sims took from what they had learned in the east and used it to build high-rises and skyscrapers in the west. In the upper part of the region, construction on a huge tower began, the Bank of Simcity Plaza. It would have 99 floors, and provide 8000 jobs. Construction was completed 5 years after the Sims arrived. Korson was pleased, but had the name of the tower changed to the "Korson Tower", in honor of him. He also had a statue of himself built in the upper areas. The First Age was beginning, but the Sims didn't know that Korson's rule was about to take a deadly turn.... UPDATE 2: The First Age begins with a booming start Queens at the end of the First Age, 12th year CE Queens had become a boom town. The few thousand sims that had come to the region quickly multiplied. The Abyss had also been quiet for a long time, and the usual earthquakes and meteor showers stopped. The city now has a population of over 40,000. Hi-rise skyscrapers, apartment buildings, and commercial centers can be seen all over the map. In the north is the small industrial district, which is also booming. However, job problems quickly became a reality as more and more sims arrived to the area. In response to this growing crisis, Korson ordered the construction of four more towers with the same design as the original Korson Tower. The towers were complete within several years, and 32,000 jobs were provided to the sims. The stock market and a convention center followed this boom. As the job problems gradualy went away, Korson ordered a second statue of himself to be built. In the 11th year CE, Queen's first airport was finished and opened for business. Korson gave the airport orders to travel over the Abyss to rescue sim survivors still on the east side. The airplanes carried out the very dangerous missions, and managed to rescue 3,000 sims still trapped in the trenches. After these missions, the pilots were given the Fairview Medal of Honor for their bravery, and a small parade was held. Meanwhile, the economy continued to boom, and the Queen's treasury had went over 1,000,000 simoleons. The Second Age was starting.
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[..sorry the long wait. I haven't had time to update it, but I've still been building the city...] Update 3: Queens Destroyed! 20 years later. The city was a metropolis, with towering skyscrapers, a huge airport, and giant commercial centers. That is, until another massive disturbance happened in the Abyss. As you know, the Abyss is a straight, narrow bottomless pit that divides the east and west side, but scientists in Queens discovered that the pit was getting bigger. An eruption was near, and it indeed happened. The disturbance triggered a massive earthquake that could be felt all over the surrounding areas, and the ground beneath Queens started to sink in. From the Abyss also came meteors, which impacted the city, destroying skyscrapers and buildings, and killing thousands. Several volcanoes popped up also. In the end, Queens was decimated, shrunk from a booming metropolis to a barren wasteland. Rebuilding projects have begun. Mayor Korson fled the area, but his helicopter was seen going down after being struck by lightning. His body was never found. Roads are being reconstructed, debris cleared, and pipelines being reconstructed, but most feel the city will remain abandoned. Meanwhile, some sims are seeking to know what lies pass the Great River to the north of Queens, but little did they know it would be a landmass of opportunity....
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Thank your for the feedback. The 2nd update is finished.
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