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saywhatman

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Everything posted by saywhatman

  1. Park Zoning mod

    Would it be possible to create a mod that if you designate an area, like a zone, it could fill it up automatically with parks? Kind of like a zoning tool but with parks. It could be any parks, even default Maxis ones. Would something like that be possible?
  2. What frustrates you about sim city 4

    Originally posted by: kccl35 Can I rant about CJs? Anyway, its been a long time, and it seems nobody is interested in my CJ, especially when others, newer and older, get tons of comments and views per update! AARGH!quote> Actually, having taken a quick glance at your CJ, let me say, it is awesome! I love how you use so much custom content. 3 questions though. Do you use the CAM? What is that train i spied. Finally, where can I get that skydock! Also, you might get more views if you ported it to the CJ section. EDIT: Actually, failure, its already in the new section.
  3. Highest Residential Income

    Chicago, my experimental city. It's packed 2.2 million people onto a large city tile, and I get around 275000, but taxes are only around 6%. if I crank it up, I can get much more.
  4. NAM Asphalt Highway Y-Link

    As far as I know, the Y-Interchange has not been converted for use with the Asphalt Mod. If the creator is still working on the project, you can try contacting him.
  5. Rail-in-Highway Mod

    As I was driving down interstate 980 and highway 24 today, I noticed the integration of BART into the highway. I then thought, why can't we do that easily in SC4? We can use split highways but its a difficult method. Wouldn't it would be a lot easier if there was a puzzle piece based network that did this, with peices for rail to subway and elevated rail to rail? we could run trains down our inter regional highways with ease. I have absolutely no bating talent myself, so I am soliciting the help of Simtropolis. If you think this is a good idea and have skills, I will be happy to have your help!
  6. Subway Question

    No, subways are the only Rail type networks that allow trains to make 90-degree turns.
  7. Preview XII: Interchange

    Yays for diverging diamond interchanges! They blend in a lot better than I expected.  
  8. Hmm...in the mean time you have a very tightly built in city. A highway would move a lot of traffic, but I think would be too destructive to your city. I think an elevated network like elevated rail (for a linked system) or monorail/Bullet Train Mod is probably a good space saving bet. If you wanted to cram some more subway lines in there to ease congestion, you could go for RTMT (Road Top Mass Transit) to avoid taking up space. I recommend using a web of diagonal and straight tracks. Contrary to reality, just adding random tracks will clear up traffic . I use a combination of all of these tools to keep my city of 2.1 million flowing smoothly, and it is no easy task. Its so crowded underground that it took my old computer 5 minutes to render new tracks!
  9. Preview X: A new city!

    I am quite jealous of that diverging diamond interchange! I love the RSS feeds, its like they instantly put a stop to the month-long wait you put on us!
  10. Show us your... Most prized creations

    Originally posted by: Fraghawk444 Estovackia is the city to be at; quote> Hmm..does Estovokia actuall exist in real life? Or did they just make it up for Ace Combat 6? Anyways, awesome city, and amazing Burj Dubai! I downloaded it, but I'm not sure if I'm going to get any Stage 15 stuff anytime soon in my city of 1.6 Million. EDIT: By the way, what is the lot size?
  11. MIS from split road

    As far as I know it is in the RHW. I've seen it, however I have never used it.
  12. Sounds like a Demand CAP issue. Try Large Parks and Plazas for lifting the CAP on commercial. If that doesn't work then try the CAM.
  13. Help me love SC4 again!

    1. Stage 8s - Download the CAM and pull an all nighter downloading many many buildings. If you are risky, https://www.sc4devotion.com/forums/index.php?topic=8269.0 is a fix for double capacity CAM issues. CAM raises stages to stage 15, allowing for much greater range of buldings, both commercial and residential. If you don't want to download CAM, you can never have enough parks 2. NAM issues - I don't really know whats going on here..sorry. I'm not a good networks person. A reinstall sounds like it will help though. 3.Download the High Speed Rail mod. It will provide much greater interregional transit options than monorail, which is mainly meant for intracity transportation. I believe that sims will travel a maximum of 1.5 tiles to get to work in simulator Z but I'm not 100% sure. Hope this helps a little! I'm procrastinating on an english paper by doing this. Sorry that there are no links!
  14. How to use Boston Big Dig mod?

    You can create big dig however you want i believe. Crazy tunnels thread needs to appear.
  15. Getting HSR .

    A little bit more specific? Its not showing in the menu? Or it just won't plop?
  16. Cities XL Beta direct download link

    I speak a smattering of french. Hopefully it will be enough to play the game!
  17. The Redevelopment of Balboa City's Industrial Flats

    Awesome job man, great CJ
  18. High Speed Rail (HSR) - HSR is seperate from regular rail and uses different tracks (and different trains if you wish). HSR is flexible because you can have HSR or GHSR. HSR is elevated while GHSR runs on the ground. At this tim you cannot connect HSR and regular rail. HSR is not for commuters coming from residential to a CBD in the same city. It is for interconnecting cities in your region. If you want a high speed inner-city mode of transportation try the monorail or the Bulled Train Mod (Search BTM in the STEX). You can use both at once with the BTM-HSR patch (Also in the STEX). Regular rail, while more flexible than both HSR and BTM/Monorail because of its connections with elevated rail and subway, Is also slower. I find that if you are patient enough to plan out your transit system ahead of time, go with the BTM, but if you are lazy, (Like me!) Then you can wait until your city is large to build a combination rail-subway-elevated rail transit system. Good luck and happy Citying!
  19. Cities XL Beta direct download link

    Thats not the user name and password they are looking for...during the installation when that window pops up for registration, and you need the beta key to do that, that username and password are what they want. Sorry for bad grammar and clarity. EDIT: Okay I actually didn't read the thread correctly at all...
  20. Will the Game Work on my Laptop and Dekstop?

    Originally posted by: mds.89 AppName: citiesxl_game.exe AppVer: 0.0.0.0 ModName: graph3d.dll ModVer: 0.0.0.0 Offset: 0005a37c This is the error I get from Microsoft whenever I try to play Cities XL. There are currently no forums to help me out, so does anyone know what is wrong from just this info?quote> exact same issue for me. you running SP2 or boot camp?
  21. Ehm, just play?

    Originally posted by: Blacksunaeon I use Xp service pack 3... It shouldn't be too difficult to get .net framework and that other Microsoft thing they ask for. quote> I got that stuff but I'm still getting the error. Anyone notice that the servers were up for like 5 minutes earlier? EDIT: Hmm...servers appear to be up now totally. EDIT 2: Ok they are up and down.
  22. Public Transportation

    Actually, the transportaion is pretty {censored} {censored} {censored}. I thought it was {censored}. (NOTE: This is satire, I haven't actually played the game yet although its on my computer. But legally I think this is what you will get)
  23. Ehm, just play?

    sigh...it still won't work even with the servers online.
  24. Ehm, just play?

    Is there anyone who is able to play this on SP2 with the updates that Monte Cristo provided? (.NET framework and C++ Visual thing?) Also? Can I run the beta on 2 computers by logging on to the server on the other computer? or do I need another key?
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