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Everything posted by The boy formerly known as Evil Muzz
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Sculpting Columbia River
The boy formerly known as Evil Muzz replied to jeronij's topic in SC4 City Journals
First off, sorry for not posting here for ages Jeroni. But second off.....Just wow, I honestly can't think of words to describe your work, it's so beautiful and so awe-inspiring, you deserve a trixie at this year's awards! I love your terraforming work and the way you build that harbour on an artificial island is so realistic, any particular tricks to doing that? Anyway, you're doing a wonderful job, and if I don't post in a while, I'll still be lurking around! -
High House
The boy formerly known as Evil Muzz replied to hobostank's topic in SC4 BAT & Lot Workshop
plz don't bump -
Airport BATs
The boy formerly known as Evil Muzz replied to The boy formerly known as Evil Muzz's topic in SC4 BAT & Lot Workshop
Ok, I have tried numerous time to render but it keeps crashing because of this stupid naggy little window saying You virtual memory minimum is too low Shut up!!! So, I think I've disabled it, I'll re-render some day soon, maybe when I'm out for the day or at school. And thanks for your comments, I'll have a shot at the roof colour. -
New Haven-Another Tourists Guide
The boy formerly known as Evil Muzz replied to The boy formerly known as Evil Muzz's topic in SC4 City Journals
Ok, I got GLR working so now I can focus on New Haven, but there are exams... So after the exams is activities week at school...i.e No homework/studying=More updates! So so so so so unbelievably sorry to keep you waiting, but the end of next week will be the beggining of time to play!!! So, I am working on what I can in between studying and hopefully I'll get some stuff done for you! Thanks for bearing with me! -
Ground Lightrail MOD - support
The boy formerly known as Evil Muzz replied to GoaSkin's topic in NAM & Transit Networks
Ok, I solved it and it now works fine. There was a remnant of an old NAM lying around and once I deleted it the GLR mod works. And I must say it's fab!!! Thank you for your help! -
Ground Lightrail MOD - support
The boy formerly known as Evil Muzz replied to GoaSkin's topic in NAM & Transit Networks
I did as you said Andreas and the GLR mod and Cycledoggs mod (Which I previously couldn't get to work either) now worked. I realised that these two mods were the only thing in the programfiles/maxis/simcity/plugins folder as opposed to the mydocuments/simcity/plugins folder, so I moved all my other plugins into the first one and guess what? They didn't work anymore. Is there any known confliction with the GLR and Cycledoggs mod? -
Wood County - Rebirth
The boy formerly known as Evil Muzz replied to thatmonkeysim's topic in SC4 City Journals
Wow, first time I've had a look at it and it's so OMG THISES SO GRATE!!!11111. I really like this one, keep up the good work. And don't worry about the MSPaint, I'm sure you'll manage. -
A question for every answer
The boy formerly known as Evil Muzz replied to Duke87's topic in Forum Games
Q. Name a SimCity track measured in LUX? (Some might not get that) A. Kitten-Kong. -
Ground Lightrail MOD - support
The boy formerly known as Evil Muzz replied to GoaSkin's topic in NAM & Transit Networks
Sorry, to bug you guys with my problem, but I am just so frustrated. I've tried everything and I just can's get the puzzle pieces in SC4. The button is there. I click the button, it pauses for a minute as if loading. I hover the cursor over tile, the outline turns whit but the cursor is still red. Does it matter if there is anything else in the ModFiles folder to do with the GLR mod? Does it matter if I download the mod alpha or the full package? I hope I don't sound like a $%&^!, but please help... -
Pedriana Plants Killer Modd
The boy formerly known as Evil Muzz commented on Shadow Assassin's file in Gameplay Mods
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Pedriana Plants Killer Modd
The boy formerly known as Evil Muzz commented on Shadow Assassin's file in Gameplay Mods
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Can any one make me a peterbilt 379 for Simcity4 udrive it.
The boy formerly known as Evil Muzz replied to trainz's topic in SC4 Modding - Open Discussion
Your pictures don't work. Please don't post titles all in caps. Please don't post text all in caps And dude, wrong forum. -
Airport BATs
The boy formerly known as Evil Muzz replied to The boy formerly known as Evil Muzz's topic in SC4 BAT & Lot Workshop
Well, it's been rendered. Now I need to lot it and get Swamper77 to do his magic on the transit enabling and then hopefully it's up to the STEX. Sorry, this one has no jobs or anything...unless anyone who knows how would like to help with that. Thank you for your support during this project. After this I'll be taking a little break from BATting for a week or two, but I'll be back with my new idea... No, you don't want to know what it is...Oh ok. My idea is a terminal kit. Basically I'll BAT the individual parts for an airport terminal and put them on seperate lots so that you can configure them in anyway you please. I need to know what people think because it would be a large project and I don't want to waste my time doing something that people wouldn't use. The parts would be something like; Main building, concourse straight, concourse diagonal, hexagonal departure hall, hexagonal departure hall diagonal etc, etc... Need some thoughts on this one. Thanks for your support! -Muzz -
Residential Population Halving Mod
The boy formerly known as Evil Muzz commented on slightlyslack's file in Gameplay Mods
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Ground Lightrail MOD - support
The boy formerly known as Evil Muzz replied to GoaSkin's topic in NAM & Transit Networks
I'm sorry but I have tried everything and it still won't work, I've tried Lakeyboy's method and no dice. I tried downloading the Alpha version and did it lakeyboy's way as well as the normal way and still nothing. What's going on?!? -
Official Mapping Community Requests
The boy formerly known as Evil Muzz replied to RadioheadFan's topic in Mapping Community Room
Thanks for that Mallow! -
The Worst City Journal EVER
The boy formerly known as Evil Muzz replied to minidoxigirli's topic in SC4 City Journals
Lol, I think this is great. Do some disasters and a bit of power cuts wouldn't go a miss. Keep up the shocking work. -
Post Your Picture Here!
The boy formerly known as Evil Muzz replied to The Milkman's topic in General Off-Topic
@Masher: Lol! You didn't enter The boy formerly known as Evil Masher though...I feel so rejected! Lol, j/k! Incase you actually thought I was serious... Nice pictures people! -
New Haven-Another Tourists Guide
The boy formerly known as Evil Muzz replied to The boy formerly known as Evil Muzz's topic in SC4 City Journals
I'm sorry about the lack of updates. In fact, I've not even made the first one, but progress is slow and it doesn't help that my game moves at a pace of a disabled snail. I'll try to get some more pictures for you soon as I have a 4 day weekend !!! Although I'm meant to be studying, I'll manage to fit everything in. After me BAT project is finished in the next week or so, I'll be taking a little break from BATting so I'll have more updates then. Thanks -Muzz -
London Gherkin
The boy formerly known as Evil Muzz replied to Caliban's topic in SC4 BAT & Lot Workshop
Was it necessary to revive this topic? Anyway, Centre Point has already been done. -
University Campus of Nexis
The boy formerly known as Evil Muzz replied to mrbisonm's topic in SC4 BAT & Lot Workshop
Really great job on this Mr.B, my one minor moan is that the roof texture seems a little off, but that doesn't even matter. What does matter is the rest of it and it looks really good, keep it up! -
I know the names are only taken from Scotland, but it does look very much like the Highlands in those rural pictures. You have a great talent for realistic towns which shows here. Well done!!!
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The Grand Gramaphone Game
The boy formerly known as Evil Muzz replied to Carpman's topic in Forum Games
No idea, sorry. It sounds like a central American kind of tune. Like truckers! Lol. That's just the imagery it creates. (just trying to get this game started) -
Airport BATs
The boy formerly known as Evil Muzz replied to The boy formerly known as Evil Muzz's topic in SC4 BAT & Lot Workshop
I've got a problem with lights. I have three free spotlights under the front canopy. But they don't light up at all. They have the name nitelightFspot01 and so on. I would appreciate help on this as the model is very nearly finished, just a few things to touch up and then do the lights and then it can be exported, lotted and transit enabled by Swamper77. If anyone knows what to do then please tell me! Anyway, here's a picture of it just now: http://img248.echo.cx/img248/9169/modernterminal99um.png align=baseline> It's a bit too big to find on the render screen so you can't see all of it, but nothing has changed at the front anyway. Comments? Suggestions? Please post 'em! Thanks -Muzz -
Did anyone notice?
The boy formerly known as Evil Muzz replied to thatmonkeysim's topic in Simtropolis Related
I thought Dolfan was On the Outside looking In? I don't know about this one...Out of interest, whats the highest generic label you can get?
