-
Content Count
37 -
Joined
-
Last Visited
-
Most Liked
1
tornado123 last won the day on
November 5 2009
tornado123 had the most liked content!
View Past Leaders
Community Reputation
73 PopularAbout tornado123
-
Rank
Hitchhiker
Recent Profile Visitors
1,026 Profile Views
-
Version 1.0
10,834 Downloads
Tornado123 presents The Greyhound Bus Terminal IN v2 This includes two versions (Dark night) and (Maxis night) Description This 1938 art deco Greyhound bus terminal was made in downtown Evansville Indiana and used to serve over 100 passengers each day. It was abandon in 2007 and the amount it cost to build was $150,000 (1938). It also made it to the National Register of Historic Places in 1979. As of 2010 it's all boarded up now. Sticky Note This is the remade version of the Greyhound station I made in 2011. All glitches and problems are fixed, and extra details are added to the building. Stats Transit Enabled capacity - 22000 Plop Cost - 21938 Power Consumed - 101 Water Consumed - 0 Bulldoze Cost - 777 Wealth - None Air Pollution - 7 Water Pollution - 7 Garbage - 7 Radiation - 0 Flammability - 10 Lot Size - 3x6 Dependencies ps textures - Mandatory for lot textures. SimFox Day and Nite Modd - Download this for DarkNite version. Installation Unzip, Copy the folder “T123_Greyhound Bus Terminal IN v2” and throw into your SimCity 4 “Plugins” folder located in the “SimCity 4” folder in your documents. Enjoy! -
I used Photoshop for the textures and I edited some of them in 3ds max with the materials. Sometimes I use gimp and paint.net. I believe some textures can be created in 3ds max but I'm not to sure since I never did that before. I modeled the third floor with the balconies and the fifth floor with balconies and concrete stripes. I used these 2 floors to copy and paste them instead of modeling each one individually since the floors are the same and it would be a waste of time making each floor special. (The foorplans of the building is probably the same starting on the 3rd floor) The balconies are attached to the floors except for the lobby, 2nd floor and the roof. I had to manually place the junk to the balconies even though it may need more still.
-
skyscraper241: Yes I modelled everything myself and I made this building before in my old thread I followed some tutrorials on forums to get better and of course with the help of the community. I modelled the bushes by using Jasoncw nosy box method and I make the textures on my own. I going to start making the townhouse next:
-
I added more junk to the balconies and decided to make a custom lot for the triple core building. Here's the triple core building in a zoom 3 render
-
Thanks! I will try and get a in game shot of the triple core soon. The hotel and bus station are in a different zoom level compared to the screenshot. I only did that to get an ideal of how it looks in game. I will post a ingame screenshot in the proper zoom level. @libellibicus, thanks!
-
I decided to make a new brick texture for the triple core building becauseThe old textures were a bit sloppy. I also adjusted some textures a bit and added junk to the balconies. I scaled everything up by 133% and I will add more balcaony junk and model the lobby/stores of the building in the next render. Here's the results: The hotel and bus stations textures are updated:
-
Here's a new image that uses all maxis buildings: Triple core building update:
-
The previous image I posted is using a bump map with noise. I tried out Darn43 new technique and here are the results McAlpin hotel: I changed the texture a bit since it didn't work very well for the orginal. Crescent hotel and greyhound station: I set the blur to 1.0 for the greyhound station. Before it was 0.01 w48 12th avenue building: It's back! A preview of how the hotel and bus station would look ingame. Thanks for the help!
-
@Aaron Graham, thanks! it used up over 2gb of ram to render it. When you said the texture really need some work did you mean the triple core building or all the models. @andisart, I tried to follow Darn42 tutorial and here are the results. Greyhound terminal update: The Starlite hotel roof is not textured because of this: what's that suppose to be? I'm guessing their renovating it. Thanks everyone!
-
Hello everyone! I'm back again and I have made some new bats . My laptop battery and ac adapter died which is the reason why I was gone for so long. Everything I made is on thier but I managed to transfer all the files by pluging in the hardrive to the usb. I'm not planning to fix it yet but I am using a newer laptop which doesn't have internet access but it can render large models in 3ds max due to it's fast processor and the computer that have internet access is not mine so I may not be online as much as before. Here's what I've been working on: The triple core building : PukanTower update: Greyhound Terminal Update: Miami buildings Crescent hotel: Mcalpin hotel update: Starlite hotel: Nimby buildings: Lovely Ladies: HoteeSquirter: MilkingB: Random stuff:
- 44 Replies
-
- 11
-
-
Thanks, but I have made the textures kind of dark which might not look right for the pukan tower but I will try and fix it soon. Here's some updated renders of the w48 12th avenue building.
-
I think I might change the color of the texture to a white color to try and match the other residential buildings in simcity 4. I'm also going to start working on some industrial buildings. (please ignore the textures) The corner side of the model is not completed yet which is why it's flat but I'm not sure if I should add the ac units/billboards or not. Here's the real building which is located in nyc. 12th ave, Hudson river, Manhattan.
-
I'm using max 2010 and I think turning it on and off or clicking ok actually solved this problem. Now it looks better than before.
-
I'm not sure why my bats always have a darker shadow and maxis night looks more like dark night. Gamma correction is enabled. Here's my bats which suffered from this problem This bat seems to have the correct settings.
-
- 10 Comments
-
- residential
- 5x3
-
(and 1 more)
Tagged with:
