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Everything posted by NCGAIO
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Cities: Skyline is out to satisfy where SimCity couldn't
NCGAIO commented on Dirktator's article in News
That was PR nonsense from the Sim City (2013) team. You and I both know how that backfired on them. You should never lie to your customers. Yeah. I never use the cloud idea very much. I have a couple of files on Dropbox but that's it. For the cloud to compute it would have to be programmable, and that opens a gas regulator full of worms. Well .. just to keep this updated matter !!! Strategize the future of game design and distribution with leaders from the largest publishers and studios Cloud Gaming Usa -conference agenda -
SimCity Megacity Has Over 100 Million People Living In It
NCGAIO commented on Haljackey's article in News
"Entire Region made with zero mods, zero cheats, Pure SimCity 4" Wow .. simply a genius! Sugestion - open a thread anywhere to explain how managed to dribble the dozens of issues addressed in this and other forums relating to bugs that hinder development. Could start by saying for example how could do this without using cheats for money? Another chapter in the amazing series - "Believe that if you want" -
Advanced Automata Modding Question
NCGAIO replied to airman15's topic in SC4 Modding - Open Discussion
As said before ... making changes in the effects is possible but the complexity of this task requires you to know how EffDir works (click the link to view the file structure) There are parameters that can be changed directly to make some changes but is an exhaustive work of trial and error that requires start and finish the game to every change for assess the outcome. You can view any effect on screen (in the center city ) using fraud (ctrl - x) | effect <effect_name> | where the effect_name can be obtained in section 13 of EffDir. So if you position the model in the center can see how the effect (statically) would apply to it and reposition it to be more suitable But all this work really worth it? The vast majority of users would not even notice the changes unless you cite in the descriptive and even then it would only be a mere curiosity to see when they load it only. Is much more simpler only use existing models and replace the plane in S3D that most suit the size you need. -
Advanced Automata Modding Question
NCGAIO replied to airman15's topic in SC4 Modding - Open Discussion
Since you used my images to exemplify could at least have quoted me as credit ... is not it! You can simply copy and paste any section Regp for their models directly in Reader but do not forget to press <apply> before saving. With a little more knowledge could also directly edit the Hexa to add change or remove the effects Now to edit the effects is another story as this would require a specific knowledge of the sections of EFFDIR and a tool for editing since Reader does not edit this file. Fortunately there is already something in this direction -SC4Reader Tool - but do not advise the distribution any modification without you have an accurate picture of what is doing. Look for works of Xannepan here or on the LEX that involving the effects directory and analyzing... them you will have some idea of the complexity of this work. -
SimCity 4 Network Addon Mod maker warns against buying the game from Origin
NCGAIO commented on Haljackey's article in News
" The whole thing was simply an oversight " Sorry friend but only to being very naive to believe it Would have been an oversight to be natively uploaded version 610 but that was not what happened. The corrected version was available and was replaced by the previous and the subject was constantly quoted in forums including EA So only now that the fact is news finally they resolved turn back ago. Congratulations for the initiative to make public and force the correction. -
Calling all Photoshop, 3DS, JavaScript Users
NCGAIO replied to xoxide's topic in SimCity (2013) Modding - Open Discussion
Just as suggestion ... it's interesting to see the effort to save 'SC13' of have a similar fate to "Societies" ( That one who was to be but it was not ) however i believe that the way to recruit efforts for this purpose seems kinda mistaken. The emergence of the large mass of modifiers for SC4 for example is due largely to the threads of development that discussed the techniques employed in the most different modifications. The teams appeared to develop the joint interests of its participants and thus organize the efforts in different projects. No one sees the same thing happening with regard to the new game, ie be discussing the techniques employed or disclosure of the content known to improvement and development. Maybe it is much more efficient than just the search for the skilled labor to new content produce with everything centered on the training by some experts, so to speak. Unless interests are others, of course! EA/Maxis maybe -
To start an opnion from someone inside. source: The_wonder_that_is_project_orion_- my_first_3k city Link to the mod by Yayie Preceding description by Xixode Offline Project Orion 3k extended Boundary
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As this would lead to a long post are cited the various links to the threads of forums that provide an exposition of what is happening so to understand the subject better just read the given links or go to final suggestion to try a solution Are numerous complaints about the malfunctioning of games on Win 8.1 as can be seen here - http://answers.microsoft.com/en-us/search/search?SearchTerm=GAME%20PERFORMANCE&CurrentScope.ForumName=Windows&CurrentScope.Filter=windows8_1-gaming&page=1 To SC4 is important two aspects which are the changes of the new WDDM 1.3 regarding DirectD 9 and their effects on the new graphics drivers as well as the question of the integrated Intel graphic drivers. - http://msdn.microsoft.com/en-us/library/windows/hardware/dn449221 The question of the hardware drivers is a matter of some controversy but it seems really comes from both partners involved in the case. This topic shows the development of complaints about leaking memory on Win 8.1 to play on Full screen mode using different screen resolutions for the desktop and game and also points to different solutions - https://communities.intel.com/thread/49139?start=0&tstart=0 - This situation seems now recognized in part on forum MIcrosoft according to this link - http://answers.microsoft.com/en-us/windows/forum/windows8_1-gaming/error-when-running-games-your-computer-is-low-on/eb9ea944-bc56-435a-b89f-f7752d11a091 As seems that situation does not happen in windowed mode with same resolution read this solution has already been mentioned on this forum - In Intel foruns the responsability about problems seems pushed to Windows 8.1 - https://communities.intel.com/message/236827#236827 note : worth reading from start Although under this analize most problems are really with drivers intel graphic - https://communities.intel.com/docs/DOC-22579#comment-13477 Remember that even users that have discrete graphics card in portable equipment are subject to problem with integrated Intel graphic drivers and here there is a discussion about this - note: worth reading from start So to try the most suitable solution while not exist any official position would be useful a update the Win 8.1 (if the automatic update have not already done) by following this link - http://windows.microsoft.com/en-us/windows-8/install-latest-update-windows-8-1 After the update of windows install SC4 using the XP compatible mode as described in this link - http://windows.microsoft.com/pt-br/windows-8/older-programs-compatible-version-windows The intel 4000 family users can try use old drivers as cited in previous post about the discussion of the problem or mentioned in this post - https://communities.intel.com/message/233896 # 233896 Remember that a automatic Win8.1 update can try install again the current drivers - https://communities.intel.com/message/235799#235799 note: worth reading from start Others can use to run the game in windowed mode as mentioned above until there is a solution to the problem ... when both would be speaking the same thing , of course!
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Discussion about City Tile Size
NCGAIO replied to alex macnamara's topic in SimCity (2013) General Discussion
Well .. this is so fantastic that even tried to publish it as news on the home page. "New mod lets you get up to 50% more space in your cities". Now it remains hope that is published and will certainly come thousands of new downloads to add to the nearly three thousand in two days. Maybe it was time to make a new thread for discussion and explanation of the mod as is usual appear in description of the mods since in this case unfortunately there is no thread quoted. After all something that is cited by some as " the holy grail of all mods" deserves own thread, you guys do not agree? tip: Flat regarding cities http://www.simcityplanningguide.com/search/label/Large% 20and% 20Flat- 1,284 Replies
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Yikes ... everyone forgot to post the link for others This so here it video-link https://www.youtube.com/watch?v=HZ6DSVm_ckM&feature=youtu.be more informations http://www.reddit.com/r/SimCity/comments/28bst6/going_rogue_heres_a_short_video_of_the_3k/#ci9gdzy
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Maxis/E.A. has been too quiet
NCGAIO replied to Snorp09's topic in SimCity (2013) General Discussion
Wow ... this is really contrasting if placed against the perpective own creator. but everyone is entitled to your opinion ... of course. -
Discussion about City Tile Size
NCGAIO replied to alex macnamara's topic in SimCity (2013) General Discussion
I think you forgot the link, then- 1,284 Replies
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Where did the 3k border mod go?
NCGAIO replied to Dockter's topic in SimCity (2013) Modding - Open Discussion
Well .. can certainly be a little more specific.. The mod "Project Orion - 3k Extended Boundary" previously released by Xixode - offline-only-project-orion-3k-extended-boundary after some controversy can now be found at - this time released by Yayie -
Where did the 3k border mod go?
NCGAIO replied to Dockter's topic in SimCity (2013) Modding - Open Discussion
While in the cache can be seen in the comments .... - http://webcache.googleusercontent.com/search?q=cache:CxjuO9xla7kJ:community.simtropolis.com/files/file/29637-offline-only-project-orion-3k-extended-boundary/+&cd=1&hl=pt-BR&ct=clnk&gl=br Maybe the impact of the news was greater than the fact itself. - -
Reasons for game problems with windows 8.1
NCGAIO replied to NCGAIO's topic in SC4 Bugs & Technical Issues
So let's see ... this is a complex situation because it refers to a multitude of variables with respect to the type of hardware and drivers used and precisely why I posted the links to not summarize it to a single " saving option " since it does not exist. .. at least for now. And until a short time ago seems that was more easier to refer a problems incompatibility of old software or specific drivers provided by the equipment manufacturer. - 8.1 dont like old games graphic issues with many people ? Well... what was suggested is not just changing the driver to then check if the problem was solved but a sequence of steps to assist the solution then would be useful to follow them as well as try the tips given in the other links. Here are tips for who want to try a solution and are having trouble to swap drivers. - https://communities.intel.com/docs/DOC-22542 - http://www.intel.com/support/graphics/sb/CS-022355.htm -
There are various effects created by Xannepam https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2883 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2883 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3077 note: must be logged in to download If you would like to see more do a search by author / creator https://www.sc4devotion.com/csxlex/lex_search_00.php
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Reasons for game problems with windows 8.1
NCGAIO replied to NCGAIO's topic in SC4 Bugs & Technical Issues
Ok! but the intention here is to inform about problems and workarounds for Windows 8.1. All points mentioned are clearly explained in the post and more specifically the fact that there are vendors who refuse to cover warranty if the OS is changed and this happens regardless of your opinion of this fact Returning to the problem ... try install the driver quoted in the last link with the upgraded system and the game installed in compatibility mode. -
SC4 Graphics bug/glitch (Intel HD 4000)
NCGAIO replied to David Buddy's topic in SC4 Bugs & Technical Issues
You can read more information about it and also some workarounds on the link below -
Reasons for game problems with windows 8.1
NCGAIO replied to NCGAIO's topic in SC4 Bugs & Technical Issues
Clearly this is a good solution but unfortunately is not available to everyone. In some places like here in Brazil some companies may not cover equipment warranty if the OS is changed and this is not an adequate solution for those who have simple knowledge about the use of your hardware. Also might not be a good idea to replace the OS just to play games if the equipment is new and does not have this as their main purpose. Anyway I think you can try some of the solutions discussed in the post before leaving win8.1 seen that has worked for some though only soften the problems and does not eliminate them. -
The reasons for some problems
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Reasons for game problems with windows 8.1
NCGAIO replied to NCGAIO's topic in SC4 Bugs & Technical Issues
Use windowed mode as indicated in the post and If your machine uses Intel integrated graphics recommend reading the indicated links. What is your specific problem? -
Well .. the information you are seeking can be found here - SC4 Container Files, Game Files and File Relations - Format of Simcity4 Archive data files But make what you proposed unfortunately would be not treated as trivial matter in any case
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INDEX: Best analysis so far - Update for old users - Program Files folder - Screen Resolution - Custom Content : FOLDERS Plugins - unplayable without Internet connection!s Night Lights for third party plugins - DarkNite Modd - ExtraCheats - Using Wineskin Winery SC4 -
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Well .. to see them always flying would in fact very simple Would suffice have automata models shifted in height (Z) to see them flying above the pathways and with models at different heights would have the same effect seen in the video. You can do this using the SC4 Model Tweaker Cogeo in some of the models in the game to see the result though, and good to remember that the shift only in height has to be on a small scale to avoid things like automatons going through the buildings.
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Firstly congratulation for rapid intervention in the creation of the tool to datapacked though I think this kind of thing only encourages companies that seem only interested in milking unsuspecting consumers to continue to do things like this and leave the problems for others to solve. And although the recommendation to date pack the NAM is exactly the opposite of what has always been given it seems that there will not be even other alternative for who want to use it offline. In the end it is worth noting that the comment posted at the news that is repeated in the thread really translates what motivates these releases. " Maybe a side effect of demand for SC4 after the release of SimCity 2013 " Regarding the response of Aspyr ... It seems that the current motto of the big game companies is "Give me your money but please do not bother us with small details"
