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Everything posted by prepo
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My new project is the Pori City Hall, also known as the palace of Junnelius. It needs some work on backside and details. Side of the lot will propably be 2x4 tiles.
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The church is quite final now. I put there some lamps and lights. It might need some scaling, now it's just 3x3 tiles and it's propably more realistic in 4x4 size - it's supposed to be the biggest Russian Orthodox Cathedral in Western and Northern Europe. Maybe I scale it up a bit for 4x4 lot, but left some space so the lot makers can put there their flower pots and shrubs Rendering the building in hi-quality (these pics are low) will take several hours, so I wouldn't like to test it many times.
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Jasoncw: If I stick with realism, there will be no trees or shrubs. I could try make custom-made LODs so lot makers can add there some trees. Size of building (with base) is 3x3 tiles, but I haven't yet tested it in game, so I might scale it.
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Ok, I uploaded the first building (r-$ apartments) on STEX if someone didn't notice that. Here is also an update of the Uspenski Cathedral. I scaled up the building a bit, I hope the lot doesn't look that empty anymore. I wouldn't like to remove the whole base of building, it's really important part of its architecture. The building needs an apsis (I don't know if it's correct term in English, I mean the round thing on backside) and nightlights.
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Version 1.0
7,019 Downloads
A Growable R-$, stages 6 and 7. Gives a home for 687 residents. Lot sizes 2x4 and 3x4 tiles. This is not based on any particular building, but this kind of pre-castconcrete element buildings were common in east Europe during thesocialist era. Especially during 1970's these were also built in westwhen there was need for low-price apartments. -
Thanks for comments everyone, kiitos kiitos! T Wrecks: Yeah, humppa never dies! Member called Trojan_lingon mailed me some time ago and he had figured out what propably was the reason why my Saarinen's Tribune building was not growing: Too long filename! I tested it but it still seemed not working (or maybe I did not have correct demand in that city or just did not play long enough)... but anyway I forgot the whole thing. Now I tested to chance the filename of the first r$ building and it worked, it grows! I'll try to improve the lightning a bit and upload it in STEX soon. And if someone wishes to rename and test Saarinen's building (it might also need new lots/desc-file) he/she can of couse upload it in STEX if it works.
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- 59 Comments
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- 59 Comments
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- church
- house of worship
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- 59 Comments
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I could try to model this mermaid statue. The real one is quite small (about human scale), I think it should be scaled bigger.
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simmars-forum-threads Mars BAT Building Thread!
prepo replied to falcon5018's topic in SC4 BAT & Lot Workshop
I'm making a repcila of Plymouth Acro from the original SimCity 2000 tileset. It still needs some more details and textures. I don't know which function it could have, I think it can't be Acro, because it can't have residents and jobs. Maybe just jobs, it looks quite industrial. Larger picture -
I'm making Plymouth Acro from SC2000 tileset. It still needs some more details and textures. I don't know which function it could have, I think it can't be Acro, because it can't have residents and jobs. Maybe just jobs, it looks quite industrial. It could work with SimMars (I'll post it there too). Larger picture
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simmars-forum-threads Mars BAT Building Thread!
prepo replied to falcon5018's topic in SC4 BAT & Lot Workshop
Greenhouses for farms, Something for the Slim and Glassy -tileset r-$$ house -
simmars-forum-threads Mars BAT Building Thread!
prepo replied to falcon5018's topic in SC4 BAT & Lot Workshop
I'll remove the stairs. Is there anything else to chance before I make the final high quality renders of rautalintu and robustrobots? I made a new one too, it could be in i-manufacturing category, a factory that makes futuro houses. About modelling a truck/airplane replacemet: I have no knowledge how to make a real moving/drivable stuff, but I can post a 3D-file if you know someone who knows how to do it. -
simmars-forum-threads Mars BAT Building Thread!
prepo replied to falcon5018's topic in SC4 BAT & Lot Workshop
I think there can be some windows in hightech buildings, they can afford to make them ultra thick and bullet-proof I made them anyway smaller and frames thicker. The spiral stair is just for emergency exit, so if it's hard to walk space suit on, it's better than nothing Another i-ht building coverted from my old ones: I don't know how the hovercars will look like (has any one decided that?) these which I made are a bit 50's-scifish, if you can see. -
simmars-forum-threads Mars BAT Building Thread!
prepo replied to falcon5018's topic in SC4 BAT & Lot Workshop
Here is a new version of my module building: I also made a SimMars version of my Rautalintu Aerospace building, it could be in I-ht category: -
simmars-forum-threads Mars BAT Building Thread!
prepo replied to falcon5018's topic in SC4 BAT & Lot Workshop
Here are module-based prefabricated houses I created today. They could be in r$ category. I have also made a space shuttle which I could use in some of my future creations.
