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23 PositiveAbout kaos78414
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With those changes everything seems to be working fine, thank you to both @CorinaMarie and the anonymous modder
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I'm feeling like I'm throwing @xxdita under the bus unnecessarily, but yes that's right. I mean I can't attest to number 4 - maybe he forgot.
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@CorinaMarie Just tested the files, and I think I have all the proper dependencies installed, but with the fixes you supplied and removing the ploppables, using `buildingPlop` to plop down the growables, I'm missing textures and props. The buildings are there, though.
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Nah nobody told me to do anything with 'em I don't think, I just thought I'd point out the problem. Sorry if I caused any confusion here, that was not my intent. With @xxdita's permission I'd gladly share the files.
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No he worked on some for me before I posted this topic, he had suggested I bring this to someone's attention since it might break for someone else, that's why I created the thread. I'll test those files since they're different ones
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I should add, I use IRM and quite enjoy it! Although I forgot to adjust some of the I-D lots I had downloaded (that weren't IRM compatible out of the box) and some of them are annoyingly growing frequently in high density zones. I'm too lazy to re-dat pack everything so I'll be happy to bulldoze 'em for now.
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Wow this blew up a bit since I last logged on. Interesting discussion and it's fair to say that I know nothing about modding based on this. I probably have a ton of lots of my mod folder that probably won't grow ever, and I really don't know how to test that. Were those files from @xxdita ? If so, they sent them to me via discord and I've tested and those versions indeed fix the issue.
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Obviously an easy solution is to keep the ploppables - but why would removing the ploppable lot affect the growable?
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@Yarahi - sorry if this wasn't clear in my original post, but the issue occurs only if you remove the ploppable lot file. I tried this on a fresh install with only the dependencies mentioned - same as you I used the mega prop pack since it covers the 3 other prop packs. I tested first without removing the landmarks, everything appears fine. Using PlopAllLots shows 2 versions of each building. After removing the landmark lot file from each, as expected only one lot appears for each mod, but the building is missing, and if you tried placing those growables with buildingPlop you get a CTD. And I assume a CTD would occur if these grew naturally, or maybe they wouldn't be able to grow naturally because I'm not sure what's going on internally. Here are some screens of the result of removing the landmark lot file from each sams club and the office depot: https://imgur.com/a/fjc8wlc
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I was testing my mods folder by using `plopalllots` on a test map, and noticed a building missing from a lot. Went to check what it was and it turned out to be Heblem's office depot. Turns out he's using the same desc file for both the landmark and the growable, and removing the landmark caused the growable not to work (opening it in lot editor will cause a crash, or trying to lotPlop it). Seeing the same problem on his Sam's club lot, I think. Not sure what to do with this information exactly, just thought people should know in case they run into this issue.
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question about making curtains in 3ds max
kaos78414 replied to kaos78414's topic in SC4 BAT & Lot Workshop
Scipio could you take a close - up of the curtains? So you don't use the cloth modifier or anything ? The problem I'm having is with the cloth modifier, and the reactor cloth modifier, but I'll give that a shot also, as it will be good for the BAT purposes. I'm also trying to make an interior type of curtain, something like this: And a table cloth type material. And I really I guess am just trying to trouble shoot my problem with the cloth and reactor cloth modifiers, try to see what I'm doing wrong in the process, because in the tutorials it works fine.. -
I've been dormant for awhile because I think that I need more practice with these programs before I start releasing stuff. I've been working on a lot of stuff lately, and I'm now stumped on making cloth and curtains and I have looked at many tutorials, and when I do the tutorials it comes out perfectly. (I am working in 3ds max 9) When I try to do it in my own way, the only difference in the way I do it and the tutorials way of doing it is that I use feet and inches measurements... Is there some correlation to reactor cloth not working and feet and inches? For instance, I want to create a 3 foot radius table and a 6.5 x 6.5 foot table cloth to drape over it (for practice). When I click create simulation all I get is the cloth disappearing after the first frame, or if I attach some vertices of the cloth to the table then the cloth just goes crazy during the simulation. Using cloth may not seem necessary for BATing but I was thinking of making an outdoor theatre that would have curtains so I think those minor details is what makes or breaks a model. Does anyone have an idea to what my problem might be?
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it looks amazing by my standards
