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Tolomar

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    A long, long time ago...

Everything posted by Tolomar

  1. tilesetmod

    Version 1.0

    2,511 Downloads

    Tropod made this mod for me, it pushes all the original building from the game into the chicago tile set. if you turn off the the chicago tile set useing the the tile set tool it blocks them all. Great for testing new growable lots in your plugin without having to wait til they grow ( just put only the new buildings in while testing), to see if they work properly, or my future idea of creating my own personel tile sets by only putting certain building in the plugin folder Tropod never had a chance to check to see if this mod has an conflicts with other, so far I haven't found any promblems (yet) I hope others find this useful tool...
  2. not directly...this is more of an informational type mod....it won't cure the problem for ya, but will give you the information on the city and the region so you can determine where and what to build in your region, gives info on what you have in the city and region, and what the demand chartdesire for the city/region....so you know what to zone for ...
  3. City disapear

    did you import the city into another region...or change the config map ? might try looking in your "downloads" in game folder, see if the game kicked the city there ....maybe ? if it is there might try importing back into the region
  4. main reason is that you don't accidently remove stuff that the game needs, if it's in the program folder these files will load for everyone who plays the game on the computer. if you have several logons to the same computer, the game will only load the ones from your my documents and not some one else my documents, but eveyone acesses the programs folder plus as you play you find sometimes you may wish to clean out or tidy up your plugins folder, or change it around, for play in a differet theme region, and you don't want to accidently delete the NEEDED files.
  5. Disease Research Lab

    I don't recomend putting the Lab aywhere near RES areas....it's affects is the radius of the lot like said above, but the lot effects the enire city no matter where placed... If your unhappy with radiation effects on their by the Labs try this mod: https://www.simtropolis.com/modding/index.cfm?page=1&keyword=radiation few other have this effect on the view charts... or shop around on the STEX...for a custom made rewards...
  6. Growth Stages

    once you start dealing with custom content...the chart become useless really...as how the buildings are modded...their # of jobs...their building value..etc etc...may differ from the orginial game stats quite considerblly...and region play also effects the %...
  7. Garbage Problem...

    like N_O_Body says...many of the eairlier Growable buildings had very wacky pollution stats, had something to do with the plugin manager switching plopable to growawble stats and making some of them x10-x1000 more...no one knew this at the time, there was no way to check, so everyone was under the impression...the plop stats were ok...why wouldn't the growable ones be...:S T_Wrecks has a Stats and Value mod on the boards, which fixes many of these (also fixes some problems with civic and utlility buildings too...with this mod you add the proper fix to the existing building, this should take care of of almost 500+ buildings...way to go T_Wrecks... if your willing to spend some time doing a little reading and research...the SC4Tool program will allow you to scan any custom building to get it true stats...edit capabilities allow you to adjust them to more realistic game stats...or any stats that fit your liking ... SC4Tool also provides a database of all the original buildings and their stats so you can compare... https://www.simtropolis.com/modding/index.cfm?p=details&id=390
  8. No lift off? Space Port problem!

    using a cheat shouldn't effect the take off...double check to see if the pad is both powered and fully watered...and there road access to the pad. (make sure it's facing the proper direction not sure if it matters but won't hurt to check) opening the city run it for 1 or 2 years in cheeta mode....not worrying about how the city goes...just key in on it...if your in a lower zoom else where in the city when it takes off you might not see it...as it does happen fairly quickly if these things don't work you might be have to do a mod search, could be something accidently blocking it from taking off...but I myself don't remeber anyone reporting such error
  9. Where to find highway junctions?

    well I think with the Nam...there are other smaller junctions...two point and three point junctions....and a smaller four point junction, but I believe the last one there conects a ground level highways to a ele highway...if you looking to save room...i turn the highways into anvenues just before the crossing, just for the cross hairs and then back to highways again....does cause a bit of traffic congestion...but I jus zone the four corners as Comercial...
  10. I new to SimCity 4 Need Help

    well only did cover the basics in the terms catigory...but there are so many, many more that are unique to Simcity 4 , and Simtropolis itself....almost like learning a new language ... there is a Glossary of Terms that are used by most members on the site, a pinned thrread at the top of the "New Members Forums" if you need to search later on to find it (gets updated from time to time as new term come about, which happens often) I wouldn't recomennd memorizing all of them , just refere to it if you start running into things on the forums that don't seem to make sence in normal English... link: https://www.simtropolis.com/forum/messageview.cfm?catid=110&threadid=77311&enterthread=y PS to Only... you might want to update the Glossary to include what the heck BLAM" stands for....
  11. basicly... the default farms are for small population and low educated sims (once traffic and education become high in a city...it actually kills farm demand completely)...basicly default farms are just to get your city started...the farms cause a lot of water pollution (even though they don't require water) which is a major nimby effect on RES growth...they also provide very few job as IND goes. Agricultural lots only grow on low density zoning, and Dirty, Manufacturing and HT-Ind do not grow at all (baring custom content)...they require med or high density zone to grow. Farms will not grow on med or high density zoning (once again barring custom content) so if your lookjing to make a large city and still keep farmers your most likely looking at using either mods to increase the # of jobs (theres a job muliplier in the mods and download section of the Site) or you be looking at using custom content ( my suggestion would be the BSC enhanced farm system) to make more of agricultural city layout, there are quite a few new farm lots and reward buildings in this sysytem...I suggest search the STEX under BarbyW, GrampaAl, Valkhass, and Pmiller....they are the main farm producing lot makers in the system on the site There are other eg MrBission who have quite a few farm lots in their own right...using these lots will allow you to build a more realistic agriculture comunity...as Maxis sort of over looked the idea of people playing the game to achieve farm land type cities...and consentrated more on the Megatopolis idea if your looking to just make the jump from an farm land type city to a industrial one...your best bet it to totally dezone all farm lands at about 10K on a med size tile map ( I personelly do this after any time I get the Farmer's Market reward and have bank rolled a little bit of money and set up a decent transit layout Dirty ,Manf, and HT industry can grow side by side of farms, but is a little tricky and require a bit of know how and playing with both city planning and tax rates...might be easier to just to for go farms if your looking to go to a more city type city layout
  12. Growth Stages

    bones1...general rule is...if you don't slam the new ppl...specially multi times in the same thread you don't want to help the guy...skip replying...
  13. Lot Sizes

    Barbyw has a mod and a tutorial on the the Boards to be able to make larger than 6x6 RCI growable lots now... though these will only be custom content lots such as Pmillers 10x010 LOTR lots... you will need the file listed here to do this: https://www.simtropolis.com/stex/index.cfm?page=1&keyword=the%20STEX%20goddess&type=all holding the following buttons while zoning will allow the following things: "ALT" = turns the arrow key of the zone lots 90 degrees "SHIFT" = eliminates auto roads "CTRL" makes the zone one size (though the game may later on chop up these zones) keys can be use 1 at a time...or in combination...
  14. Modds & Downloads Ahhhhh!!! 2... sry

    Tolomar hands Moose some new glasses a timbit and a new sweater vest....with ST bunny crest of course with the caption "never to old to start learning"...
  15. Crash on Startup

    check your game see if theres any sort of exception report....this may contain your problem...if you have problems understanding it...copy and paste it to the thread and one of the other more technical member maybe able to look it over and find the problem. could be the either sound or graphic issues as that when the games first sounds appear...and the game switches to the in game graphics, might wanna list you particular cards in both...specially the graphic cards as there been major issues with some older ATI ones and you may have hit a particular driver update that was the issue , and it may happen again if you update it1.4 Ghz and 640 mb of Ram you might have issues with playing the game period...as the box really under estimates the amount needed in both to play the game effectively...Simcity4 is a big resource hog...specially with the addition of custom content ,...more you add...more possible issues you will have, specially with large population cities or using the high graphic settings...with those stats...I suggest you keep your plugins to minium, be very picky
  16. Lot Sizes

    Download the SC4Tool program : https://www.simtropolis.com/modding/index.cfm?p=details&id=390 this is a modding and edit program...(some research and reading maybe required to use it effectively),that allows you to scan custom content and get the true stats of any lot (stage wealth type, zoning size, #of jobs/Res, etc etc)...also comes with a complete Data base of all the original buildings from Maxis... way kewl program...thank you Sim and Andrea and the rest of the SC4Tool program team...
  17. Growth Stages

    well the stage system in the game is kinda compicated probibility % thing...so typing it all out would be sort of a long winded affair...(some mods and patches from thre official site have changed them also) so try and give ya the crib note version... but the basics are the higher the population of the city the better % chance you have of getting the larger stage buildings (higher the stage, the larger the buldings, and more jobs to these buildings contain, including more building value for each of the buildings too) Industry has 3 stages, RES and COM have 8 each now once you get to a cetain popultion in that type a certain % of the buildings in the city (or region) will develope, eg RES population of 75,000 will give you break down of stages 1-8 as follows: 1% for 1st (4 person shack) 3% for 2nd 5% for 3rd 16%for 4th (small 4-6 floors) 19%for 5th 24%for 6th midrise (about 10 floors) 21% for 7th 11% for 8th (skyscrapers15+ floors) (these are the original primus guide numbers) so this mean at a residentail population of 75,000 you will be able to grow only a certian % per stage level...once you hit that % in the city (or region), no more of that stage will grow...until you hit the next stage level growth, which will change the % all over again (the higher you go in population the higher the % change in favor of the higher stage buildings. we do belive there is a certain population you hit where the % actually become no issue, but as far as research goes in this department...that exact number been elusive (between 750K or a million) and not sure if anyone has kept up on the resaerch since Ralphninja and the mod squad boys started working on the NAM and the Sims2 stuff... now this doesn't mean that you will have that %...but only means you could possible have that many,...because the system is based on % chance the actually % in any one given city can be quite different from another one, even though they have the same population, specially once you get into regional play...:S the actualy charts for these have been comprimised by mods and patches, and many primus guide typos (and the fact that a city population in any one particular type never stays the same for very long doesn't help either) all in all....while playing the game...the stage growth charts are not all that important as they change constantly, and it be very rare thing if you actually hit the proper pimus guide % (if ever??). I would not get to worked up over them, or consentrate on them too much...I find them more of a big distraction than a help myself Demand cap relief is a much more important thing to watch in any one city...
  18. Needing Assistance

    just to say once again...as this has to be said over and over again,...after downloading the official files...recheck your in-game graphic setting, as the updates reset them to minimal...this cause many of the details in the game not to show up and other eye candy glitches...and many new players believe this to be something they are missing in theur game...not realising it's just their graphic settings...
  19. A Must Have....

    Greyviel's up and running thread...I consider this point zero for playing SC4 it includes all of T Wrecks suggestion, with links in the thread (except the euromod, which is found in the modds and download section of the site)...it includes other Transit options other than the NAM, But I say go with the NAM, as it's the latest an most updated transit fix modd...jusy NAM IT BABY! https://www.simtropolis.com/forum/messageview.cfm?catid=110&threadid=58510&enterthread=y I also recomend Andrea Roth's City hall fix (this will help unlock some other rewards if you wish to play in a non-cheat manner https://www.simtropolis.com/stex/index.cfm?page=1&keyword=city%20hall%20fix&type=all I do recomend downloading and learning the SC4Tool program...just for it's abilities to scan and read custom content from the STEX and get thier true values...it has editing abilities, but to actually use the tool program you might requirer doing a little research on the boards, but well worth the effort...ps it also includes a database of all the original Maxis buildings... https://www.simtropolis.com/modding/index.cfm?p=details&id=390 after these...all other stuff is a personel chioce of what you consider good...just go slow on the STEX and test any new downloads in a sandbox region to make sure it function the way you wish for your game, and avid conflicts... welcome to ST...
  20. police funds problem

    this problem is quite coomon with some bat civic buildings (can acctually happen to anyone of them that has a adjustable monthly budget A: first known cause , a badly modded police station (or lot with police and or jail type abilities, yea,it could be a park or multi functional lot of some sort) where the radius is too large or the lot extends beyond the actually lot size, this cause the budget to shrink to 0 in 1 month or over several no mater how many times you reset it to max..have no idea why????? B: second known cause., opening a city that a custom made police station (same as above also applies) was present in the city when the city was saved and no longer in your plugins folder when you opened it (hopefuly you didn't save the city, or have a back up) as this one most of the time becomes permanent I'm sure there are other possible cause but them be the main two that i know of A: solloution...find the lot (I suggest using the SC$tool program if you know how to use it) to scan any new lots you may have downloaded recently that deal with police coverage or jails... or use the in game query (the ? thingie) to find any now lots...delete the lot and save the city...this should return the game to normal ... this doesn't always work...cross yuor fingers B solloution : ok this one is a bit tricky and sometimes impossible to do..you have to find the lot identify it and place it your plugins folder... then reopen the citymand bulldoze the lot delete the lot (sometimes actually buldozing and reploying the lot, may have to actually surround the lot and then buldoze).... this one can be very difficult to do as ussually the saved city won't have any info on the lot...so it's sort of guess work..:S now doing these thing will not always save the city...I had to obliterate or delte more than a few cities for this reason...hope you fair better remeber to try and test lots in a sandbox region befor using to aviod these kinda things hsppening,,,
  21. So what happens at 500,000?

    the game starts to become interesting...
  22. Needing Assistance

    start with this thread...go through it againn, if your missing stuff from the Maxis buildings...most likely a missed Landmark , but that be just a guess...you might have missed something like the buildings as props files too... https://www.simtropolis.com/forum/messageview.cfm?catid=110&threadid=58510&enterthread=y if yuor missing stuff from the STEX downloads...consulte the readme file... if yuor still having trouble...try and name the lot, possible the maker if possible
  23. So many files....so little patience!

    your best bet is to contact Andrea Roth or try the SC4tool program thread...I personellly did have trouble getting the program up and running...a conflicting file...once I got that strighted out it ran ok. yea I know it a long read, but it most likely someone else has ran into the same problem... https://www.simtropolis.com/forum/messageview.cfm?catid=121&threadid=62826&highlight_key=y&keyword1=sc4tool
  24. Newbie with some questions!

    hiya 1. I suggest yuo not use any lots from the official site at all...place is a mess start here...second post https://www.simtropolis.com/forum/messageview.cfm?catid=22&threadid=78303&enterthread=y 2. stupid news ticker mod...in Greyveil's start up tutorial link is provided above...: the advisor are basicly stupid...will make you go broke and destroy your city in my opoin...don't listen to them unless it a red alert...use your own jugdement placement of bus stop and subways are a pain....almost impossible in large cities the buildings block your view, always bugged me too...working on fix..not sure if it's possible to change this..:S MT does help with disirability as they take sims out of ther polluting cars,also free up road capasity.. but if either of them get over used bus pollution and or the foot traffic can be a bad thing for in some sitiutations, specially in RES$$$ areas would you want 1000 ppl in front of your house waiting for the bus ? 3. easiest way to explain the jump is...the old games you played one city, and the compturer played all the satilite cities for you. now..you get to play the satlite cities...1 draw back...you have to play them for them to be any real benift...the computer won't do this for you, which if you play the demand chart properly, you can create single type cities (RES, COM, IND)and the sims will comute back and forth from city to city from home to their jobs...i personelly think it a major leap forward... but can be very time consuming doing this
  25. tis kinda rude to coninueally bump your own thread...give someone a chance to answer first...I mean man, give us a break the Stanely CUP and World CUP are on... bad form...let ya off cuz your new... I did have it, I'll take a look, see if I have it around...but i belive it went with my HD to the great recycle bin in the sky (no restore on ythat baby...:S) not sure if it's was lost in the server change nope...don't have them myself...lost them in a HD crash...
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