-
Content Count
66 -
Joined
-
Last Visited
Community Reputation
0 Clean SlateAbout chipersboy03
-
Rank
Sophomore
Recent Profile Visitors
71 Profile Views
-
-
Future of SimCity Official Discussion Thread
chipersboy03 replied to Compromise's topic in SimCity 4 General Discussion
Earthquakes should be regional, believe it or not, quakes tend to affect more than just a few city blocks! I think earthquakes and all disasters, should be a much larger part of the game. Perhaps you could choose what the area is vulnerable to when you first start a region. There could be city ordinances for building codes, one that requires all new buildings be reinforced for whatever disaster necessary. This ordinance would affect demand much like the clean air act. Also, there could be more radical acts, like requiring all structures in the city be retrofitted which would cause temporary extreme negative demand or at least mayor rating. All these would determine wether or not certain buildings in your city would survive a hurricane, earthquake or any disaster. Of course auto disasters should be an option. Ooh! how about an ordinance that, like legalize gambling, brings in money by allowing developers to build cheap and poorly designed buildings that fall down like card houses in disasters, or cheap government buildings that deteriorate quickly. I find the fires in simcity 4 unrealistically weak. with no fire protection whatsoever, the most damage you can get is like maybe four blocks in an industrial area. fires should be able to spread like crazy if, you never installed, or, something damaged, the city's water system. also how about fires spreading from city to city after they get to a certain size (wouldn't want to have a regional problem simply because a fire started near the border). On a higher note, I like the idea of maxis pre-designed facades and roofs that would be generated on the spot based on demand for sq. ftg etc., to conform to the roads. and, you should be able to see a few tiles into the next city to align roads etc.. Also less restrictive roads would be nice. AND, better integrated region play so it would be easier to run several region tiles as a single city. -
Hey, the no fires modd just lowers the flammability rating right? If so, then could you make a more fires modd? I'm building san francisco from 1849-present, and I need to do the 1906 earthquake & fire.
-
Just thought you might want to know, I'm still interested in this CJ.
-
BIWDC Parking Garage And Parking Lot Updated
chipersboy03 commented on BIWDC's file in Transportation
-
First of all, this is a very nice looking city, but, I have to ask, why do you have 2 threads for it?
-
- 9 Comments
-
- simcity 4
- residential
-
(and 1 more)
Tagged with:
-
-
-
And for mac users: Macintosh Garden
-
For those having graphics problems on your Mac
chipersboy03 replied to Zelgadis's topic in SC4 Mac Users
Oh, ok, thank you. I'm sorry I'm completely hopeless. -
For those having graphics problems on your Mac
chipersboy03 replied to Zelgadis's topic in SC4 Mac Users
Oh, sorry what I meant was, I already had theGraphics Rules.sgr in my data folder. maybe it was included in an update? -
For those having graphics problems on your Mac
chipersboy03 replied to Zelgadis's topic in SC4 Mac Users
that's weird... I already have the graphics rules thing... -
-
- 36 Comments
-
- its
- transportation
-
(and 2 more)
Tagged with:
