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Everything posted by BigRedFish
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Thanks Smurfer2! The underpass needs work, though, the cars float in mid-air and turn around instead of going through. But it LOOKS so cool... when it's done it's going to be the best mod ever. Well, one of 'em anyway. I'm out of commission for a little while, as my Windows drive just crashed. Fortunaltely there are two other working drives in this system, so I'll be re-arranging my Linux partitions and putting Windows on a SCSI drive this time. That should be the end of that problem. I think I rescued all my work but I won't know for sure until later. I guess the good news is, next time I boot up, I'll be running SC4 on two CPUs. That should be a treat! Hasta later, y'all. I have some systems work to do...
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I'm glad I have the Dearnen stamp of approval; I've been worried that I might be stealing your thunder, D. Hence the pathological credit obsession. But since you're on Mars lately I'll keep making steam replacements to go with your locomotives if that's OK. Your hi-nose GP was a prayer answered. When I manage to successfully customize a model, I'll have to make my own skin for it, which should be entertaining given my utter lack of natural visual artistic ability... I really have to work at it, one pixel at a time. As for ID's, I'm using the B010-B0FF series at the moment. I made the same error as Dearnen when I put the BN GP9 on B020 instead of B011, but I can always fill the cracks later.
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While I'm posting this, I should mention that the black/orange stripe BN locomotive is a quick cut-and-paste mod to Dearnen's BN locomotive, as is the high-nose GP, so he should get most of the credit. I just altered the paint and changed the instance IDs. [bEGINQUOTE]
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New Passenger Rail Arrives!
BigRedFish replied to BigRedFish's topic in SC4 Modding - Open Discussion
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New Passenger Rail Arrives!
BigRedFish replied to BigRedFish's topic in SC4 Modding - Open Discussion
Good idea, DM. Thanks for offering. I'm going to make a small change to the Caltrain set in the next few days, so it'll support mix-n-match. After that, as long as you don't mind me making updates for it periodically, I'll package them up with a master readme and credits page and PM you. -
New Passenger Rail Arrives!
BigRedFish replied to BigRedFish's topic in SC4 Modding - Open Discussion
Here's an extra bonus add-on locomotive for the BN passenger set. I don't think the BN ever really did this, but in SimNation, anything's possible. Two versions enclosed: One is named original and replaces the original passenger engine, and the other can be used along with any of the existing BN passenger engines I've made so far. -
Here's another pass at the Dearnen hi-nose GP in BN colors, made using one of Kassarc's photos as a guide. There are two locomotives in the package, one replaces the steam engine, and the other can be used on its own.
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New Passenger Rail Arrives!
BigRedFish replied to BigRedFish's topic in SC4 Modding - Open Discussion
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New Passenger Rail Arrives!
BigRedFish replied to BigRedFish's topic in SC4 Modding - Open Discussion
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New Passenger Rail Arrives!
BigRedFish replied to BigRedFish's topic in SC4 Modding - Open Discussion
Chicagolanders, celebrate! Your train is arriving! Here's a collage of a train pulling through Naperville, circa 1980 or so. BN: We Can Move Your World Metra: We Get Around This is the first in a series of Metra passenger rail sets. I thought it best to start at the beginning, which means the BN. This set contains two locomotives (one default-ID, one extra) in BN green. It also contains a new method of packaging passenger cars, which works much the same way locomotives and freight do. There are cars to replace the original Maxis car, and there's an add-on pack of more extra cars. You can even use the extra cars with the original Maxis car (but it's ugly). Future Metra sets will contain more extra car sets that are compatible with these, so you can model the transitional period when BN and Metra paint existed together. Visual variety is good. For now, BN/BNSF/Metra fans, enjoy! -
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WOW! That looks utterly incredible at night.
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Great work, Marrast! That underpass looks sharp.
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New Passenger Rail Arrives!
BigRedFish replied to BigRedFish's topic in SC4 Modding - Open Discussion
I know you know the answer, Smurfer2, but just in case any one else doesn't: I can make sets that will work at the same time as one of the other set-makers' passenger trainsets. The only problem is that the cars will be mixed together randomly, because the automata engine picks passenger cars at random, just like it does with freight train cars and locomotives. That said, I have reason to want to mix sets myself, as to really put the Caltrain set over the top I need to make a FP40 locomotive and a few cars in their 1980's-style blue/green stripe paint scheme and logo in Star Trek NextGen font. You used to see these mixed in with the red-stripe ones during most of the 1990s. Random mixing, that I can do. But there's no way to make whole trains be one railroad or the other, unfortunately. In the future, if I make a set that is logically compatible with an existing set (such as Trolca's Amtrak set and an Amtrak Superliner, or for that matter, Superliners and Amtrak California - these do get mixed in together in real life) I'll go out of my way to make sure you can install both. I can't guarantee universal compatibility with everyone at the same time though - I'd have to know every ID number used by every set made by everybody to do that. There's a very small space in the game for custom passenger rail, and it's likely that soon every ID number will have been used for something by somebody... so I have to know in advance what I'm trying to be compatible with.
