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0 Clean SlateAbout saywhatman
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Deep Thought's Answer
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What frustrates you about sim city 4
saywhatman replied to Pasta-power's topic in SimCity 4 General Discussion
Originally posted by: kccl35 Can I rant about CJs? Anyway, its been a long time, and it seems nobody is interested in my CJ, especially when others, newer and older, get tons of comments and views per update! AARGH!quote> Actually, having taken a quick glance at your CJ, let me say, it is awesome! I love how you use so much custom content. 3 questions though. Do you use the CAM? What is that train i spied. Finally, where can I get that skydock! Also, you might get more views if you ported it to the CJ section. EDIT: Actually, failure, its already in the new section. -
Chicago, my experimental city. It's packed 2.2 million people onto a large city tile, and I get around 275000, but taxes are only around 6%. if I crank it up, I can get much more.
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As far as I know, the Y-Interchange has not been converted for use with the Asphalt Mod. If the creator is still working on the project, you can try contacting him.
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No, subways are the only Rail type networks that allow trains to make 90-degree turns.
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Preview XII: Interchange
saywhatman commented on deathtopumpkins's City Journal Entry in Virgin Shores (3.0) - CLOSED! Now replaced by Virgin Shores (4)
Yays for diverging diamond interchanges! They blend in a lot better than I expected. -
Port Bassett- "A Port Town Without an Actual Port"
saywhatman commented on armpit43's City Journal Entry in The Royal Province of Coralane by Rail
no pictures here! -
Subway lines are jammed - in-avenue tram good idea?
saywhatman replied to Riot55's topic in SimCity 4 General Discussion
Hmm...in the mean time you have a very tightly built in city. A highway would move a lot of traffic, but I think would be too destructive to your city. I think an elevated network like elevated rail (for a linked system) or monorail/Bullet Train Mod is probably a good space saving bet. If you wanted to cram some more subway lines in there to ease congestion, you could go for RTMT (Road Top Mass Transit) to avoid taking up space. I recommend using a web of diagonal and straight tracks. Contrary to reality, just adding random tracks will clear up traffic . I use a combination of all of these tools to keep my city of 2.1 million flowing smoothly, and it is no easy task. Its so crowded underground that it took my old computer 5 minutes to render new tracks! -
Preview X: A new city!
saywhatman commented on deathtopumpkins's City Journal Entry in Virgin Shores (3.0) - CLOSED! Now replaced by Virgin Shores (4)
I am quite jealous of that diverging diamond interchange! I love the RSS feeds, its like they instantly put a stop to the month-long wait you put on us! -
Originally posted by: Fraghawk444 Estovackia is the city to be at; quote> Hmm..does Estovokia actuall exist in real life? Or did they just make it up for Ace Combat 6? Anyways, awesome city, and amazing Burj Dubai! I downloaded it, but I'm not sure if I'm going to get any Stage 15 stuff anytime soon in my city of 1.6 Million. EDIT: By the way, what is the lot size?
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As far as I know it is in the RHW. I've seen it, however I have never used it.
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[My Commercial RCI Keeps Dropping! Help Me!]
saywhatman replied to sungchoiok's topic in SimCity 4 General Discussion
Sounds like a Demand CAP issue. Try Large Parks and Plazas for lifting the CAP on commercial. If that doesn't work then try the CAM. -
Help me love SC4 again!
saywhatman replied to landstander248's topic in SimCity 4 General Discussion
1. Stage 8s - Download the CAM and pull an all nighter downloading many many buildings. If you are risky, https://www.sc4devotion.com/forums/index.php?topic=8269.0 is a fix for double capacity CAM issues. CAM raises stages to stage 15, allowing for much greater range of buldings, both commercial and residential. If you don't want to download CAM, you can never have enough parks 2. NAM issues - I don't really know whats going on here..sorry. I'm not a good networks person. A reinstall sounds like it will help though. 3.Download the High Speed Rail mod. It will provide much greater interregional transit options than monorail, which is mainly meant for intracity transportation. I believe that sims will travel a maximum of 1.5 tiles to get to work in simulator Z but I'm not 100% sure. Hope this helps a little! I'm procrastinating on an english paper by doing this. Sorry that there are no links! -
You can create big dig however you want i believe. Crazy tunnels thread needs to appear.
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A little bit more specific? Its not showing in the menu? Or it just won't plop?
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I speak a smattering of french. Hopefully it will be enough to play the game!
