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Can someone please make a ploppable street cross intersection (like a puzzle piece) except with a two-way stop instead of a four-way stop? And a ploppable T intersection but with a stopsign just on the street that is ending? You would have to remove props and stop points.
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How to create Puzzle Pieces Part 1
Boulevard commented on MandelSoft's article in Modding Information
Could you do a video tutorial of this? -
I can't install my BAT either, although the game is on an external hard drive and it's Rush Hour instead of Deluxe. Any ideas? I tried putting the BAT "installers" on the hard drive - didn't work.
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Stoplight Replacement Mod (SRM) Support Topic
Boulevard replied to MandelSoft's topic in NAM & Transit Networks
What I meant is why is the overhead stoplight on the far side of the intersection? If this can be on the far side, why not make Euro Variation 2 stoplights on the far side of the intersection? Because that's hard to do for all stoplight setups. All T21 exemplars (the files that arrange the stoplight layouts) are linked to specific network tiles, so one T21 refers to one network tile (for instance, 0x00020700 would refer to the standard Road-2 x Road-2 X-intersection). For single tile networks, it's not really a problem... Where the real problems comes is when you apply this to multi-tile networks, like the AVE-4, and especially the draggable intersection. Some intersections share the same tiles for different setups. If you take the AVE-4 x RD-2 X-intersection and the T-intersection for example, they both share the same tile where the road crosses the avenue entirely. When using the adjacent side setups, this is not much of a problem. However, with opposite side side setups, this tile would require two different stoplight layouts, both for the X-intersection as well as the T-intersection (otherwise, if you choose only one of the two setups, you get an useless stoplight or you miss one essential one, which makes no sense). And this is where the problem is: all setups are directly assigned to one transit tile, disregarding what the surrounding tiles are. This means that you can only have one stoplight setup where you actually would like to have two different setups for different situations. There are only two ways to solve this: Using offset props for the posts, as well as the stoplights themselves. This method could work, but it would require more modeling work for the stoplight models as well as the posts, more required exemplars to refer to these offset models and many more modding work to adjust all the setups. And considering that it takes over a month to get one layout set ready, you can figure how much work that involves. Change the RUL2 code, so it uses different textures for different intersection setups at multi-tile networks. Possible, but highly impractical. This would require at least a load of new textures and pathing files, hundreds, if not, thousands of new lines of RUL-code and incompatibility with road texture mods and of course, the RUL2 isn't a file that you can "just" release; it would require a new NAM version or a hotfix from the NAM Team to get this file updated. As you can see, making opposite side setups as you can find in America are technically quite hard to reproduce in SC4. Maxis was facing the same problem, and therefore most of the original stoplight setups were adjacent side setups instead of opposite side setups, despite of Maxis being American-based. These stoplights are not plopable, and never will be due to game mechanics. They are automatically placed, just like the original stoplights. Best, Maarten Uh, what I mean is "are the actual intersections ploppable?" Like the ones the TuLEP extension pieces have? Can we make ploppable intersections? -
Stoplight Replacement Mod (SRM) Support Topic
Boulevard replied to MandelSoft's topic in NAM & Transit Networks
Is there a way to edit the intersections that come with this mod or create new ploppable ones (like change where the stoplights are, etc.)? If so, what is it? -
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I have, cars don't stop on the streets.
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Okay... for a T Intersection: No Stop here T No stop here Stop here Stop here No Stop here -|- No Stop here Stop here So, stop signs but not "Stop All Way."
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Hey, if someone could make a ploppable street intersection where only the ending street had a stop sign (take away the other two and remove the "stops" with a path editor, so that cars on the ending street had to stop while other cars didn't) and a cross intersection where one street had stop signs and the other didn't (same idea only with a cross intersection), it would be great. I don't know how to create a ploppable intersection like the NAM does and I don't know how to edit paths!
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What about some traffic lights with arrows: And what I like to call "cyclops" traffic lights: for props? Do you know how to make animated props because I don't!
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How about functioning traffic lights on one way roads?
