Jump to content

Tolomar

Member
  • Content Count

    794
  • Joined

  • Last Visited

    A long, long time ago...

Community Reputation

5 Good

About Tolomar

  • Rank
    Urbanite

Recent Profile Visitors

318 Profile Views
  1. not directly...this is more of an informational type mod....it won't cure the problem for ya, but will give you the information on the city and the region so you can determine where and what to build in your region, gives info on what you have in the city and region, and what the demand chartdesire for the city/region....so you know what to zone for ...
  2. City disapear

    did you import the city into another region...or change the config map ? might try looking in your "downloads" in game folder, see if the game kicked the city there ....maybe ? if it is there might try importing back into the region
  3. main reason is that you don't accidently remove stuff that the game needs, if it's in the program folder these files will load for everyone who plays the game on the computer. if you have several logons to the same computer, the game will only load the ones from your my documents and not some one else my documents, but eveyone acesses the programs folder plus as you play you find sometimes you may wish to clean out or tidy up your plugins folder, or change it around, for play in a differet theme region, and you don't want to accidently delete the NEEDED files.
  4. Disease Research Lab

    I don't recomend putting the Lab aywhere near RES areas....it's affects is the radius of the lot like said above, but the lot effects the enire city no matter where placed... If your unhappy with radiation effects on their by the Labs try this mod: https://www.simtropolis.com/modding/index.cfm?page=1&keyword=radiation few other have this effect on the view charts... or shop around on the STEX...for a custom made rewards...
  5. Growth Stages

    once you start dealing with custom content...the chart become useless really...as how the buildings are modded...their # of jobs...their building value..etc etc...may differ from the orginial game stats quite considerblly...and region play also effects the %...
  6. Garbage Problem...

    like N_O_Body says...many of the eairlier Growable buildings had very wacky pollution stats, had something to do with the plugin manager switching plopable to growawble stats and making some of them x10-x1000 more...no one knew this at the time, there was no way to check, so everyone was under the impression...the plop stats were ok...why wouldn't the growable ones be...:S T_Wrecks has a Stats and Value mod on the boards, which fixes many of these (also fixes some problems with civic and utlility buildings too...with this mod you add the proper fix to the existing building, this should take care of of almost 500+ buildings...way to go T_Wrecks... if your willing to spend some time doing a little reading and research...the SC4Tool program will allow you to scan any custom building to get it true stats...edit capabilities allow you to adjust them to more realistic game stats...or any stats that fit your liking ... SC4Tool also provides a database of all the original buildings and their stats so you can compare... https://www.simtropolis.com/modding/index.cfm?p=details&id=390
  7. No lift off? Space Port problem!

    using a cheat shouldn't effect the take off...double check to see if the pad is both powered and fully watered...and there road access to the pad. (make sure it's facing the proper direction not sure if it matters but won't hurt to check) opening the city run it for 1 or 2 years in cheeta mode....not worrying about how the city goes...just key in on it...if your in a lower zoom else where in the city when it takes off you might not see it...as it does happen fairly quickly if these things don't work you might be have to do a mod search, could be something accidently blocking it from taking off...but I myself don't remeber anyone reporting such error
  8. Where to find highway junctions?

    well I think with the Nam...there are other smaller junctions...two point and three point junctions....and a smaller four point junction, but I believe the last one there conects a ground level highways to a ele highway...if you looking to save room...i turn the highways into anvenues just before the crossing, just for the cross hairs and then back to highways again....does cause a bit of traffic congestion...but I jus zone the four corners as Comercial...
  9. I new to SimCity 4 Need Help

    well only did cover the basics in the terms catigory...but there are so many, many more that are unique to Simcity 4 , and Simtropolis itself....almost like learning a new language ... there is a Glossary of Terms that are used by most members on the site, a pinned thrread at the top of the "New Members Forums" if you need to search later on to find it (gets updated from time to time as new term come about, which happens often) I wouldn't recomennd memorizing all of them , just refere to it if you start running into things on the forums that don't seem to make sence in normal English... link: https://www.simtropolis.com/forum/messageview.cfm?catid=110&threadid=77311&enterthread=y PS to Only... you might want to update the Glossary to include what the heck BLAM" stands for....
  10. basicly... the default farms are for small population and low educated sims (once traffic and education become high in a city...it actually kills farm demand completely)...basicly default farms are just to get your city started...the farms cause a lot of water pollution (even though they don't require water) which is a major nimby effect on RES growth...they also provide very few job as IND goes. Agricultural lots only grow on low density zoning, and Dirty, Manufacturing and HT-Ind do not grow at all (baring custom content)...they require med or high density zone to grow. Farms will not grow on med or high density zoning (once again barring custom content) so if your lookjing to make a large city and still keep farmers your most likely looking at using either mods to increase the # of jobs (theres a job muliplier in the mods and download section of the Site) or you be looking at using custom content ( my suggestion would be the BSC enhanced farm system) to make more of agricultural city layout, there are quite a few new farm lots and reward buildings in this sysytem...I suggest search the STEX under BarbyW, GrampaAl, Valkhass, and Pmiller....they are the main farm producing lot makers in the system on the site There are other eg MrBission who have quite a few farm lots in their own right...using these lots will allow you to build a more realistic agriculture comunity...as Maxis sort of over looked the idea of people playing the game to achieve farm land type cities...and consentrated more on the Megatopolis idea if your looking to just make the jump from an farm land type city to a industrial one...your best bet it to totally dezone all farm lands at about 10K on a med size tile map ( I personelly do this after any time I get the Farmer's Market reward and have bank rolled a little bit of money and set up a decent transit layout Dirty ,Manf, and HT industry can grow side by side of farms, but is a little tricky and require a bit of know how and playing with both city planning and tax rates...might be easier to just to for go farms if your looking to go to a more city type city layout
  11. Growth Stages

    bones1...general rule is...if you don't slam the new ppl...specially multi times in the same thread you don't want to help the guy...skip replying...
  12. Lot Sizes

    Barbyw has a mod and a tutorial on the the Boards to be able to make larger than 6x6 RCI growable lots now... though these will only be custom content lots such as Pmillers 10x010 LOTR lots... you will need the file listed here to do this: https://www.simtropolis.com/stex/index.cfm?page=1&keyword=the%20STEX%20goddess&type=all holding the following buttons while zoning will allow the following things: "ALT" = turns the arrow key of the zone lots 90 degrees "SHIFT" = eliminates auto roads "CTRL" makes the zone one size (though the game may later on chop up these zones) keys can be use 1 at a time...or in combination...
  13. Modds & Downloads Ahhhhh!!! 2... sry

    Tolomar hands Moose some new glasses a timbit and a new sweater vest....with ST bunny crest of course with the caption "never to old to start learning"...
  14. Crash on Startup

    check your game see if theres any sort of exception report....this may contain your problem...if you have problems understanding it...copy and paste it to the thread and one of the other more technical member maybe able to look it over and find the problem. could be the either sound or graphic issues as that when the games first sounds appear...and the game switches to the in game graphics, might wanna list you particular cards in both...specially the graphic cards as there been major issues with some older ATI ones and you may have hit a particular driver update that was the issue , and it may happen again if you update it1.4 Ghz and 640 mb of Ram you might have issues with playing the game period...as the box really under estimates the amount needed in both to play the game effectively...Simcity4 is a big resource hog...specially with the addition of custom content ,...more you add...more possible issues you will have, specially with large population cities or using the high graphic settings...with those stats...I suggest you keep your plugins to minium, be very picky
  15. Lot Sizes

    Download the SC4Tool program : https://www.simtropolis.com/modding/index.cfm?p=details&id=390 this is a modding and edit program...(some research and reading maybe required to use it effectively),that allows you to scan custom content and get the true stats of any lot (stage wealth type, zoning size, #of jobs/Res, etc etc)...also comes with a complete Data base of all the original buildings from Maxis... way kewl program...thank you Sim and Andrea and the rest of the SC4Tool program team...
×