-
Content Count
16 -
Joined
-
Last Visited
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by LuBu
-
-
-
-
Questions: How to get better renders or Using AutoDesk 3ds for renders.
LuBu posted a topic in SC4 BAT & Lot Workshop
I have been noticing lately that very small structures DO NOT render well in gmax and become pixilated (1x1). I am using the smallest rig and exporting on the "High" quality option. I Have Autodesk 3ds Max 2009 but cannot import the light rigs into it. Not to mention the renders will not come out as SC4models... obviously. Is there any way to get my small models to not pixilate so much? Any help would be nice. Thanks! -
Questions: How to get better renders or Using AutoDesk 3ds for renders.
LuBu replied to LuBu's topic in SC4 BAT & Lot Workshop
Originally posted by: SimFox [And now we come to the last item - System Units. These are absolute key! But I though it was spoken soooo many time and is a ESSENTIAL PART of setting things up. So much so that I've even made a screenshort showing what, where and how to change! The idea that people still ignore it really depressing! quote> It's not your fault. I had already known about the units and had changed them to match. Somehow, somewhere, it had reverted back to the original settings. Once I noticed it had been changed, I corrected it. No need to rework your instructions. Though it could help to add a sentence like "Failing to check these unit settings may result in a Code 6 error and you will not be able to export you're project. Always double check you're settings before you try to render your finished work". Something like that. LOL -
Questions: How to get better renders or Using AutoDesk 3ds for renders.
LuBu replied to LuBu's topic in SC4 BAT & Lot Workshop
Originally posted by: SimFox [And now we come to the last item - System Units. These are absolute key! But I though it was spoken soooo many time and is a ESSENTIAL PART of setting things up. So much so that I've even made a screenshort showing what, where and how to change! The idea that people still ignore it really depressing! quote> It's not your fault. I had already known about the units and had changed them to match. Somehow, somewhere, it had reverted back to the original settings. Once I noticed it had been changed, I corrected it. No need to rework your instructions. Though it could help to add a sentence like "Failing to check these unit settings may result in a Code 6 error and you will not be able to export you're project. Always double check you're settings before you try to render your finished work". Something like that. LOL -
Questions: How to get better renders or Using AutoDesk 3ds for renders.
LuBu replied to LuBu's topic in SC4 BAT & Lot Workshop
Originally posted by: SimFox [And now we come to the last item - System Units. These are absolute key! But I though it was spoken soooo many time and is a ESSENTIAL PART of setting things up. So much so that I've even made a screenshort showing what, where and how to change! The idea that people still ignore it really depressing! quote> It's not your fault. I had already known about the units and had changed them to match. Somehow, somewhere, it had reverted back to the original settings. Once I noticed it had been changed, I corrected it. No need to rework your instructions. Though it could help to add a sentence like "Failing to check these unit settings may result in a Code 6 error and you will not be able to export you're project. Always double check you're settings before you try to render your finished work". Something like that. LOL -
Questions: How to get better renders or Using AutoDesk 3ds for renders.
LuBu replied to LuBu's topic in SC4 BAT & Lot Workshop
My fix to this code 6 error was as fallows. Change the background color to 1,1,1. Then under Customise/ Preferences/ Rendering/ Select "Don't Antialias Against Background". I also had to change units to meters. If any one ever gets a code=6 error, try these fix's first. -
Questions: How to get better renders or Using AutoDesk 3ds for renders.
LuBu replied to LuBu's topic in SC4 BAT & Lot Workshop
Well I'm almost there. I grabed you're update and also installed "Let There Be light". I continue to get error code 6 when trying to render in Max. I have read what the error code means on the fourms but have found no solution. I have also re-installed MAX to C:\3dsmax Ever got error code 6. What was you're solution? -
Questions: How to get better renders or Using AutoDesk 3ds for renders.
LuBu replied to LuBu's topic in SC4 BAT & Lot Workshop
Now it has turned into a hassle. Aparently I have to re-install Autodesk 2009 into C:3dsMax. Is there going to be a patch to fix this inconvenience? Otherwise I can't even render my models. Theres always a catch. -
Questions: How to get better renders or Using AutoDesk 3ds for renders.
LuBu replied to LuBu's topic in SC4 BAT & Lot Workshop
Originally posted by: SimFox One more point that I believe is importatn to make. HD script makes GMAX (and Max as well) to render Zoom6 instead of Zoom5. The later will be achieved from Zoom6 by simple drop of of 3/4 of pixels. This will inevitably cause some degradation of Zoom5... One big issue with using GMAX is tha it doesn't have any AntiAliasing. In this respect You'd be FAR better off with Bat4Max. At the moment there is beta version with which you can use MR. if you interested let me know.quote> I’m very interested. I take it I will not be able to use Mantal Ray in 3ds 2009 though. As per you’re threads on Bat4Max. Are you the creator of these scripts? I have just downloaded it and will be playing around with it in the next hour or so. I have to read your tutorial If I have questions I will post them in this thread if you don't mind? -
Questions: How to get better renders or Using AutoDesk 3ds for renders.
LuBu replied to LuBu's topic in SC4 BAT & Lot Workshop
Wow. Mad props for you Xyloxadoria! Thanks for the great help and quick reply. It works great and I have simply moved the old file into a new folder where I can grab it from if I need it. Thanks again. -
-
-
I'm just letting people know that there has been an update for the LuBu's Sound Barrier Walls. Its now a set with 6 peices and they should all show up in-game now. I have included my models this time, plus added some new peices that were requested. This Zip also contains a welcome sign lot. Let me know if there are any problems. LuBu.
-
-
-
Version 2
5,454 Downloads
Updated =) You're Sims need some peace and quiet in their little neighborhood's some times. These plopable sound barriers will do the trick. Well... not really, but they look nice. These walls cost $100 and have the park benefits without the cost. You can also place trees on these lots. Enjoy! This Set Includes: 2 Corners, A inside and outside. 2 Straight Walls, A inside and outside. 1 45 degree wall 1 Bonus Welcome sign lot. Plus all the gmax models I built. Please do not tamper with them. Thank you. Fix's in this update: Maintenance Cost are all now $0 $100 : Park : Maintenance Cost $0 :Plop Dependencies 0 . -
-
-
Version 1.0
3,562 Downloads
Cielo Blu, is a company taking a new approach on design and retail in todays world. This sleek and modern looking outlet office, is just the beginning for this newly formed company. They want to be part of your city and there building could really spice things up! CS$$ : Growth Stage 6 : Supplys 823 Jobs :Dense : Grow : Dependencies 0 Mirror PICTURES http://i292.photobucket.com/albums/mm1/LuBuSC4/Cielo_Blu_Day.jpg http://i292.photobucket.com/albums/mm1/LuBuSC4/Cielo_Blu_Night.jpg Mirror Site http://www.mediafire.com/?dxlxjjemmal Enjoy! -
-
Hello. This is my second BAT ever. I am quite happy with it so I figured I would show it around to get comments and feedback. My first bat I did last week and its a Best Buy store. It turned out really good IMO but its not for show at the moment. Thanks for looking. This render is only on medium! PS. This is a R$$
-
This is a new project of mine. I have way to many ideas for this one so all have to hold some back and use them on other projects. Some times to much of a good thing is bad.
