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Everything posted by smileymk
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What I meant was to convert your east-west highway from 2 parallel stretches of RHW-2 (which is what you have at the moment) to RHW-4 (like you have on your north-south highway with the interchange). Here's the difference in terms of the direction of each of the lanes: Parallel RHW-2 <<<<<<<<<<<<< >>>>>>>>>>>>> ----------------------- <<<<<<<<<<<<< >>>>>>>>>>>>> RHW-4 <<<<<<<<<<<<< <<<<<<<<<<<<< ----------------------- >>>>>>>>>>>>> >>>>>>>>>>>>> You can see the difference. The second arrangement is much more realistic and a lot safer than the first. Conversion will also make your smooth curve piece, as well as the T-interchange, fit in smoothly with the east-west highway. Hope that makes sense, - Chris (PS. Thanks for the link to the sound walls. Much appreciated :) )
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Wow, dyas! This is impressive stuff, especially for someone new to mods! A lot of thought has clearly gone into this city tile. The attention to detail and separation of estates, as well as the way you've used sound walls to separate the highway from the rest of the world, are particularly impressive aspects of your work. Let me suggest a few small improvements to turn this into a real masterpiece: - Replace (where practical) the sharp 45-degree avenue curves with FLEX pieces (found under the Avenue Intersections menu) - Upgrade the RHW-2 on the horizontal highway to RHW-4 (you will need to rebuild the smooth curve piece). - Instead of going straight from avenue to road, use the NWM transition pieces to go from AVE-4 to AVE-2 and then to Road. It will make the transition longer and hence more realistic (and safe!) - Turn off the grid (press G) - Turn off the UDI icons (do this through the My Sim menu) - Turn off the zots (press CTRL-X, type tastyzots, and press Enter) - Take the pictures at the same time of game year. That way the seasonal trees and farm fields will look the same, giving a smooth consistent image. Apart from that, truly excellent work. I'll be keeping a close eye on this CJ and I look forward to seeing how it develops. One last question - can you possibly provide a link to those retaining walls please? They look great and have a lot of potential for use in urban environments. Regards, Chris
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I live in Milton Keynes, and whilst the grid system here certainly is excellent, it doesn't make walking at all difficult like you suggested. The town has an extensive network of cycle paths ('redways') and little pathways providing back routes and neat little shortcuts for pedestrians which cover the entire town. You can use the Ped Mall pieces in the NAM to recreate this. And the walk to the shop for me takes 7-8 minutes, as I can make use of this redway system and these little shortcuts. That's not long - certainly not hours! Especially since my local shop is in the next estate. Regards, Chris
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- 44 Comments
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- power plant
- coal
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(and 2 more)
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- 27 Comments
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Euro TRM for NWM and TuLEPs by riiga and MRTNRLN
smileymk commented on riiga's file in Transportation
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Version 1.0
57 Downloads
This is the official map for the Silver Hills 2 city-building contest, which you can find more information about here. The map consists of one medium tile (2x2km), and what you see is what you get. No trees are included, so you need to add your own. At least this provides you with the potential to customise the map. Full installation instructions are included in the Readme. Dependencies You need either SC4 Mapper or SC4 Terraformer to install the map. When commenting, please bear in mind that this map is deliberately designed to be difficult, not realistic. Also, please don't redistribute this without permission. Have fun and enjoy, smileymk -
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