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Everything posted by DragonofRobare
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If I buy the game off GOG, would you recommend using the SC4 Launcher or would it not be neccesary?
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@Sketchley Landfills would be a problem in Japan, considering what a premium space is at. Is it possible to reduce the amount of garbage in the landfills and recover the land?
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There should be a communist goverment option in SimCity
DragonofRobare replied to danuniversal's topic in SimCity 4 General Discussion
@Simoleman The Kremlin is St. Basil's Cathedral. It was built by Ivan IV (better known to us in the West as Ivan the Terrible) and he thought it was so beautiful he had the architect blinded so he'd never be able to surpass it. "Kremlin" is also a more general word referring to the fortified central part of Kievan Rus cities. Anyways, I agree: there should be the option of different government styles. Communism and libertarianism would be good ones, as would monarchism, which could incorporate things like guilds. -
That was the worst thing about SC3k--you could get whole commercial zones full of that stupid ice cream parlor.
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1776, the musical about writing the Declaration of Independence.
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I'm wondering if I should download NAM or not. The information I've seen suggests that it adds some more complexity to the game, but I want to know if it's really worth it or not. How does NAM improve the game? I'm also wondering about functional landmarks, but I'll take custom content one step at a time.
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Some futuristic floating buildings
DragonofRobare replied to J0nnD0ugh's topic in Architecture & Urban Planning
I think what would be cooler would be buildings that hover in the air. -
@mightygoose--The UK does have problems with sprawl. The UK is different from the US and Canada in that there's a lot less land available for it and British local governments have powers that that would be considered tyrannical in the US by most of the political spectrum. There's also a cultural thing: "The British Dream" isn't to own a two storey house in a cul-de-sac with a wide backyard and a white picket fence. I confess that I detest urban sprawl. It's the difference between a healthy body and a cancerous tumor. It has aesthetic problems, for one thing--most of it is just plain ugly and often involves paving over a beautiful spot. There's also a property I call "artificiality"--in a healthy city, things develop organically: you get a mix of architechtural styles, building materials and zoning, so there's a brick house next to a small apartment building next to a store next to a bunch of row houses. With urban sprawl you get housing developments with names The Lakevalley Serenity Village where everything was planned by advertisers, everything is segregated and all the houses are the same. It's not a growth of the city, it's expansion for the sake of expansion. Duke87 said "People like to own their own property rather than rent (and, if you can afford to, it is definitely a better investment)." That's another problem with sprawl: unless you're a real estate developer, it's financially unsound. Sprawl is fuelled by "easy money"--banks loaning money in an economic bubble at cheaper interest rates and to people with poorer portfolios than they would during a slowdown. When the bubble bursts, you get lots of foreclosures. Whole swaths of California's Inland Empire are being emptied out because people bought homes they couldn't afford. It's economically unsound, aesthetically displeasing, culturally void, ultra-conformist and bad for the environment. Suburbia is Satan's Sim City.
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Industrial Sights
DragonofRobare commented on TekindusT's City Journal Entry in Tenements & Rust: Ghetto Stories
This is a cool CJ. I think I've seen those 2-storey brick tenements in poor parts of Washington, DC. Also, I wouldn't say that industry and residences being near one another is poor urban planning. It was common in the 19th century because of transportation. The downtown and upper middle class residences of my hometown were built within walking distance of the rail yard and heavy industry. -
SimCity 4 in the Future: A Falcon Approach?
DragonofRobare replied to LivingInThePast's topic in SimCity 4 General Discussion
Firstly, I want to say that I'm not a programmer or a modder, but I know a little bit about business. Doing something like this can work, but it can easily back-fire and involve everyone in a lot of unnecesarry and expensive litigation, so my advice is to consult a lawyer and report back. Secondly, I think this is fundamentally a good idea, but there are some problems. One: how long can SC4 be updated? When it came out, it was for Windows XP. Does it work with Windows 7? Will it work with Windows 8, 9, 10? Two: I find it absurd not to take advantage of the improvements in screens, graphics, sound, AI, processing, etc made over the last few years. Especially the stuff that physicist who "solved" the city has discovered--that ought to make building a city simulation easier and more realistic. Why try to ressurrect SC4 when you can create SC5 with the same tools and ideas? I imagine you could even make it so that all the ugc worked in the new version, too. -
SC4Terraformer Support
DragonofRobare replied to wouanagaine's topic in SC4 Modding - Open Discussion
I have Vista and thus far everything has worked fine, but SC4 won't launch. I read the readme (what I could understand of it--I'm not very computer literate) and since I've had no problems with the Terraformer I think everything is allright at that end. Can anyone help me? -
BAT - Troubleshooting & General Discussion
DragonofRobare replied to Jasoncw's topic in SC4 BAT & Lot Workshop
I'm not a computer person at all ( I once followed every single step in a Visual BASIC guide to write a temperature-conversion program--litterally copying them from the book--and it would only work for Farenhieght to Celsius, never Celsius to Farenhieght) and so I won't bore everyone by asking question after question about every little detail. Instead I'll ask this: is there a good step-by-step tutorial out there?
