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Originally posted by: SC4BOY you can also alternate zone type.. ie dense, medium as the game won't merge two different typesquote> Hmmm.. good to know. but I don't want big buildings inbetween small ones. What I figured out now is to keep high wealth residents out with taxes completely and then I plop some high wealth buildings with RH Plop Modd. I do the same with offices and dirty industry.
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Yeah, the wealth gating thing seems to work. Though it's a little more effort than I want it to be. I contemplated putting landfills in areas that I want to remain poor, but I don't like the seagull sound and it doesn't feel very metropolitan. What I do lately is zone 1x2 residential, with a space between rows so zones don't grow together. High wealth residents don't grow on such small lots.
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If I want my city to remain some low and medium income population, do I have to restrict water access to some areas? Since they otherwise all become high wealth. And with taxes I can just keep the rich out entirely or not at all. P.S. SC4BOY, you are always very helpful, thanks a lot.
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Originally posted by: pavel1269but just with elementary school, they reach EQ 160, why then high school? quote> I think elementary schools work if people are young, i.e. they just moved in. If your population is older elementary schools won't do any good on them.
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If I understand it correctly, you can only either completely prohibit high wealth with taxes or all lots transform into high wealth. Recently I had high-ish taxes on high and medium wealth and only low wealth people lived in my town, then I lowered taxes by only 0.2 percentage points at a time and at some point the demand hit the threshold where demand went from -6000 to 6000 and everybody transformed into medium wealth. And that was only due to a 0.2 percentage lowering in taxes. It seems there is no way to to only get some high and medium people with taxes. It's all or nothing. In the same way I wish there was a way to only have service in some areas and office in others.
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- 74 Comments
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- porkie
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Hehe... well the question is how to mod it.
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Originally posted by: SC4BOYSound Tutorial It was very difficult.. I typed "custom sound" into the search engine quote> Thanks... but I have no idea what any of that means. I don't want a custom sound, I just want ANY other sound or no sound for hospitals and schools. That tutorial doesn't tell me how to edit the game with SC4 tools. At least I don't get it. Any help on how to get rid of the school sounds?
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Originally posted by: SC4BOY Pegasus over on Simpeg.com has a brief tutorial for putting custom sounds on lots. I haven't done it, but I'm sure it works fine. Go there and see how to do it and either put a sound you like on the lot or put a recording of "the sounds of silence" on it quote> Could you link it? I have trouble finding it since I don't know what I'm looking for. Thanks. Originally posted by: madhatter106 I'm guessing if you could find the hexadecimal value of a sound that you did like, you could use the Reader to edit the sound effect out of the Maxis schools, and put the new one in...quote> Doesn't work. When I change the hex value of a query sound in he exemplar editor, SC4 tools tells me that it's an incorrect value. Even if I copied the number from another building. I even deleted the "query sound" entry and it didn't do anything for schools or hospitals.
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Originally posted by: huntingfire This may help you: https://www.simtropolis.com/stex/details.cfm?id=22255 And the discussion: https://www.simtropolis.com/forum/messageview.cfm?catid=41&threadid=97952&enterthread=y I use it to adjust IHT only, it works well, don't know others.quote> Very good. Thank you!
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Originally posted by: Muck308 I don't know about removing specific sounds, but you can turn the sound effects down or off completely. Just go to your sound settings and you can slide the volume bar to the left.quote> I don't want to turn sound off completely. I still like to hear cars on the streets and everything else. Just not when I clik on buildings. @slystone2: I'm not sure about residential buildings. You would have to edit every building on it's own. It'll be a lot of work. If you want it enough to be worth the effort you can do it as I explain here, except for residential instead of commercial office: https://www.simtropolis.com/forum/messageview.cfm?catid=22&threadid=112586&enterthread=y#1664285 As for the problem of the topic, does anyone know how to turn those sounds off. It worked for some buildings, but not for others. Any idea why?
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Those laughing children when you click on a school are like nails on a chalkboard, is there any way to turn those sounds off? I used SC4 tools to delete the "SFX: Query Sound" entry for those buildings. And for power plants and transport stations it works. But schools, hospitals, police and fire still have the annoying sounds, despite the Query Sound entry being gone. Any idea how I can turn off those sounds?
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I have seen pedestrians walk much farther to subway stations. Is it known how far they walk exactly?
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I couldn't find an answer to this when searching. I don't understand how parking garages are supposed to work. It says build them adjacent to stations. I have a train station that is used at 400% capacity. I built a parking garage next to it, but nobody uses it.
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I doubled the capacity of al commercial offices with SC4 tools, but now it seems I screwed the game up because I get no large commercial buildings any more. Any idea?
