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Didytz

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About Didytz

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  1. Origin Friends

    my Origin id is AquaTerra8500 I am on Europe East 1, and just started new region...
  2. Tnx, so if I understood you it is not important grid settings but it is perfectly fine just to set numeric values when creating new elemnt (for example: lenght: 10m, widht: 15m...) and everything should be ok when exported to SC4?
  3. Hello, I have installed 3ds Max 2012 but now I am not sure do I have to set up grid and units size. I just can't find where to setup grid size (in Customize > Units setup... I can just choose what units to use and not can't set Grid = 1m and so, which should be done in gmax) I have installed bat4max but I am not sure if it did set up those values for me or not.
  4. Hello, can you please give me working link for BAT for gmax? I just can't find it anywhere... - sorry for not "looking better", found it! Also is there some restrictions if I use gmax instead of 3ds max for building creation for SC4?
  5. Cities XL online playing

    Yes , Mootilda it is true but what MC has right now with all that code (originally written for planet offer) used for nothing? So it is irelevant how many hours they spent to write code for planet offer if that code and whole system is not used and there is interest for online playing but not in the way MC wants it... I own few (relatively popular) web sites, and sometimes i make "mistake" as MC did with its planet offer but when i see that it will not work as i intended i try to make out of it what ever i can but i definitely don't throw it away. Even if it means that i will give something for free (it is already written, no commercial use - give it for free and make money on something else) If i am "addicted" to some game i will buy any addon that come out and i believe that lot of players would do the same. But MC has first to give me opportunity to become addicted. So this will not bring money immediately to their pocket but it would be long term profitable. Again i will use my FS example. If i put on paper all money i spent on all kind of addons it would probably overcome original price of game, and there i see opportunities for profit. Now i feel like advocate of this free server idea and trying to convince you in its benefits. I really don't care that much what MC will do but would like to help those guys with constructive discussion and maybe inspire them (if they follow this forum) for new ideas and make us all happy.
  6. Cities XL online playing

    Well, i think that problem of running server at home/office today is not big problem for lot of people. Lot of us now have really fast connections that can handle traffic. Also, i don't think that for server of this kind you have to run some beast of machine. If i am concerned i would make it something like this: Cities XL made for "single player" upgrade with some kind of addon or something that would allow us to connect to server and communicate, do business and etc with other connected people. All data (cities) store locally on clients hd. Visiting other peoples cities are not so important (if you ask me) or that could be done by some kind of P2P download of city directly from user before visting... In this way, servers would not be some strong machines with TB hard drives, everything what would be shared is simple data and small files. This can't be more complicated than IVAO servers or some Counter Strike server and as we are all aware this can be done for free usage.
  7. Cities XL online playing

    Yes I agree that FS and CXL are totally different games but i used that example just to illustrate idea of comercial game than can be played in "multiplayer" mode for free on servers that are maintaned by comunity and not game publisher. I don't have technical knowledge so i can't talk about technical details of those servers but i am sure that there would be interested people for running one server at his/her home 24/7 and create network of those servers for other to connect. As i understand IVAO works on same principles, members that have good enough connection, spare PC and will to turn it into server can join the network. Again i talk about IVAO just as example and I am aware of all differences between those games. Maybe, if MC give its code which they used for planet offer and allow its usage and adaptation in similar way that i described this would be relatively easy to make at least in theory.
  8. Cities XL online playing

    Hello, I am opening this topic because I was inspired by other topic The Unofficial Official Petition to Reinstate MMO. This post could fit to that topic but i don't want to go offtopic there so i am opening new one. I must admit that I didn't try MMO version of CXL and for that was only one reason: I didn't want to pay for such service. I don't have nothing against higher price for game but then let me play with community for free. And i think that this is not impossible to achieve. As i understood Monte Cristo shut down its MMO offer because they couldn't maintain server costs because of low interests for it. Ok i understand that, but I also ask: Why run own server and spend time and money on it? Why don't let community maintain servers and MC make profit on game sale and addon packs. Example for this could be IVAO (or VATSIM). Everyone who like to fly around in MS Flight Simulator (or X-Plane) already knows what I am talking about. IVAO (www.ivao.aero - i am not advertising but it is easier to get whole picture of what i am talking about) is online community where people from whole world can connect and fly together with thousands of pilots and ATC. You have to buy Flight Simulator or X-plane but you don't have to pay for flying online. IVAO servers are located in whole world and they are maintained by community and not Microsoft. And i think that model could be ideal for Cities XL. Monte Cristo develop game and addons and make profit on that but why not make it possible to use that game in similar way as you can use Flight Simulator on IVAO. English is not my first language so i have little difficulties to explain everything what i want to say but i think that you can get idea from above example. Maybe someone said this before but i didn't find it... so if this is double topic i apologize. And to conclude: -Playing Cities XL with other players is great idea for me. Solo playing is just not realistic enough. (Same as flying in Flight simulator. You can fly offline, with AI driven airplanes as you can build city and make deals with AI mayors and sell them water or power but it is not same as when you have human "on the other side") -Paying for this option is just not sound good to majority. -Making it possible to play "online" would for sure boost game popularity.
  9. Help with plugins

    Thank you both for your answers! bldgprop fixed my problem!
  10. Hello, I have downloaded and install some pluggins such as: Mayor house, SETI center and Academy Award but i have problem (or maybe not). I wanted to test just to see if those addons works so i opened one of pre defined cities which comes with SimCity 4 delux and put those three objects but no building is shown. So i don't know if something is wrong with those addons (maybe problems with WIN7...) or it is just too early for them to develop and they would develop later in game. to better understend me, heir is screen shot: I am not planning to play like this, i will start my city from 0 and build it nice and easy but just wanted to test if all plugins works before i reach time when i want them in my city. It would be really bad if i develop city and then relise that plugins are not working. Thx in advance!
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