Jump to content

Mike1814

Member
  • Content Count

    31
  • Joined

  • Last Visited

  1. NAM General Support Topic

    I seem to encounter this problem when trying to apply the NWM roads.
  2. NAM General Support Topic

    Does anyone else have problems with the NWM working properly???
  3. Originally posted by: z1 Wel Originally posted by: Mike1814 I've decide to use the configuration tool to help the commute time (I might get rid of it to see what happens) while I like the the highway usage was increased, it seemed like my capacity decreased because I constantly run into congestion problems (note the commute scale is set to .015;setting it lower it didn't help matters). I would try to increase mass transit but that is at the end of its rope too.quote> Could you please post a screen shot of your congestion view, as well as a screen shot of the Traffic Simulator Configuration Tool, showing your current settings? Adjusting the Commute Time Graph scaling constant doesn't affect anything except the numbers on the graph. The problems with NWM are unrelated to the traffic simulator; you should post your question about this in the NAM General Discussion Thread - 2nd Edition. quote> Well I didn't save it just because to was too bad. But I could to it again to show you what I'm talking about. But to configuration tool is pretty much the default of the Z ultra but I'll show that to you later on too.
  4. I've decide to use the configuration tool to help the commute time (I might get rid of it to see what happens) while I like the the highway usage was increased, it seemed like my capacity decreased because I constantly run into congestion problems (note the commute scale is set to .015;setting it lower it didn't help matters). I would try to increase mass transit but that is at the end of its rope too.
  5. Well some of the problems are still persisting. I tend to use cheetah speed a lot (I really have no patience). So I don't know if that's that problem or not. there is some highway use but only to a short extent.
  6. Originally posted by: z1 Parts of the change take effect immediately; other parts may take up to eight years to take effect. You should not get a lot of "no job" zots any time during this process, however. I would recommend the following: 1. Delete the contents of your main NAM folder and the Plugins subfolder; you can leave any other subfolders (such as the ones for SAM or HSR) that you may have had. 2. Do a full installation of the NAM. During this installation, choose the capacity level of Simulator Z that you want as your traffic simulator. (Don't choose any of the Park & Ride versions.) 3. In your main NAM folder, replace the copy of Simulator Z with the identically named file from the Simulator Z v2.2 package. Normally, the first two steps aren't necessary; I am including them here because of the problems you are having. If this doesn't work, please describe in detail what problems you have. (Something like "no job zots" is quite sufficient, but when you earlier said you "didn't have too much success with 2.1", I would need more detail than that to figure out what the problem is.)quote> Well the problem with the other one was the it didnt 't really change from the default simulator z I had.
  7. Well I didn't have too much success with 2.1, so I jsut dl'd 2.2 and replaced it. How long would it take effect? edit: I think I installed it wrong because no jbb zots are appearing like crazy. How do you properly install it into the game?
  8. Gettting residents to use the highways.

    Originally posted by: z1 The choice of traffic simulator also makes a huge difference. Which one are you using?quote> Well I'm using z ultra, but now I'm wondering if it's working at all.
  9. Gettting residents to use the highways.

    Originally posted by: DCMetro34 Well, make them were your commuters are going. Specifically, right beside where they are going. Then, it will be their number one way of commuting. Also, bigger residential areas like that tend to be prone to unemployment. Making commercial and residential zones smaller can help. Also, mass transit probably would help with the unemployment in the area. quote> Well the commercial zoning is pretty sparce (not extremely centralized). there are small businesses along every avenue in the city, so the jobs aren't in all one area, but i didn't want to undermine the centralized commercial area, which is particularly being underutilized. Plus I set up some industrial area (which wasn't need, it was something to keep the residents happy, at least a little), But I'll shrink some of the residential areas.
  10. I'm having problems trying to expand the city and keeping the residents employed. A residential area somewhat isolated from the center main part of the city has no job zots everywhere and it keeps getting blighted. There are plenty of jobs available for these people (40K workforce w/ 150k jobs), but they have to drive across a highway bridge to get to the center of it, which they won't. I think the reason is because the way the bridge was awkwardly set up,. but in other parts of the city, the residents don't want to use the highway either. Is there a way to at least get the people to use the highway? ps. apologies if the first pic is too big. I spent an hour trying to upload it and I jsut pressed th wrong button.
  11. Traffic Polution

    I use the clean air act, carpool incentive, and automobile pollution reduction act. Works like a charm. They can be pretty pricey so make sure you have a good inflow.
  12. NDEX Announcements and Updates

    Does anyone know exactly where to place the NDEXessentials.dat file in the plugin folder? It's located in the "NDEX Essential and Associates" folder (in the plugin folder; I might get redundant, but I rather leave as little ambiguity as possible). However, when I plop NDEX's GLR to Subway BAT, there is a big box. Did I install it correctly?
  13. I'm running SC4 on Windows 7 32-bit and it's an upgrade. I didn't have to do anything and it works wonderfully. it's way better than with Vista when the game went on stupid acid trips. The only thing now is with the BAT conflicts.
  14. First things first, it's been awhile, but i would like a apologize for a rude post I made. I never would want to make it seem like I don't appreciate what the site has to offer. Now to the topic, I'm really trying to sprawl my city, but my residential demand, even with the super demand mod, has really stalled. It tried saturating the residential areas with parks, schools, trees, and other amenities but it doesn't really work or seem to work temporarily. I've managed to minimize the road pollution, but I still manage to see red spots. I found that the only big problem is the school grade. Most residences are grading them lowly. People said add schools and libraries, but I have WAY TOO MANY (perhaps that is the problem?)!!!! And they are all well funded. Crime isn't really a huge problem, but it's pretty prevalent, but that kills the land value of my areas, but the placement of police stations adjacent to those areas are not really helping. What are some thing s that help improve the school grade or at least be able to sprawl my city again?. Let me add, the age of the city is approaching 300 (it's a shame, it did the cheetah speed too much). But here are some picture so you can take a look:
  15. Are you able to make diagonal RHWs to conform to to terrain or just to make the RHW turn for wider (6,8,10 lane) RHWs??????? If so how?
×