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MrSimpleTown

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About MrSimpleTown

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  1. Dirty Industrial Cities Anyone?

    Woah, that sounds like an exploit Vigilante. Cool stuff. By the way, I do only have one connection now per city and everything is working the way it should, thanks.
  2. Dirty Industrial Cities Anyone?

    Yes. I realize that now, thank you powerfullshammy. Demolishing the adjacent city power plant left it unpowered! This then triggered the power sharing deal. Yep, problem solved. I have done this before. But when I think about it, it was from prompts in the adviser comments window. Never really needed it until now. All of the advice shared has been greatly appreciated everyone. My DI city is now developing nicely. Just got to get the residents out of there for their health's sake, lol.
  3. Dirty Industrial Cities Anyone?

    I was just wondering that myself CB. I do have a power plant in the buying city and it's producing just what's needed nothing more. It was my assumption that this would trigger a deal situation. So, I could try demolishing it to see what would happen. And I'll wait some more months and save, just to make sure it's detected.
  4. Dirty Industrial Cities Anyone?

    Yep...done that. In fact, I made additional power connections to make sure one was working, and waited ages on Rhino speed... but still no Deal! I'm clueless right now.
  5. Dirty Industrial Cities Anyone?

    Power Deal doesn't want to work!?0.o IDK...I have way over the required power supply for both adjacent cities, but the Neighbor Deal for Power isn't there. Must be a requirement missing or something. What do you think Cori? I've done this numerous times before, and I can't figure out why it isn't working now.
  6. Dirty Industrial Cities Anyone?

    YES! It was a lack of R$ that was the problem, see for yourself...(industry growth boom) Now I have runaway DI & R$! Yippee!! Well, DI demand took off at around 11K R$! I followed your advice CorinaMarie and started zoning for more R$ to increase my population over my existing 2K+. I'd already got rid of most of my R$$ with 20% taxes which left nice vacant buildings for my poor Sims. To speed up my experiment I went straight for High Density right off the bat! It didn't take long to get to 7K really, by zoning alone. Then it was just a matter of time before the higher buildings started to grow and this stimulated more DI demand. As I mentioned, when the population reached between 10-11K, industrial demand and building exploded and the more this happened, it stimulated more R$ demand which stimulated more DI demand! It really was kind of exciting watching it unfold...like discovering a secret really. It makes me realize that I've never really understood the Caps to this game. Probably why my games stagnate so much. And I haven't finished here, of course, it's just starting really. So, I'll probably keep this going to show my developments and continue with the odd question as the need arises. For instance, my next idea is to supply electricity to my neighbouring cities which doesn't seem to want to work ATM. I've got garbage deals set up and working, so I don't understand why Power doesn't work. I'll have to wait a bit first though as my present growth is chewing up power like candy...gotta let things settle down a bit before I know how much I'll finally require for my DI. So that's it for now. I'd like to thank you CorinaMarie for your excellent advice to increase R$ zoning until DI demand increased. Seems so obvious, but unless you know from experience, it's really remains a mystery. And jeffryfisher, thank you for your advice to keep clean water flowing no matter how expensive this gets and now I have an increasing income I should be able to keep on top of this. And last, but not least, thanks Cyclone Boom for posting the article on Bus Stops, I read it and will continue using bus stops confident that this is a winning strategy. (I actually obsess using them every 16 squares not really knowing just how beneficial they really are - now everyone does.) Thanks again for all the advice. I'd like to keep you all posted as per my progress. MY PRESENT GOALS... 1. Establish Power deals with surrounding cities... (does not work -missing requirements?) 2. Gradually decrease Gluminoscity residents and replace with neighbouring residents as needed 3. Finally create an all Dirty Industry city with neighbour deals (pity you can't ship pollution with the garbage, lol) 4. Raise DI taxes to make maximum income from this polluting business (pollution doesn't pollute other cities thank Maxis)
  7. Dirty Industrial Cities Anyone?

    Thanks CorinaMarie, the med centre did the trick (see previous updated reply). Now to get my DI demand up again.
  8. Dirty Industrial Cities Anyone?

    The best I could do taxing R$$, is 3000 Demand @ 9.3%. Even one percent higher (9.4%) goes really negative. And ok, I'll keep experimenting with R$ values. I did get a bit of interest with population over 5K, but that included quite a bit of R$$ as well. Gotta reduce the medium wealth more. EDIT: Think I've got it...deleting the one medical centre seems to have turned all the R$$ off and caused dilapidated buildings. I also bulldozed all the bus stops, which might have helped too. They are leaving en masse alright!
  9. Dirty Industrial Cities Anyone?

    Sounds like good advice CorinaMarie. But the thing I'd like to know right now is...should I scrap this city because of all the unwanted stuff in it and start making R$ in the surrounding cities? Or should I make this work until residential gets in the way and bulldoze them? That's what I what I was going to do, but I still don't know how to keep DI growing on it's own! Probably from neighbouring R$? What do you think?
  10. Dirty Industrial Cities Anyone?

    Here are some pics... I'm working on expanding my R$ zones to see the effect in DI...more later - Rick
  11. Dirty Industrial Cities Anyone?

    Thanks for the super-quick reply;) Ok, I do have appropriate connections on three sides of my ID city with streets, roads, avenues and trains including more uneducated R$ sim developments. So, I'll try putting in more R$ all around and see what happens. I'll also get the pics you're interested in...later.
  12. Hello everyone. I'm not very good at this game even though I've been playing for years and I require a little help please. I'd like to know if it's possible to build a completely Dirty Industrial city? I remember seeing a picture of one somewhere a long time ago (don't know where now). And since I've been playing my unmodded Steam version of SC4 Deluxe a lot more lately, I've been trying to build one with ample power and garbage dumps for my neighbouring cities. Ironically, the main problem I'm having is DI doesn't want to come in at all!. I started with a little growth at first but it stopped and won't' start again. I read here that you need low wealth uneducated Sims to attract DI and have achieved and maintained this with little effect. It seemed to work at first but not any longer...Dirty Industry has no interest at all in developing in my new city even with taxes set to 0%! I just don't know why I can't get it to grow anymore. It's become very frustrating since DI is supposed to be the easiest industry to attract from what I've been reading. If I can't get it to grow I won't be able to make my purely DI city and that might just be the straw that breaks the camel's back. I'm just not very good with this game...can't get skyscrapers to build...everything I do leads to stagnation...I love playing it but can't seem to get it to work like many others do. Anyway, I'm not complaining just trying to find out a few answers (if there are any) to my little problem before I become too frustrated and abandon it again, lol. Any help would be deeply appreciated.
  13. SimCity 4 won't update to 1.1.638.0

    Kk I'll give this a try EDIT: I don't seem to have any light activity with your (powered) mod. I don't really know what it is I should expect tho. But when there is no light there is no light! So, what did I do wrong? Maybe I should re-download to files and try again with fresh ones?
  14. SimCity 4 won't update to 1.1.638.0

    I re-installed the game into the default directory and here is the latest patchnote after updating to EP1, Gmax, BATpatch: (Still ver .638)
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