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Everything posted by sir_knight
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Originally posted by: cravo16 All of these look great. I wish i could figure out (or get the time) to make these sort of signs. I have so many ideas I would love to experiment with- I'm big into this sort of thing.quote> It's actually pretty easy if you have some decent image editing software (i.e. GIMP, Paint.NET) I'm experimenting with some different fonts right now. I have a couple of them to share. First, a sign that tells the exits in the downtown area of my city of Relstin. The font is called "Zero Threes" I believe. And the second one is a distances sign. The font is Ubuntu (According to the Internet)
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German Autobahn Textures for RHW 4.0 Euro Interim
sir_knight commented on pitti's file in Transportation
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Originally posted by: nathanthemayor @sir_knight: Where did you get that font?quote> It's called Concielian. I found it here. Originally posted by: nmrtnrln I suggest you change that font. It would be hard to read if you pass this sign at 50mph.quote> Good point. I'll have to find something easier to read and hopefully it will still look original.......
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Thanks to the edge of a town, I've created yet another unorthodox interchange. I tried to minimize weaving as much as possible. But for the westbound highway, that just wasn't possible since Inside entrance/exit ramps for RHW-6S don't exist.
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Ever since this thread was created, it gave me inspiration to make highway signs of my own. So after a lot of planning, I was able to forge a modified US style sign set. I have yet to implement this into the game. Once I do, it will go on a RHW-8-Dual RHW-4 splitter Exit.
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Gloved [Yes, that is a real word]
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I have a few requests. Hopefully, these won't be too much to ask.... - Smooth curves for Elevated RHW-4 - Style B exit for Elevated RHW-4 - Elevated RHW-4 & Elevated MIS over FARHW (Which would be great for partial Y Interchanges) - Elevated NWM pieces and Overpasses - Bridges for NWM
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I have a few requests. Hopefully, these won't be too much to ask.... - Smooth curves for Elevated RHW-4 - Style B exit for Elevated RHW-4 - Elevated RHW-4 & Elevated MIS over FARHW (Which would be great for partial Y Interchanges) - Elevated NWM pieces and Overpasses - Bridges for NWM
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Well, I return, with tsomething that hasn't been done yet (At least I don't think anyone has dome it yet) I bring you.... A DIRECTIONAL 4-WAY INTERCHANGE! I have yet to add some eye candy. It's probably the 2nd most complex interchange I've ever made. BTW, I made this with the RHW 4.0. You'll want to click the pic for full resolution.
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Well, after spending a little over a month without internet, I finally return with a couple new interchanges the I made with the new RHW. First, another directional 3-way interchange. And I don't know what to call this one... It replaced an old maxis highway trumpet.
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Originally posted by: ComputerGuy890100 Thanks for the praise everyone! sir_knight: Wow! That seems like the High man's cloverleaf, as the interchange was probably designed by a man on weed!quote> I call it the Drunk man's cloverleaf because of how distorted it is....... Here's another one of my interesting interchanges. It's looks a bit odd, but it works pretty well.
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For some reason, I feel like showing you one of my crappier interchanges. And so I present to you, the ''Drunk Man's Cloverleaf'' As you can see, I added a couple slip lanes so you don't have to get on the highway and get back off about 30 feet down the road. It may look ugly, but it works.
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I just realized that pecause of the page flip bug on the last thread, you most likely haven't seen my directional 3-way interchange. For those who have seen it by some off-chance, you would know that I needed a smoother slope back then. I re-done the interchange and here's the result. And for those who remember my second parcolo hooked up to a roundabout, I upgraded it after building a local airport. I added a couple OWR's at the other end of the roundabout, had them go around, and they head to the local airport. You'll also notice that there are some new elevated rails built as well.
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ComputerGuy890100 - Your interchanges aren't too bad. Though you might want to consider a texture mod for your RHW. Those entrance/exit ramp pieces just look like they don't belong there.
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Originally posted by: Blue Lightning Ah, the fun of teasing. quote> I've seen those pieces on SC4D and I must admit, they look nice. Whenever the next RHW version comes out, it can make some very nice interchanges in my cities.
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Computerguy - Nice basic interchange aside from the texture weirdness. My attempt at a directional 3-way interchange. As you can see, I need a better slope mod.
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Oh. Well thanks for the comments. Also, I'm in the process of building a new 6-way highway interchange. I'll show it to you guys when it's finished.
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Originally posted by: Larks2242 @ cityobserver that is a really cool set up! @ sir_knight that is a nice interchange! quote> Which interchange do you mean?
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Originally posted by: cityobserver Here are some screenshots of my interchanges. quote> I applaud you for having nice interchanges, and for being a Linux user. If you don't mind me asking, where did you get those highway signs? Here's a couple more of my creations. First, a highway cloverleaf with collector/express lanes. For some stupid reason, the RHW won't let me use Style B exit ramps that travel westbound. Since my Parcolo-Roundabout interchange was a hit, I decided to make a similar one. This one's a bit smaller and has a couple OWR's to help prevent commuters from having to make a sharp 135-degree turn.
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Here's a rather interesting Parcolo Interchange hooked up to a roundabout.
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I actually downloaded the Euro textures from the STEX. Here's the link to it. https://www.simtropolis.com/stex/details.cfm?id=14111
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I guess it's time I stopped lurking here. Strategist01 - Those can be some decent interchanges if it weren't for the following problems. - You're hooking two-way roads to the entrance/exit ramps, which means you can enter the wrong side of the highway, which can spell catastrophe. You might want to consider replacing them with a couple OWRs. [Or you could replace the highway ramps with some lateral European ramps - I'm not liking the sharp 90-degree turns since they're pretty dangerous to large vehicles. I would use the wide radius 90-degree turns or use some diagonal turns. Here's what I'm talking about. I apologize if the European textures I use throw you off. Here's a couple of interchanges I made. They require a bit of explanation. [Chances are, my explanations will confuse you] This is at the Eastern end of Highway 96. The Partial Y-Interchange [Yes, I know, it looks awful. You can blame the Highway ReStyling Mod] goes to Route 52 and Route 74. The other 2 on/off-ramps link Highway 85 and Route 74 together. This next interchange is so big, I had to put it in a link. The East/West Highway is Highway 92. The North/South RHW near the center is the Latvaria Expwy. And the last Highway is Highway 292. Because of where the highways were, I had a hard time trying to making this. What you can't see is that there are two ways to get into the Downtown area by Highway 92. - There is an exit to the west on the 92 that leads to the western part of town. - There is also an exit in the 292 North of this Interchange. Is this interchange dangerous? Most likely, yes. I'll show more of my creations as time goes by.
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