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1 RecognisedAbout Krest
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Concerning the script name, i'm confuse. For the moment i had only PowerOverhaul-v1.1 which use a "SimCity-Scripts_287520926.package" file. If i want to use BOC which also have this file, do i have to rename one to avoid overwriting and still have the 2 mods functional? Edit: in fact i wrong, the name are different, but the question remain
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Hi, You have pretty well understood my question Yes, when i post my questions i had forgotten the tourist bus "bonus". Also after testing it was clear that i have at least to put one Bus terminal to create connection between city, and shuffle bus depot in other seemed to be sufficient, at the beginning at least. However i was confronted to weird behaviour of the Bus agent : Bus taken sims at Bus stop A, go to next and very close Bus stop B, Sims go out and return to A by walking, same bus same also return to A and take again the Sims, ... But it's another topic Yes i know that i had to put §§§ park to create §§§ wealth citizens but yes I was not sure that putting a lot of §§ (or §§§) park side by side will continually increase local happiness/wealth. For the low § wealth i was not fully aware of their need as they are easier to satisfy. Effectively i put § park only when something greatly affect theirs happiness. Thanks
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So what Mods are we all using currently?
Krest replied to FourWinds's topic in SimCity (2013) Modding - Open Discussion
Lol CapTon For the moment i use just a few number of mod, to avoid dramatic changes or conflict. I'm a lazy man so i pick your description Skyestorme: • Regional Freeway Mod Parkerwyoung: • Power Overhaul Mod xoxide: • Pedestrian Paths Mod • Park Bench Mod • Tree Anywhere MaxisGuillaume: • Purple Line in Industrial Tech Map Mod • Extended Worker Data in Rollover Mod • Perfect Road Guides (tweaked by my self) Schaefjw : • Heavy Layer Pack XoXiDe : • Road ( Trench / Raise / Bridge / Tunnel ) Mod Zombie12 • RealPopulation To manage my mod i used Generic Mod Enabler by JSGME. It's seemed basic but it's a useful utility. You can find it in the fan site Subsim (Silent hunter games). Bye -
Hi, ok i have my answer for the buses. I just test it and reload my save ...just forgotten the new possibility of offline mode
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Hi everybody, In my current play, i have the choice to put the Shuffle bus depot or the more expensive Bus terminal. I have no problem of traffic but i need to improve my inter-city commuting. As i understand the game, only the Bus terminal give Bus in and between city, so it is the best choice, right? A second question about about park; the permit to raise land value an happiness. - When you put 2/3/.. park close together, at the end it will not raise the land value more than their category (§,§§,§§§) but it will continuously affect "local" happiness bonus, right? - Is there a bonus to put module of a park(§, happiness), instead to put a new oneN The only one to my sight is to place park with out the need of a close road. Ok, it's 3 question in fact thanks. Bye
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SimCity (2013) Official Mod Request Thread
Krest replied to Cockatoo's topic in SimCity (2013) Modding - Open Discussion
I know that there is already some "Guide" mod to optimise street/building placing. However, i prefer to use "real" object like the park, as we all already use them as dummy. However, they cost money to build and buldoze Perhaps it could be possible to "extract" these particular park from files and transform them in dummy with no cost at all, and naturally no effect. Or totally create them, i don't know! I will try on my side, but i'm far far away the capacity of actual modder A other small idea, when we select the zoning tools there is that small line in plain colour which is placed depending the density road. Unfortunately this line disappear when the zone is putted where as it could be a simple and useful helps for create our city. Best, in my opinion, is that this "line" appear with using road street, but there is already the guide. And perhaps this behaviour is not moddable. Bye -
Mod Organization (naming convention)
Krest replied to Idealcastle's topic in SimCity (2013) Modding - Open Discussion
It's not directly related to the naming of the mod, but i think it could be cool to add also a small txt with the description/instruction/author/... of the mod, mostly like the in download page. I use a lot of mod for other game (SH5, Fallout, Skyrim) and sometimes this small txt is very useful -
SimCity (2013) Official Mod Request Thread
Krest replied to Cockatoo's topic in SimCity (2013) Modding - Open Discussion
Hi, Do you think it will be possible to raise/setup (or eliminate) the limits of trading water/energy/... between city? This limit in SC4 bothered me a lot i have the hope to be able to distribute freely in SC 2013 Bye -
Simply splendid i am always impressed by the various CJ on Simtropolis.
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ouf, i found them
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ok, in fact i will be more easier. It seems that i backup the wrong region when i uninstall SC4, i lost all my cities
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Hello, yes you have totally understood my "problem" . I will check for this mod Time to reinstall SC4 is close Thanks
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Yes, that already i have done. Transfering goods from E to C is a bit ambitious; i will find a easier soluce Thanks
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Hi,thank for you answer. I will try to explain my "problem" from memory as SC4 is not installed, and i had played it several month ago I have approximately 5 cities, 3 on big area (A, B,C) and 2 and very small area (D,E). A,B,C,D are on the same continent. D and E are linked by a bridge. It is ± like this A B| C D| ------ E One of my goal was to transfer energy (or other ressources) from E to other city by D. I try to create some "cascade" by the various limitation of demand/offering block at D city; it is a very small city with very small consumption capacity. I hope you understand something I have seen that some modd could decrease the limitation but i have not actively search for it. Bye
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Hi everybody, Some years ago i stopped playing SC4 because i was limited by the rules of the neighbour deals. At this moment no mod allowed me to "break" or soften theses rules but now perharps it exists and don't found yet? I am on CityXl but some small problems annoy me it i could restart the venerable SC4 moreover it this mod exists Thanks
