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Very useful mod, good work. But there is a problem with trucks.package. The truck of trade port have 10.000 capacity but when they transport oil (i test only with crude oil) to refinery, they pick up only 1.000 but, if in trade port there are 8.000 barrels, then there will be 0 barrels, In other words, if there are 5.000 barrels in trade port, a single truck picks up only 1.000 barrels but, after this transaction, there will be 0 capacity: you loose the difference, in this case 5.000 - 1.000 = 4.000 barrels. I tested it in single player and sandbox with RCI mod version. I have seen another problem: when i use the tradeport.package, train and ship don't import oil to my trade port. I tried to cancel mod-tradeport.package file and the problem has disappeared. If you can, i have a question: it's possible to change the distance of refinery ploppables? (i receive this message: too far away from the building) Sorry for my bad english :) Thank you in advance.
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I'll take a look and test again on my end. May have been a damaged file in the archive. Copying SimCityDLCEP1-Scripts_287520926 (the latest patch for CoT) over to the packages folder from the ecogame folder seems to have been necessary. I had it in mine when testing. Took it out and got the same "happy" error you reported. Sorry for the issues. Thanks for catching it. Problem solved, it works, thank you. I would have other requests if I still have a desires available :) : can you increase sewage treatment plant process to 80-90 kL/h? (increase maintenace cost to balance, otherwise it becomes too easy). There is a possible to increase public transport use? (maglev, bus, ecc.) There is a way to improve megatower floor garbage (to reduce dirty water and waste)? Thank you in advance
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In Scrubber Crown i receive a "bad description" as if i had not put file SimCity-Scripts_287520926 in Origin\SimCity\SimCityUserData\Packages, but the file is in the right folder (Packages) and other yours changes work properly. I test it with original SimCity-Scripts_287520926 and Simcity Revision SimCity-Scripts_287520926, but the problem persists.
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You should see burn rate for incinerator increased to 2.5 tons/hr in version 0.4. Not 100% sure it is behaving, it would be great if you could verify for me. =-) Not sure which building you are referring to on the water cleaner. Do you mean the Sewage Sanatizer? I will look into both when I get chance. Thank you for good work. If you are interested, i confirm you some values: version 0.6d I destroyed and rebuild all buildings considered Garbage atomizer Garbage Atomizer 10% Controlnet Cost, reduced price -> OK ( increased burn rate to 4tons -> NO) Recycling Center Recycling: Increased capacity all around. Removed automatic plastic arm from coming with initial building -> ok (Attempted rate increase - not sure it is working -> y/n, i calculate a 1.0 tons/h burn rate for each automatic arm) Filtration pump Changed filtration pump to process 50% faster than standard -> ok (there is a little problem in the description, appears 80 kL/h instead 120 kL/h) Yes, i mean Sewage Sanatize (thank you for assist). Sewage Sanatize 20 "tanks" plopable. Less Controlnet per tank -> ok (controlnet was a nightmare :) ) Can you increase Sewage Sanatizer process rate from 26.2 to 52 or 53 kL/h? Thank you in advance Rate increased per your request v0.6E It is an honor :D . I tested it and works. I have two further requests: can you, if it's possible, readjust the atomizer burn rate (there is an increment of garbage with omega products)? The second request is: the map of city is too small, can you increase it's size? :D :D :D (it's a joke, i know that my request is impossible to do without Maxis support ) I do not know how to thank you for your excellent work.
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You should see burn rate for incinerator increased to 2.5 tons/hr in version 0.4. Not 100% sure it is behaving, it would be great if you could verify for me. =-) Not sure which building you are referring to on the water cleaner. Do you mean the Sewage Sanatizer? I will look into both when I get chance. Thank you for good work. If you are interested, i confirm you some values: version 0.6d I destroyed and rebuild all buildings considered Garbage atomizer Garbage Atomizer 10% Controlnet Cost, reduced price -> OK ( increased burn rate to 4tons -> NO) Recycling Center Recycling: Increased capacity all around. Removed automatic plastic arm from coming with initial building -> ok (Attempted rate increase - not sure it is working -> y/n, i calculate a 1.0 tons/h burn rate for each automatic arm) Filtration pump Changed filtration pump to process 50% faster than standard -> ok (there is a little problem in the description, appears 80 kL/h instead 120 kL/h) Yes, i mean Sewage Sanatize (thank you for assist). Sewage Sanatize 20 "tanks" plopable. Less Controlnet per tank -> ok (controlnet was a nightmare :) ) Can you increase Sewage Sanatizer process rate from 26.2 to 52 or 53 kL/h? Thank you in advance
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You should see burn rate for incinerator increased to 2.5 tons/hr in version 0.4. Not 100% sure it is behaving, it would be great if you could verify for me. =-) Not sure which building you are referring to on the water cleaner. Do you mean the Sewage Sanatizer? I will look into both when I get chance. Please see version 0.5. I think it have managed what you asked about. =-) When i wrote this post there was the 0.3 version :)
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